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[LPF] Dwarven Crusade: Khuldun
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<blockquote data-quote="GlassEye" data-source="post: 5902147" data-attributes="member: 40413"><p>Zelena's beautiful voice echoes in the compound inspiring her traveling companions as she moves to the other side of Kremuur's basking rock to aid Borric by distracting the lizardfolk criminal.</p><p></p><p>Nathan's glitterdust settles over the thug that faces him and Sylvain. The thug shrieks and paws at his eyes with one hand while swinging his sword back and forth in an attempt to keep attackers at bay while he is incapacitated. His movement stops when Sylvain's spell affects him holding him immobile.</p><p></p><p>Borric's first attack is again deflected by whatever sort of magical shielding that the lizardfolk bears but on the second Borric's flail wraps around Kremmur's legs and pulls them out from under him. Kremuur lands flat on his back and Borric's training allows him to take advantage of the lizardfolk's exposed position but at the last second Kremuur twists to the side and the attack misses.</p><p></p><p>Kremuur doesn't attempt to regain his feet. Instead he lashes out at Borric swiping unsuccessfully with both of his claws but managing to chomp down on Borric's leg and tear a bit of flesh away. Kremuur's tail, unusually long and flexible for any lizardfolk that any in the group have seen before, whips out at Zelena but the attack is poorly aimed and also misses.</p><p></p><p>[OOC]Combat: Round Three[/OOC]</p><p>[sblock=Map/Combat Info]</p><p><a href="http://imageshack.us/photo/my-images/14/lizardcompound3.jpg/" target="_blank"><img src="http://img14.imageshack.us/img14/9262/lizardcompound3.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>[GM]FYI, I took flanking into account, adding it to the shown rolls.[/GM]</p><p></p><p>Borric: 43/63 hp remaining; 11 damage</p><p>Nathan: 32/32 hp remaining</p><p>Sylvain: 50/50 hp remaining</p><p>-Waltor: 25/25 hp remaining</p><p>Zelena: 42/42 hp remaining</p><p>-Celebfedhiin: 18/18 hp remaining</p><p></p><p>Conditions:</p><p>Party:</p><p>--Bless (27/30): +1 to attack & save vs. fear</p><p>--Longstrider (Zelena)</p><p>--Protection from Evil (Zelena) (28/30): +2 deflection to AC, +2 saves</p><p>--Mage Armor (Nathan, Sylvain)</p><p>Abilities Used:</p><p></p><p>Bad Guys:</p><p>Kremuur - 28 dmg; moderately injured; prone (current AC 20)</p><p>Vanner - 28 dmg; mortally wounded; unconscious & dying</p><p>Thug 1 - 24 dmg; mortally wounded; unconscious & stable</p><p>Thug 2 - 9 dmg; seriously injured; blind; held</p><p>Thug 3 - uninjured; asleep[/sblock]</p><p>[GM]Everyone is up for Round Three[/GM]</p><p><a href="http://imageshack.us/photo/my-images/705/kremuur.jpg/" target="_blank"><img src="http://img705.imageshack.us/img705/4201/kremuur.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p></blockquote><p></p>
[QUOTE="GlassEye, post: 5902147, member: 40413"] Zelena's beautiful voice echoes in the compound inspiring her traveling companions as she moves to the other side of Kremuur's basking rock to aid Borric by distracting the lizardfolk criminal. Nathan's glitterdust settles over the thug that faces him and Sylvain. The thug shrieks and paws at his eyes with one hand while swinging his sword back and forth in an attempt to keep attackers at bay while he is incapacitated. His movement stops when Sylvain's spell affects him holding him immobile. Borric's first attack is again deflected by whatever sort of magical shielding that the lizardfolk bears but on the second Borric's flail wraps around Kremmur's legs and pulls them out from under him. Kremuur lands flat on his back and Borric's training allows him to take advantage of the lizardfolk's exposed position but at the last second Kremuur twists to the side and the attack misses. Kremuur doesn't attempt to regain his feet. Instead he lashes out at Borric swiping unsuccessfully with both of his claws but managing to chomp down on Borric's leg and tear a bit of flesh away. Kremuur's tail, unusually long and flexible for any lizardfolk that any in the group have seen before, whips out at Zelena but the attack is poorly aimed and also misses. [OOC]Combat: Round Three[/OOC] [sblock=Map/Combat Info] [URL=http://imageshack.us/photo/my-images/14/lizardcompound3.jpg/][IMG]http://img14.imageshack.us/img14/9262/lizardcompound3.jpg[/IMG][/URL] [GM]FYI, I took flanking into account, adding it to the shown rolls.[/GM] Borric: 43/63 hp remaining; 11 damage Nathan: 32/32 hp remaining Sylvain: 50/50 hp remaining -Waltor: 25/25 hp remaining Zelena: 42/42 hp remaining -Celebfedhiin: 18/18 hp remaining Conditions: Party: --Bless (27/30): +1 to attack & save vs. fear --Longstrider (Zelena) --Protection from Evil (Zelena) (28/30): +2 deflection to AC, +2 saves --Mage Armor (Nathan, Sylvain) Abilities Used: Bad Guys: Kremuur - 28 dmg; moderately injured; prone (current AC 20) Vanner - 28 dmg; mortally wounded; unconscious & dying Thug 1 - 24 dmg; mortally wounded; unconscious & stable Thug 2 - 9 dmg; seriously injured; blind; held Thug 3 - uninjured; asleep[/sblock] [GM]Everyone is up for Round Three[/GM] [URL=http://imageshack.us/photo/my-images/705/kremuur.jpg/][IMG]http://img705.imageshack.us/img705/4201/kremuur.jpg[/IMG][/URL] [/QUOTE]
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