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[LPF] Dwarven Crusade: Khuldun
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<blockquote data-quote="jkason" data-source="post: 5984396" data-attributes="member: 2710"><p><strong>Nathan Tchanlach, human sorcerer</strong></p><p></p><p>The mote finally lands on all fours, its skin fully shaped into that of a weasel. It seems a bit unsteady on its new legs, however, quite clumsily moving in, though its teeth seem nonetheless capable of finding a weak point in the scorpion's hide.</p><p></p><p><span style="color: cyan">"Okay, so the thing with claws is grabby,"</span> Nathan mutters. <span style="color: cyan">"I probably should have thought of that. Borric, this'll probably feel icky, but it should help you stay out of that thing's claws!"</span> the sorcerer calls out. </p><p></p><p>An oddly bottom-heavy mote materializes, and at Nathan's nod, arcs over to Borric, bursting open on contact with the fighter's armor, which is quickly covered with a sheen from the slick contents of the mote.</p><p></p><p>[sblock=ooc]Nathan's casting Grease on Borric's armor. +10 vs. grapple attempts (and to Escape Artist and CMB checks to escape a grapple). </p><p></p><p>Since he has a fair number of changes from base (DR from bloodline, celestial template, augment summoning), I added a mini-stat block for the summoned weasel.</p><p></p><p>Weasel does a 5-foot step to J10 and attacks.</p><p></p><p>I'm a little unclear on the reach rules and 5-foot step. The 5-foot step description says that using it always avoids AoO, and only creatures with a base speed of 5 or less are prohibited from using that action. However, the Tiny creatures rules say they provoke on an attack since they're entering the square. My assumption is that 5-foot step is the exception to the general rule, but I threw in a (very bad) Acro roll in case you disagree:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3641222/" target="_blank">Acro check. (1d20+10=11)</a></p><p></p><p>Assuming he survives / can make his attack, Weasel hits, doing minimum damage, but getting his Attach ability, which means he'll get auto-damage going forward.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3641223/" target="_blank">Attack; damage (min 1) (1d20+4=21, 1d3-3=-2)</a> [/sblock]</p><p></p><p>[sblock=Weasel mini-stats] Rounds remain: 5/6</p><p>AC: 15 T: 14 F: 13</p><p>Saves: F: +4, Ref +4, Will +1</p><p>Speed: 20 ft/ Climb 20 ft</p><p>Melee: Bite +4, (1d3-3 plus attach)</p><p>HP: 6</p><p>DR 3/ evil</p><p>Resist Cold, Acid, Electricity 5[/sblock]</p><p></p><p>[sblock=mini-stats]<a href="http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)" target="_blank">Nathan Tchanlach</a> Human Sorcerer 6</p><p><span style="color: cyan"><strong>Initiative:</strong></span> +4 <span style="color: cyan"><strong>Perception:</strong></span> +0</p><p></p><p><span style="color: cyan"><strong>Conditions:</strong></span> Mage Armor (6 hours), Haste (4/6 rounds)</p><p>* 1 extra attack at full BAB when using a full attack action.</p><p>* +1 bonus to attacks</p><p>* +1 dodge bonus to AC and Reflex saves (lost if Dex is lost)</p><p>* +30 ft all movement modes (max of 2x normal speed)</p><p></p><p><span style="color: cyan"><strong>In Hand:</strong></span> None</p><p></p><p><span style="color: cyan"><strong>AC:</strong></span> 15 (19) <strong><20 w/ Haste></strong></p><p>touch: 14 (18) ; flat-footed: 12 (16) </p><p>(value in parenthesis w/ mage armor)</p><p><span style="color: cyan"><strong>HP:</strong></span> 38/38</p><p><span style="color: cyan"><strong>CMB:</strong></span> +3 <span style="color: cyan"><strong>CMD:</strong></span> 17 <span style="color: cyan"><strong>Fort:</strong></span> +4* <span style="color: cyan"><strong>Ref:</strong></span> +5* <strong><+6 (Haste)></strong> <span style="color: cyan"><strong>Will:</strong></span> +6*</p><p>* Additional +1 trait bonus vs. divine spells</p><p><span style="color: cyan"><strong>Resistances:</strong></span> Resist 5 Acid and Cold.