Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
[LPF] Dwarven Crusade: Khuldun
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GlassEye" data-source="post: 6019383" data-attributes="member: 40413"><p>Zelena spends several minutes studying the dust-covered floor and the tracks that move through it. There is a set of heavier, shuffling tracks, which seem to match the boots that the undead dwarf was wearing. The tracks seem to follow the same line into and out of the room. It may just be the creature following the shortest path but Zelena has the sense that that isn't quite the case.</p><p></p><p>Finding no traps near the door Borric moves on into the room. Zelena continues to study the tracks in the dust and points out a few spots where smaller tracks can be seen, partially obscured by the shuffling tracks, as if the smaller creatures deliberately walked where the shuffling would destroy marks of their own passage.</p><p></p><p>Winding deeper into Khuldun room after room is much the same: shuffling tracks that lead to a door, turn, and then away as if the creature was following some circuit of rooms. The rooms themselves are mostly bare as if they've already been scavenged and what remains is the broken, valueless bits of common tools and furnishings, not quite the dwarven treasure they were hoping to find. In those rooms the smaller tracks are more prevalent though faint as if the looting occurred many, many years ago and the tracks were covered by new layers of dust.</p><p></p><p>Following a wide stair deeper into the mountain the group discovers a second level branching off though the stair continues to descend. The landing chamber is still of a good size but the passages off look narrower than those above, perhaps ten feet wide instead of fifteen. The group is faced with a choice: explore this new level or continue deeper into Khuldun.</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6019383, member: 40413"] Zelena spends several minutes studying the dust-covered floor and the tracks that move through it. There is a set of heavier, shuffling tracks, which seem to match the boots that the undead dwarf was wearing. The tracks seem to follow the same line into and out of the room. It may just be the creature following the shortest path but Zelena has the sense that that isn't quite the case. Finding no traps near the door Borric moves on into the room. Zelena continues to study the tracks in the dust and points out a few spots where smaller tracks can be seen, partially obscured by the shuffling tracks, as if the smaller creatures deliberately walked where the shuffling would destroy marks of their own passage. Winding deeper into Khuldun room after room is much the same: shuffling tracks that lead to a door, turn, and then away as if the creature was following some circuit of rooms. The rooms themselves are mostly bare as if they've already been scavenged and what remains is the broken, valueless bits of common tools and furnishings, not quite the dwarven treasure they were hoping to find. In those rooms the smaller tracks are more prevalent though faint as if the looting occurred many, many years ago and the tracks were covered by new layers of dust. Following a wide stair deeper into the mountain the group discovers a second level branching off though the stair continues to descend. The landing chamber is still of a good size but the passages off look narrower than those above, perhaps ten feet wide instead of fifteen. The group is faced with a choice: explore this new level or continue deeper into Khuldun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[LPF] Dwarven Crusade: Khuldun
Top