Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
[LPF] Dwarven Crusade: Khuldun
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jkason" data-source="post: 6037316" data-attributes="member: 2710"><p><strong>Nathan Tchanlach, human sorcerer</strong></p><p></p><p>Nathan smirks confidently as the dog takes its lashing, but as it howls, his usual cockiness falls away, replaced by an illogical, overwhemling fear. </p><p></p><p><span style="color: cyan">"I don't care! Don't give me this brave, noble hero shtick. Can't you hear that thing? Can't you... no. No, no, no, no..."</span> Nathan continues his string of denial under his breath to the unseen motes, desperately looking for a path away from the beast's gaping maw.</p><p></p><p>[sblock=ooc]Nathan fails his Will save:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3751716/" target="_blank">Will Save DC 16 (1d20+6=10)</a></p><p></p><p>I'm a bit confused about Nathan's actions here, though, for this reason: since the text of Panicked explicitly says the character attempts to flee "the source of its fear, <strong>as well as any other dangers it encounters</strong>," (emphasis mine), my assumption is that would include avoiding AoO under the 'other dangers' list? </p><p></p><p>Nathan's prone and in threat range from casting, so I don't believe there's a path for his actual retreat that wouldn't open him up to dangers. My assumption is that panick would stop Nathan from casting defensively, and since he knows he'd open himself up to danger by trying to stand (which he has to do to move) or cast, I'm inclined to treat him as cornered (full defense cowering). </p><p></p><p>If he can cast defensively, then he'll cast Vanish (<a href="http://invisiblecastle.com/roller/view/3751730/" target="_blank">Cast defensively DC 17 (1d20+12=18)</a>), then stand. I know a creature with scent would know he's still in the square, but I <em>think</em> invisibility would stop anything that can't see invisible from telling if a creature was standing? In any event, I'm reasonably confident that Nathan would think invisibility would shield him from attack, which is close enough that the Panicked condition would have him standing if he can manage invisibility, anyway.[/sblock]</p><p>[sblock=mini-stats]<a href="http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)" target="_blank">Nathan Tchanlach</a> Human Sorcerer 7</p><p><span style="color: cyan"><strong>Initiative:</strong></span> +4 <span style="color: cyan"><strong>Perception:</strong></span> +0</p><p></p><p><span style="color: cyan"><strong>Conditions:</strong></span> Mage Armor (6 hours), Panicked, Prone, Flaming Sphere (1/7 rounds remaining)</p><p></p><p><span style="color: cyan"><strong>In Hand:</strong></span> None</p><p></p><p><span style="color: cyan"><strong>AC:</strong></span> 15 (19) <strong>20</strong></p><p>touch: 14 (18) <strong>19</strong> ; flat-footed: 12 (16) </p><p>(value in parenthesis w/ mage armor, in bold with Haste)</p><p><span style="color: cyan"><strong>HP:</strong></span> 33/44</p><p><span style="color: cyan"><strong>CMB:</strong></span> +3 <span style="color: cyan"><strong>CMD:</strong></span> 17 <span style="color: cyan"><strong>Fort:</strong></span> +4* <span style="color: cyan"><strong>Ref:</strong></span> +5* <span style="color: cyan"><strong>Will:</strong></span> +6*</p><p>* Additional +1 trait bonus vs. divine spells</p><p><span style="color: cyan"><strong>Resistances:</strong></span> Resist 5 Acid and Cold.