</p><p></p><p><span style="color: cyan"><strong>Spells:</strong></span> <strong>Cantrips (DC 15):</strong> Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark</p><p><strong>1st (DC 16):</strong> Bless, Grease (DC 17), Mage Armor, Magic Missle, Silent Image, Summon Minor Monster, Vanish. <strong>Remaining:</strong> 4/8</p><p><strong>2nd (DC 17):</strong> Create Pit (DC 18), Glitterdust (DC 18), Oppressive Boredom, Resist Energy <strong>Remaining:</strong> 6/6</p><p><strong>3rd (DC 18):</strong> Haste <strong>Remaining:</strong> 3/4</p><p></p><p>Heavenly Fire: 8/8 remaining[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5984396, member: 2710"] [b]Nathan Tchanlach, human sorcerer[/b] The mote finally lands on all fours, its skin fully shaped into that of a weasel. It seems a bit unsteady on its new legs, however, quite clumsily moving in, though its teeth seem nonetheless capable of finding a weak point in the scorpion's hide. [color=cyan]"Okay, so the thing with claws is grabby,"[/color] Nathan mutters. [color=cyan]"I probably should have thought of that. Borric, this'll probably feel icky, but it should help you stay out of that thing's claws!"[/color] the sorcerer calls out. An oddly bottom-heavy mote materializes, and at Nathan's nod, arcs over to Borric, bursting open on contact with the fighter's armor, which is quickly covered with a sheen from the slick contents of the mote. [sblock=ooc]Nathan's casting Grease on Borric's armor. +10 vs. grapple attempts (and to Escape Artist and CMB checks to escape a grapple). Since he has a fair number of changes from base (DR from bloodline, celestial template, augment summoning), I added a mini-stat block for the summoned weasel. Weasel does a 5-foot step to J10 and attacks. I'm a little unclear on the reach rules and 5-foot step. The 5-foot step description says that using it always avoids AoO, and only creatures with a base speed of 5 or less are prohibited from using that action. However, the Tiny creatures rules say they provoke on an attack since they're entering the square. My assumption is that 5-foot step is the exception to the general rule, but I threw in a (very bad) Acro roll in case you disagree: [url=http://invisiblecastle.com/roller/view/3641222/]Acro check. (1d20+10=11)[/url] Assuming he survives / can make his attack, Weasel hits, doing minimum damage, but getting his Attach ability, which means he'll get auto-damage going forward. [url=http://invisiblecastle.com/roller/view/3641223/]Attack; damage (min 1) (1d20+4=21, 1d3-3=-2)[/url] [/sblock] [sblock=Weasel mini-stats] Rounds remain: 5/6 AC: 15 T: 14 F: 13 Saves: F: +4, Ref +4, Will +1 Speed: 20 ft/ Climb 20 ft Melee: Bite +4, (1d3-3 plus attach) HP: 6 DR 3/ evil Resist Cold, Acid, Electricity 5[/sblock] [sblock=mini-stats][url=http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)]Nathan Tchanlach[/url] Human Sorcerer 6 [color=cyan][b]Initiative:[/b][/color] +4 [color=cyan][b]Perception:[/b][/color] +0 [color=cyan][b]Conditions:[/b][/color] Mage Armor (6 hours), Haste (4/6 rounds) * 1 extra attack at full BAB when using a full attack action. * +1 bonus to attacks * +1 dodge bonus to AC and Reflex saves (lost if Dex is lost) * +30 ft all movement modes (max of 2x normal speed) [color=cyan][b]In Hand:[/b][/color] None [color=cyan][b]AC:[/b][/color] 15 (19) [b]<20 w/ Haste>[/b] touch: 14 (18) ; flat-footed: 12 (16) (value in parenthesis w/ mage armor) [color=cyan][b]HP:[/b][/color] 38/38 [color=cyan][b]CMB:[/b][/color] +3 [color=cyan][b]CMD:[/b][/color] 17 [color=cyan][b]Fort:[/b][/color] +4* [color=cyan][b]Ref:[/b][/color] +5* [b]<+6 (Haste)>[/b] [color=cyan][b]Will:[/b][/color] +6* * Additional +1 trait bonus vs. divine spells [color=cyan][b]Resistances:[/b][/color] Resist 5 Acid and Cold. [color=cyan][b]Spells:[/b][/color] [B]Cantrips (DC 15):[/B] Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark [B]1st (DC 16):[/B] Bless, Grease (DC 17), Mage Armor, Magic Missle, Silent Image, Summon Minor Monster, Vanish. [b]Remaining:[/b] 4/8 [b]2nd (DC 17):[/b] Create Pit (DC 18), Glitterdust (DC 18), Oppressive Boredom, Resist Energy [b]Remaining:[/b] 6/6 [b]3rd (DC 18):[/b] Haste [b]Remaining:[/b] 3/4 Heavenly Fire: 8/8 remaining[/sblock] [/QUOTE]
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