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[LPF] Dwarven Crusade: Khuldun
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<blockquote data-quote="GlassEye" data-source="post: 6026919" data-attributes="member: 40413"><p>[sblock=OOC]Re: directing Flaming Sphere; Attack or not? Honestly, I don't know. I can see both sides of the argument. For the moment I'll say it's not considered an attack but I think maybe we should open a discussion about it. Our combat will probably be resolved before that discussion.</p><p></p><p>Re: Light vs. Darkness. It doesn't matter how many light effects are within the area of a darkness spell, if they are equal or lower level they are all suppressed while within the area of darkness and prevailing light conditions dominate. Flaming Sphere is equal in level to Darkness and so its light is suppressed. The big question for me is: Is the Continual Flame on the Ioun Torches an arcane spell (2nd level) or a divine spell (3rd level)? It seems to me that wizards are more likely to be crafting magic items than clerics are and so I've counted them as if created by wizards. This is probably another thing that could use discussion here in LPF.[/sblock]</p><p></p><p>Borric can clearly feel the heat of Nathan's flaming sphere ahead of him and can hear the sizzle and scream and the ragged breathing of the creature it is burning within the narrow passage. He'll certainly be able to feel when the flame moves away even if he can't see it.</p><p></p><p>Zelena can't see anything as the ball of fire provides no light whatsoever in the darkness. Nor can she figure exactly what spells might have been used to create such darkness.</p><p></p><p>Nathan's memory is prodded and enhanced by the motes. He knows the darkness could be caused by a spell or the innate ability of certain creatures. One in particular comes to mind: legends tell of clans of dwarves maddened by their fall from power who have the ability to cloak themselves in darkness. Also, Nathan would know that unless the light source is specifically targeted it still provides light, it is just suppressed by the stronger magic.</p><p></p><p>[OOC]Combat: Round Three. Everyone, except Nathan who has already acted, is up. Post up if it is your intent to delay until your opponents have acted so I know for sure. Thanks.[/OOC]</p><p>[sblock=Combat Information]</p><p></p><p><u>Initiative</u>:</p><p>You all</p><p>???</p><p></p><p>Map:</p><p>Note: Sylvain is 15 ft back and off the map.</p><p><a href="http://imageshack.us/photo/my-images/193/dhall3.jpg/" target="_blank"><img src="http://imageshack.us/a/img193/7510/dhall3.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p><u>Party</u>:</p><p>Borric: 73/73 hit points remaining</p><p>Nathan: 44/44 hit points remaining </p><p>Sylvain: 50/50 hit points remaining</p><p>Zelena: 58/58 hit points remaining</p><p></p><p>Spells/Abilities Used: Nathan: Mage Armor, Flaming Sphere, Vanish; Sylvain: Web</p><p></p><p>Conditions in Effect:</p><p>--Darkness</p><p></p><p><u>Enemy Status</u>:</p><p>??? 1 (AC 17); 13 damage; badly injured</p><p>??? 2 (AC 17); 0 damage; unwounded</p><p>??? 3 (AC 17); 0 damage; unwounded</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6026919, member: 40413"] [sblock=OOC]Re: directing Flaming Sphere; Attack or not? Honestly, I don't know. I can see both sides of the argument. For the moment I'll say it's not considered an attack but I think maybe we should open a discussion about it. Our combat will probably be resolved before that discussion. Re: Light vs. Darkness. It doesn't matter how many light effects are within the area of a darkness spell, if they are equal or lower level they are all suppressed while within the area of darkness and prevailing light conditions dominate. Flaming Sphere is equal in level to Darkness and so its light is suppressed. The big question for me is: Is the Continual Flame on the Ioun Torches an arcane spell (2nd level) or a divine spell (3rd level)? It seems to me that wizards are more likely to be crafting magic items than clerics are and so I've counted them as if created by wizards. This is probably another thing that could use discussion here in LPF.[/sblock] Borric can clearly feel the heat of Nathan's flaming sphere ahead of him and can hear the sizzle and scream and the ragged breathing of the creature it is burning within the narrow passage. He'll certainly be able to feel when the flame moves away even if he can't see it. Zelena can't see anything as the ball of fire provides no light whatsoever in the darkness. Nor can she figure exactly what spells might have been used to create such darkness. Nathan's memory is prodded and enhanced by the motes. He knows the darkness could be caused by a spell or the innate ability of certain creatures. One in particular comes to mind: legends tell of clans of dwarves maddened by their fall from power who have the ability to cloak themselves in darkness. Also, Nathan would know that unless the light source is specifically targeted it still provides light, it is just suppressed by the stronger magic. [OOC]Combat: Round Three. Everyone, except Nathan who has already acted, is up. Post up if it is your intent to delay until your opponents have acted so I know for sure. Thanks.[/OOC] [sblock=Combat Information] [u]Initiative[/u]: You all ??? Map: Note: Sylvain is 15 ft back and off the map. [URL=http://imageshack.us/photo/my-images/193/dhall3.jpg/][IMG]http://imageshack.us/a/img193/7510/dhall3.jpg[/IMG][/URL] [u]Party[/u]: Borric: 73/73 hit points remaining Nathan: 44/44 hit points remaining Sylvain: 50/50 hit points remaining Zelena: 58/58 hit points remaining Spells/Abilities Used: Nathan: Mage Armor, Flaming Sphere, Vanish; Sylvain: Web Conditions in Effect: --Darkness [u]Enemy Status[/u]: ??? 1 (AC 17); 13 damage; badly injured ??? 2 (AC 17); 0 damage; unwounded ??? 3 (AC 17); 0 damage; unwounded [/sblock] [/QUOTE]
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