</p><p></p><p><span style="color: cyan"><strong>Spells:</strong></span> <strong>Cantrips (DC 15):</strong> Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark</p><p><strong>1st (DC 16):</strong> Bless, Charm Person, Grease (DC 17), Mage Armor, Magic Missile, Silent Image, Summon Minor Monster, Vanish. <strong>Remaining:</strong> 1/8 (0/8 if he could cast defensively this round)</p><p><strong>2nd (DC 17):</strong> Create Pit (DC 18), Flaming Sphere, Glitterdust (DC 18), Invisibility, Oppressive Boredom, Resist Energy <strong>Remaining:</strong> 6/7</p><p><strong>3rd (DC 18):</strong> Haste, Magic Circle Against Evil, Summon Monster III <strong>Remaining:</strong> 4/5</p><p></p><p>Heavenly Fire: 8/8 remaining[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6037316, member: 2710"] [b]Nathan Tchanlach, human sorcerer[/b] Nathan smirks confidently as the dog takes its lashing, but as it howls, his usual cockiness falls away, replaced by an illogical, overwhemling fear. [color=cyan]"I don't care! Don't give me this brave, noble hero shtick. Can't you hear that thing? Can't you... no. No, no, no, no..."[/color] Nathan continues his string of denial under his breath to the unseen motes, desperately looking for a path away from the beast's gaping maw. [sblock=ooc]Nathan fails his Will save: [url=http://invisiblecastle.com/roller/view/3751716/]Will Save DC 16 (1d20+6=10)[/url] I'm a bit confused about Nathan's actions here, though, for this reason: since the text of Panicked explicitly says the character attempts to flee "the source of its fear, [b]as well as any other dangers it encounters[/b]," (emphasis mine), my assumption is that would include avoiding AoO under the 'other dangers' list? Nathan's prone and in threat range from casting, so I don't believe there's a path for his actual retreat that wouldn't open him up to dangers. My assumption is that panick would stop Nathan from casting defensively, and since he knows he'd open himself up to danger by trying to stand (which he has to do to move) or cast, I'm inclined to treat him as cornered (full defense cowering). If he can cast defensively, then he'll cast Vanish ([url=http://invisiblecastle.com/roller/view/3751730/]Cast defensively DC 17 (1d20+12=18)[/url]), then stand. I know a creature with scent would know he's still in the square, but I [i]think[/i] invisibility would stop anything that can't see invisible from telling if a creature was standing? In any event, I'm reasonably confident that Nathan would think invisibility would shield him from attack, which is close enough that the Panicked condition would have him standing if he can manage invisibility, anyway.[/sblock] [sblock=mini-stats][url=http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)]Nathan Tchanlach[/url] Human Sorcerer 7 [color=cyan][b]Initiative:[/b][/color] +4 [color=cyan][b]Perception:[/b][/color] +0 [color=cyan][b]Conditions:[/b][/color] Mage Armor (6 hours), Panicked, Prone, Flaming Sphere (1/7 rounds remaining) [color=cyan][b]In Hand:[/b][/color] None [color=cyan][b]AC:[/b][/color] 15 (19) [b]20[/b] touch: 14 (18) [b]19[/b] ; flat-footed: 12 (16) (value in parenthesis w/ mage armor, in bold with Haste) [color=cyan][b]HP:[/b][/color] 33/44 [color=cyan][b]CMB:[/b][/color] +3 [color=cyan][b]CMD:[/b][/color] 17 [color=cyan][b]Fort:[/b][/color] +4* [color=cyan][b]Ref:[/b][/color] +5* [color=cyan][b]Will:[/b][/color] +6* * Additional +1 trait bonus vs. divine spells [color=cyan][b]Resistances:[/b][/color] Resist 5 Acid and Cold. [color=cyan][b]Spells:[/b][/color] [B]Cantrips (DC 15):[/B] Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark [B]1st (DC 16):[/B] Bless, Charm Person, Grease (DC 17), Mage Armor, Magic Missile, Silent Image, Summon Minor Monster, Vanish. [b]Remaining:[/b] 1/8 (0/8 if he could cast defensively this round) [b]2nd (DC 17):[/b] Create Pit (DC 18), Flaming Sphere, Glitterdust (DC 18), Invisibility, Oppressive Boredom, Resist Energy [b]Remaining:[/b] 6/7 [b]3rd (DC 18):[/b] Haste, Magic Circle Against Evil, Summon Monster III [b]Remaining:[/b] 4/5 Heavenly Fire: 8/8 remaining[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[LPF] Dwarven Crusade: Khuldun
Top