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[LPF] Dwarven Crusade: Khuldun
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<blockquote data-quote="jkason" data-source="post: 5889483" data-attributes="member: 2710"><p><strong>Nathan Tchanlach, human sorcerer</strong></p><p></p><p>Nathan bites his lip, considering.</p><p></p><p><span style="color: cyan">"Zelena's got a point. We <em>did</em> basically do their jobs for them. We'll see what we can get out of Sekmun, then, and I'll try to keep a good tall tale of woe in mind if we get caught.</span></p><p><span style="color: cyan"></span></p><p><span style="color: cyan">"But before we do any of that,"</span> he says, brandishing a wand. <span style="color: cyan">"Gonna put on my work clothes. Syl? Want a hit?"</span></p><p></p><p>[sblock=ooc]Nathan will use a charge from his Mage Armor wand before leaving, and offers to hit Syl with it, as well. Stat block updated with Nathan's own charge, holding off for confirmation on the charge for Syl.</p><p></p><p>I'd rather the very-squishy Nathan didn't go anywhere on his own. If no one else is inclined to visiting the guard, Nathan can go with Zelena (if GE doesn't rule we checked with him during Loab's scouting jaunt) and the pup while Borric and Syl set up surveillance.</p><p></p><p>[/sblock]</p><p>[sblock=mini-stats]<a href="http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)" target="_blank">Nathan Tchanlach</a> Human Sorcerer 4</p><p><span style="color: cyan"><strong>Initiative:</strong></span> +4 <span style="color: cyan"><strong>Perception:</strong></span> +0</p><p></p><p><span style="color: cyan"><strong>Conditions:</strong></span> Mage Armor (1 hour)</p><p><span style="color: cyan"><strong>In Hand:</strong></span> None</p><p></p><p><span style="color: cyan"><strong>AC:</strong></span> 15 (19) </p><p>touch: 14 (18) ; flat-footed: 12 (16) </p><p>(value in parenthesis w/ mage armor)</p><p><span style="color: cyan"><strong>HP:</strong></span> 32/32</p><p><span style="color: cyan"><strong>CMB:</strong></span> +2 <span style="color: cyan"><strong>CMD:</strong></span> 16 <span style="color: cyan"><strong>Fort:</strong></span> +3* <span style="color: cyan"><strong>Ref:</strong></span> +4* <span style="color: cyan"><strong>Will:</strong></span> +5*</p><p>* Additional +1 trait bonus vs. divine spells</p><p><span style="color: cyan"><strong>Resistances:</strong></span> Resist 5 Acid and Cold.</p><p></p><p><span style="color: cyan"><strong>Spells:</strong></span> <strong>Cantrips (DC 15):</strong> Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark</p><p><strong>1st (DC 16):</strong> Bless, Grease (DC 17), Magic Missle, Snapdragon Fireworks, Summon Minor Monster, Vanish. <strong>Remaining:</strong> 8/8</p><p><strong>2nd (DC 17):</strong> Glitterdust (DC 18), Resist Energy, Create Pit (DC 18). <strong>Remaining:</strong> 5/5</p><p></p><p>Wand Charges: 44/47</p><p></p><p>Heavenly Fire: 7/7 remaining[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5889483, member: 2710"] [b]Nathan Tchanlach, human sorcerer[/b] Nathan bites his lip, considering. [color=cyan]"Zelena's got a point. We [i]did[/i] basically do their jobs for them. We'll see what we can get out of Sekmun, then, and I'll try to keep a good tall tale of woe in mind if we get caught. "But before we do any of that,"[/color] he says, brandishing a wand. [color=cyan]"Gonna put on my work clothes. Syl? Want a hit?"[/color] [sblock=ooc]Nathan will use a charge from his Mage Armor wand before leaving, and offers to hit Syl with it, as well. Stat block updated with Nathan's own charge, holding off for confirmation on the charge for Syl. I'd rather the very-squishy Nathan didn't go anywhere on his own. If no one else is inclined to visiting the guard, Nathan can go with Zelena (if GE doesn't rule we checked with him during Loab's scouting jaunt) and the pup while Borric and Syl set up surveillance. [/sblock] [sblock=mini-stats][url=http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)]Nathan Tchanlach[/url] Human Sorcerer 4 [color=cyan][b]Initiative:[/b][/color] +4 [color=cyan][b]Perception:[/b][/color] +0 [color=cyan][b]Conditions:[/b][/color] Mage Armor (1 hour) [color=cyan][b]In Hand:[/b][/color] None [color=cyan][b]AC:[/b][/color] 15 (19) touch: 14 (18) ; flat-footed: 12 (16) (value in parenthesis w/ mage armor) [color=cyan][b]HP:[/b][/color] 32/32 [color=cyan][b]CMB:[/b][/color] +2 [color=cyan][b]CMD:[/b][/color] 16 [color=cyan][b]Fort:[/b][/color] +3* [color=cyan][b]Ref:[/b][/color] +4* [color=cyan][b]Will:[/b][/color] +5* * Additional +1 trait bonus vs. divine spells [color=cyan][b]Resistances:[/b][/color] Resist 5 Acid and Cold. [color=cyan][b]Spells:[/b][/color] [B]Cantrips (DC 15):[/B] Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark [B]1st (DC 16):[/B] Bless, Grease (DC 17), Magic Missle, Snapdragon Fireworks, Summon Minor Monster, Vanish. [b]Remaining:[/b] 8/8 [b]2nd (DC 17):[/b] Glitterdust (DC 18), Resist Energy, Create Pit (DC 18). [b]Remaining:[/b] 5/5 Wand Charges: 44/47 Heavenly Fire: 7/7 remaining[/sblock] [/QUOTE]
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