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[LPF] Dwarven Crusade: Khuldun
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<blockquote data-quote="jkason" data-source="post: 5903269" data-attributes="member: 2710"><p><strong>Nathan Tchanlach.</strong></p><p></p><p>Nathan nods to Syl's request, staying put.</p><p></p><p><span style="color: cyan">"How about first we get this nasty pointy thing out of the way?"</span> Nathan says, knocking the paralyzed thug's blade from his hands. <span style="color: cyan">"Then you just stay still, and I won't have to use my own nasty blade-y thing and we'll all get out of this in one piece."</span></p><p></p><p>[sblock=ooc]Hold Person = Paralyzed = 0 Dex and Str. That means the CMD of the thug = 10 - 10 + BAB + misc ... so probably not even 10 (I hope): </p><p></p><p><a href="http://invisiblecastle.com/roller/view/3506777/" target="_blank">Disarm (1d20+2=12)</a></p><p></p><p>Pretty sure that succeeds on the Disarm, then. If Nathan can kick the blade away with his Move action, that's fine. He wants to be in a position to AoO, so he wouldn't go anywhere, himself.[/sblock]</p><p>[sblock=mini-stats]<a href="http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)" target="_blank">Nathan Tchanlach</a> Human Sorcerer 4</p><p><span style="color: cyan"><strong>Initiative:</strong></span> +4 <span style="color: cyan"><strong>Perception:</strong></span> +0</p><p></p><p><span style="color: cyan"><strong>Conditions:</strong></span> Mage Armor (1 hour), Wand dropped at I14, Glitterdust (5/5 rounds)</p><p><span style="color: cyan"><strong>In Hand:</strong></span> Sickle</p><p></p><p><span style="color: cyan"><strong>AC:</strong></span> 15 (19) </p><p>touch: 14 (18) ; flat-footed: 12 (16) </p><p>(value in parenthesis w/ mage armor)</p><p><span style="color: cyan"><strong>HP:</strong></span> 32/32</p><p><span style="color: cyan"><strong>CMB:</strong></span> +2 <span style="color: cyan"><strong>CMD:</strong></span> 16 <span style="color: cyan"><strong>Fort:</strong></span> +3* <span style="color: cyan"><strong>Ref:</strong></span> +4* <span style="color: cyan"><strong>Will:</strong></span> +5*</p><p>* Additional +1 trait bonus vs. divine spells</p><p><span style="color: cyan"><strong>Resistances:</strong></span> Resist 5 Acid and Cold.</p><p></p><p><span style="color: cyan"><strong>Spells:</strong></span> <strong>Cantrips (DC 15):</strong> Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark</p><p><strong>1st (DC 16):</strong> Bless, Grease (DC 17), Magic Missle, Snapdragon Fireworks, Summon Minor Monster, Vanish. <strong>Remaining:</strong> 6/8</p><p><strong>2nd (DC 17):</strong> Glitterdust (DC 18), Resist Energy, Create Pit (DC 18). <strong>Remaining:</strong> 4/5</p><p></p><p>Wand Charges: 43/47</p><p></p><p>Heavenly Fire: 7/7 remaining[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5903269, member: 2710"] [b]Nathan Tchanlach.[/b] Nathan nods to Syl's request, staying put. [color=cyan]"How about first we get this nasty pointy thing out of the way?"[/color] Nathan says, knocking the paralyzed thug's blade from his hands. [color=cyan]"Then you just stay still, and I won't have to use my own nasty blade-y thing and we'll all get out of this in one piece."[/color] [sblock=ooc]Hold Person = Paralyzed = 0 Dex and Str. That means the CMD of the thug = 10 - 10 + BAB + misc ... so probably not even 10 (I hope): [url=http://invisiblecastle.com/roller/view/3506777/]Disarm (1d20+2=12)[/url] Pretty sure that succeeds on the Disarm, then. If Nathan can kick the blade away with his Move action, that's fine. He wants to be in a position to AoO, so he wouldn't go anywhere, himself.[/sblock] [sblock=mini-stats][url=http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)]Nathan Tchanlach[/url] Human Sorcerer 4 [color=cyan][b]Initiative:[/b][/color] +4 [color=cyan][b]Perception:[/b][/color] +0 [color=cyan][b]Conditions:[/b][/color] Mage Armor (1 hour), Wand dropped at I14, Glitterdust (5/5 rounds) [color=cyan][b]In Hand:[/b][/color] Sickle [color=cyan][b]AC:[/b][/color] 15 (19) touch: 14 (18) ; flat-footed: 12 (16) (value in parenthesis w/ mage armor) [color=cyan][b]HP:[/b][/color] 32/32 [color=cyan][b]CMB:[/b][/color] +2 [color=cyan][b]CMD:[/b][/color] 16 [color=cyan][b]Fort:[/b][/color] +3* [color=cyan][b]Ref:[/b][/color] +4* [color=cyan][b]Will:[/b][/color] +5* * Additional +1 trait bonus vs. divine spells [color=cyan][b]Resistances:[/b][/color] Resist 5 Acid and Cold. [color=cyan][b]Spells:[/b][/color] [B]Cantrips (DC 15):[/B] Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark [B]1st (DC 16):[/B] Bless, Grease (DC 17), Magic Missle, Snapdragon Fireworks, Summon Minor Monster, Vanish. [b]Remaining:[/b] 6/8 [b]2nd (DC 17):[/b] Glitterdust (DC 18), Resist Energy, Create Pit (DC 18). [b]Remaining:[/b] 4/5 Wand Charges: 43/47 Heavenly Fire: 7/7 remaining[/sblock] [/QUOTE]
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