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[LPF] Dwarven Crusade: Khuldun
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<blockquote data-quote="jkason" data-source="post: 6043696" data-attributes="member: 2710"><p><strong>Nathan Tchanlach, human sorcerer</strong></p><p></p><p>[sblock=ooc]Seems perfectly reasonable to me, GE, and a clever upgrade that seems to work just fine within the rules. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />[/sblock]</p><p></p><p><span style="color: cyan">"Well, with a night ... ish rest in us, here's hoping we can handle whatever might be out there,"</span> Nathan offers to Sylvain's concerns. <span style="color: cyan">"But first... I need to do a little negotiating with the swarm."</span></p><p></p><p>Nathan turns his attention to the air above him, saying, <span style="color: cyan">"I heard you whispering last night. You've been holding out on me, haven't you?"</span> He cocks his head at the silence as if considering a response, then nods. <span style="color: cyan">"Seems a fair enough trade to me if you lot can stay on the case that much longer. Hit me."</span></p><p></p><p>Brilliant lights form out of nowhere, and begin to spin about Nathan from head to toe before finally winking out of existence. The sorcerer flicked his finger at the air above his palm, and smiled at the tiny 'plink' when he made contact with the invisible force there.</p><p></p><p><span style="color: cyan">"Ready when you lot are,"</span> he said.</p><p></p><p>[sblock=ooc]Extended Mage Armor (hooray only having to burn a single casting for all-day protection <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ), then I assume we'll be using the Dancing-Lights-for-a-look-ahead maneuver again as we continue to explore.[/sblock]</p><p></p><p>[sblock=mini-stats]<a href="http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)" target="_blank">Nathan Tchanlach</a> Human Sorcerer 7</p><p><span style="color: cyan"><strong>Initiative:</strong></span> +4 <span style="color: cyan"><strong>Perception:</strong></span> +0</p><p></p><p><span style="color: cyan"><strong>Conditions:</strong></span> Extended Mage Armor (14 hours)</p><p><span style="color: cyan"><strong>In Hand:</strong></span> None</p><p></p><p><span style="color: cyan"><strong>AC:</strong></span> 15 (19) <strong>20</strong></p><p>touch: 14 (18) <strong>19</strong> ; flat-footed: 12 (16) </p><p>(value in parenthesis w/ mage armor, in bold with Haste)</p><p><span style="color: cyan"><strong>HP:</strong></span> 44/44</p><p><span style="color: cyan"><strong>CMB:</strong></span> +3 <span style="color: cyan"><strong>CMD:</strong></span> 17 <span style="color: cyan"><strong>Fort:</strong></span> +4* <span style="color: cyan"><strong>Ref:</strong></span> +5* <span style="color: cyan"><strong>Will:</strong></span> +6*</p><p>* Additional +1 trait bonus vs. divine spells</p><p><span style="color: cyan"><strong>Resistances:</strong></span> Resist 5 Acid and Cold.</p><p></p><p><span style="color: cyan"><strong>Spells:</strong></span> <strong>Cantrips (DC 15):</strong> Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark</p><p><strong>1st (DC 16):</strong> Bless, Charm Person, Grease (DC 17), Mage Armor, Magic Missile, Silent Image, Summon Minor Monster, Vanish. <strong>Remaining:</strong> 8/8 </p><p><strong>2nd (DC 17):</strong> Create Pit (DC 18), Flaming Sphere, Glitterdust (DC 18), Invisibility, Oppressive Boredom, Resist Energy <strong>Remaining:</strong> 6/7</p><p><strong>3rd (DC 18):</strong> Haste, Magic Circle Against Evil, Summon Monster III <strong>Remaining:</strong> 5/5</p><p></p><p>Heavenly Fire: 8/8 remaining[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6043696, member: 2710"] [b]Nathan Tchanlach, human sorcerer[/b] [sblock=ooc]Seems perfectly reasonable to me, GE, and a clever upgrade that seems to work just fine within the rules. :)[/sblock] [color=cyan]"Well, with a night ... ish rest in us, here's hoping we can handle whatever might be out there,"[/color] Nathan offers to Sylvain's concerns. [color=cyan]"But first... I need to do a little negotiating with the swarm."[/color] Nathan turns his attention to the air above him, saying, [color=cyan]"I heard you whispering last night. You've been holding out on me, haven't you?"[/color] He cocks his head at the silence as if considering a response, then nods. [color=cyan]"Seems a fair enough trade to me if you lot can stay on the case that much longer. Hit me."[/color] Brilliant lights form out of nowhere, and begin to spin about Nathan from head to toe before finally winking out of existence. The sorcerer flicked his finger at the air above his palm, and smiled at the tiny 'plink' when he made contact with the invisible force there. [color=cyan]"Ready when you lot are,"[/color] he said. [sblock=ooc]Extended Mage Armor (hooray only having to burn a single casting for all-day protection :) ), then I assume we'll be using the Dancing-Lights-for-a-look-ahead maneuver again as we continue to explore.[/sblock] [sblock=mini-stats][url=http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)]Nathan Tchanlach[/url] Human Sorcerer 7 [color=cyan][b]Initiative:[/b][/color] +4 [color=cyan][b]Perception:[/b][/color] +0 [color=cyan][b]Conditions:[/b][/color] Extended Mage Armor (14 hours) [color=cyan][b]In Hand:[/b][/color] None [color=cyan][b]AC:[/b][/color] 15 (19) [b]20[/b] touch: 14 (18) [b]19[/b] ; flat-footed: 12 (16) (value in parenthesis w/ mage armor, in bold with Haste) [color=cyan][b]HP:[/b][/color] 44/44 [color=cyan][b]CMB:[/b][/color] +3 [color=cyan][b]CMD:[/b][/color] 17 [color=cyan][b]Fort:[/b][/color] +4* [color=cyan][b]Ref:[/b][/color] +5* [color=cyan][b]Will:[/b][/color] +6* * Additional +1 trait bonus vs. divine spells [color=cyan][b]Resistances:[/b][/color] Resist 5 Acid and Cold. [color=cyan][b]Spells:[/b][/color] [B]Cantrips (DC 15):[/B] Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark [B]1st (DC 16):[/B] Bless, Charm Person, Grease (DC 17), Mage Armor, Magic Missile, Silent Image, Summon Minor Monster, Vanish. [b]Remaining:[/b] 8/8 [b]2nd (DC 17):[/b] Create Pit (DC 18), Flaming Sphere, Glitterdust (DC 18), Invisibility, Oppressive Boredom, Resist Energy [b]Remaining:[/b] 6/7 [b]3rd (DC 18):[/b] Haste, Magic Circle Against Evil, Summon Monster III [b]Remaining:[/b] 5/5 Heavenly Fire: 8/8 remaining[/sblock] [/QUOTE]
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