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[LPF] Dwarven Crusade: Khuldun
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<blockquote data-quote="jkason" data-source="post: 6026211" data-attributes="member: 2710"><p><strong>Nathan Tchanlach, human sorcerer</strong></p><p></p><p>[sblock=ooc]Thanks for being understanding, GE. Let's see if some of Nathan's new tricks are helpful[/sblock]</p><p></p><p><span style="color: cyan">"Sounds like our new buddies are planning a warm reception on the other end of that door. Maybe I can give them one of our own?"</span> Nathan offers, nodding his head to indicate Borric should take a quick step away.</p><p></p><p>The sorcerer makes a tossing motion with his hand, and a dark gray mote arcs across the space to the floor. As it travels, it expands even as its color changes: first to a lighter gray, then through the warm color spectrum until it bursts into flame, taking up the space Borric had just vacated.</p><p></p><p>With another nod from Nathan, the fiery, overgrown mote charges the door, sending it up in flames.</p><p></p><p>[sblock=ooc]With a full attack, I think Borric still had a 5' move that he could use this round? If so, then the above applies. Casting Flaming sphere in the square in front of the door, then using the move action to burn through it. The spell says it ignites flammable objects, so I'm not sure if the fire damage roll is necessary or not, but just in case:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3719732/" target="_blank">Fire damage to door (3d6=13)</a></p><p></p><p>If you rule Borric can't move until next round, then we'll go with a Haste.</p><p></p><p>If it's okay, I'll go ahead and post Nathan's move action for next round, as well, since otherwise folks get blocked: order the flaming sphere down whatever walkway there is past the burnt door to clear the way for Borric.[/sblock]</p><p></p><p></p><p>[sblock=mini-stats]<a href="http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)" target="_blank">Nathan Tchanlach</a> Human Sorcerer 7</p><p><span style="color: cyan"><strong>Initiative:</strong></span> +4 <span style="color: cyan"><strong>Perception:</strong></span> +0</p><p></p><p><span style="color: cyan"><strong>Conditions:</strong></span> Mage Armor (6 hours), Flaming Sphere (6/7 rounds remaining)</p><p></p><p><span style="color: cyan"><strong>In Hand:</strong></span> None</p><p></p><p><span style="color: cyan"><strong>AC:</strong></span> 15 (19) <strong>20</strong></p><p>touch: 14 (18) <strong>19</strong> ; flat-footed: 12 (16) </p><p>(value in parenthesis w/ mage armor, in bold with Haste)</p><p><span style="color: cyan"><strong>HP:</strong></span> 44/44</p><p><span style="color: cyan"><strong>CMB:</strong></span> +3 <span style="color: cyan"><strong>CMD:</strong></span> 17 <span style="color: cyan"><strong>Fort:</strong></span> +4* <span style="color: cyan"><strong>Ref:</strong></span> +5* <span style="color: cyan"><strong>Will:</strong></span> +6*</p><p>* Additional +1 trait bonus vs. divine spells</p><p><span style="color: cyan"><strong>Resistances:</strong></span> Resist 5 Acid and Cold.</p><p></p><p><span style="color: cyan"><strong>Spells:</strong></span> <strong>Cantrips (DC 15):</strong> Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark</p><p><strong>1st (DC 16):</strong> Bless, Charm Person, Grease (DC 17), Mage Armor, Magic Missle, Silent Image, Summon Minor Monster, Vanish. <strong>Remaining:</strong> 5/8</p><p><strong>2nd (DC 17):</strong> Create Pit (DC 18), Flaming Sphere, Glitterdust (DC 18), Invisibility, Oppressive Boredom, Resist Energy <strong>Remaining:</strong> 6/7</p><p><strong>3rd (DC 18):</strong> Haste, Magic Circle Against Evil, Summon Monster III <strong>Remaining:</strong> 4/5</p><p></p><p>Heavenly Fire: 8/8 remaining[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6026211, member: 2710"] [b]Nathan Tchanlach, human sorcerer[/b] [sblock=ooc]Thanks for being understanding, GE. Let's see if some of Nathan's new tricks are helpful[/sblock] [color=cyan]"Sounds like our new buddies are planning a warm reception on the other end of that door. Maybe I can give them one of our own?"[/color] Nathan offers, nodding his head to indicate Borric should take a quick step away. The sorcerer makes a tossing motion with his hand, and a dark gray mote arcs across the space to the floor. As it travels, it expands even as its color changes: first to a lighter gray, then through the warm color spectrum until it bursts into flame, taking up the space Borric had just vacated. With another nod from Nathan, the fiery, overgrown mote charges the door, sending it up in flames. [sblock=ooc]With a full attack, I think Borric still had a 5' move that he could use this round? If so, then the above applies. Casting Flaming sphere in the square in front of the door, then using the move action to burn through it. The spell says it ignites flammable objects, so I'm not sure if the fire damage roll is necessary or not, but just in case: [url=http://invisiblecastle.com/roller/view/3719732/]Fire damage to door (3d6=13)[/url] If you rule Borric can't move until next round, then we'll go with a Haste. If it's okay, I'll go ahead and post Nathan's move action for next round, as well, since otherwise folks get blocked: order the flaming sphere down whatever walkway there is past the burnt door to clear the way for Borric.[/sblock] [sblock=mini-stats][url=http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)]Nathan Tchanlach[/url] Human Sorcerer 7 [color=cyan][b]Initiative:[/b][/color] +4 [color=cyan][b]Perception:[/b][/color] +0 [color=cyan][b]Conditions:[/b][/color] Mage Armor (6 hours), Flaming Sphere (6/7 rounds remaining) [color=cyan][b]In Hand:[/b][/color] None [color=cyan][b]AC:[/b][/color] 15 (19) [b]20[/b] touch: 14 (18) [b]19[/b] ; flat-footed: 12 (16) (value in parenthesis w/ mage armor, in bold with Haste) [color=cyan][b]HP:[/b][/color] 44/44 [color=cyan][b]CMB:[/b][/color] +3 [color=cyan][b]CMD:[/b][/color] 17 [color=cyan][b]Fort:[/b][/color] +4* [color=cyan][b]Ref:[/b][/color] +5* [color=cyan][b]Will:[/b][/color] +6* * Additional +1 trait bonus vs. divine spells [color=cyan][b]Resistances:[/b][/color] Resist 5 Acid and Cold. [color=cyan][b]Spells:[/b][/color] [B]Cantrips (DC 15):[/B] Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark [B]1st (DC 16):[/B] Bless, Charm Person, Grease (DC 17), Mage Armor, Magic Missle, Silent Image, Summon Minor Monster, Vanish. [b]Remaining:[/b] 5/8 [b]2nd (DC 17):[/b] Create Pit (DC 18), Flaming Sphere, Glitterdust (DC 18), Invisibility, Oppressive Boredom, Resist Energy [b]Remaining:[/b] 6/7 [b]3rd (DC 18):[/b] Haste, Magic Circle Against Evil, Summon Monster III [b]Remaining:[/b] 4/5 Heavenly Fire: 8/8 remaining[/sblock] [/QUOTE]
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