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[LPF] Dwarven Crusade: Khuldun
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<blockquote data-quote="jkason" data-source="post: 6047370" data-attributes="member: 2710"><p><strong>Nathan Tchanlach, human sorcerer</strong></p><p></p><p>Nathan eyes the narrow opening with concern.</p><p></p><p><span style="color: cyan">"If we want to keep going, I think it might be time to break out that invisible stick you've been holding, Syl,"</span> Nathan offers, keeping his voice low. <span style="color: cyan">"I can't hide the lights we'll need, but if they can't see anything but some shifting gravel, we should have a decent shot if there's someone's set up over there. </span></p><p><span style="color: cyan"></span></p><p><span style="color: cyan">"If we want to try to open things up a bit, I might be able to talk the motes into digging out the floor briefly, drop the rocks down. But I don't know enough about engineering to tell you if that would help, or just bring more wall coming down."</span></p><p></p><p>[sblock=ooc]Just a thought, and like I said not sure on the structural soundness of it: Assuming the tunnel is at least 10' wide, Nathan can create a 10x10 pit 30 feet deep. Drops the rock pile down out of the way for the duration of the spell, though that might just mean more of the wall goes tumbling into the space left.[/sblock]</p><p></p><p>[sblock=mini-stats]<a href="http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)" target="_blank">Nathan Tchanlach</a> Human Sorcerer 7</p><p><span style="color: cyan"><strong>Initiative:</strong></span> +4 <span style="color: cyan"><strong>Perception:</strong></span> +0</p><p></p><p><span style="color: cyan"><strong>Conditions:</strong></span> Extended Mage Armor (14 hours)</p><p><span style="color: cyan"><strong>In Hand:</strong></span> None</p><p></p><p><span style="color: cyan"><strong>AC:</strong></span> 15 (19) <strong>20</strong></p><p>touch: 14 (18) <strong>19</strong> ; flat-footed: 12 (16) </p><p>(value in parenthesis w/ mage armor, in bold with Haste)</p><p><span style="color: cyan"><strong>HP:</strong></span> 44/44</p><p><span style="color: cyan"><strong>CMB:</strong></span> +3 <span style="color: cyan"><strong>CMD:</strong></span> 17 <span style="color: cyan"><strong>Fort:</strong></span> +4* <span style="color: cyan"><strong>Ref:</strong></span> +5* <span style="color: cyan"><strong>Will:</strong></span> +6*</p><p>* Additional +1 trait bonus vs. divine spells</p><p><span style="color: cyan"><strong>Resistances:</strong></span> Resist 5 Acid and Cold.</p><p></p><p><span style="color: cyan"><strong>Spells:</strong></span> <strong>Cantrips (DC 15):</strong> Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark</p><p><strong>1st (DC 16):</strong> Bless, Charm Person, Grease (DC 17), Mage Armor, Magic Missile, Silent Image, Summon Minor Monster, Vanish. <strong>Remaining:</strong> 8/8 </p><p><strong>2nd (DC 17):</strong> Create Pit (DC 18), Flaming Sphere, Glitterdust (DC 18), Invisibility, Oppressive Boredom, Resist Energy <strong>Remaining:</strong> 6/7</p><p><strong>3rd (DC 18):</strong> Haste, Magic Circle Against Evil, Summon Monster III <strong>Remaining:</strong> 5/5</p><p></p><p>Heavenly Fire: 8/8 remaining[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6047370, member: 2710"] [b]Nathan Tchanlach, human sorcerer[/b] Nathan eyes the narrow opening with concern. [color=cyan]"If we want to keep going, I think it might be time to break out that invisible stick you've been holding, Syl,"[/color] Nathan offers, keeping his voice low. [color=cyan]"I can't hide the lights we'll need, but if they can't see anything but some shifting gravel, we should have a decent shot if there's someone's set up over there. "If we want to try to open things up a bit, I might be able to talk the motes into digging out the floor briefly, drop the rocks down. But I don't know enough about engineering to tell you if that would help, or just bring more wall coming down."[/color] [sblock=ooc]Just a thought, and like I said not sure on the structural soundness of it: Assuming the tunnel is at least 10' wide, Nathan can create a 10x10 pit 30 feet deep. Drops the rock pile down out of the way for the duration of the spell, though that might just mean more of the wall goes tumbling into the space left.[/sblock] [sblock=mini-stats][url=http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)]Nathan Tchanlach[/url] Human Sorcerer 7 [color=cyan][b]Initiative:[/b][/color] +4 [color=cyan][b]Perception:[/b][/color] +0 [color=cyan][b]Conditions:[/b][/color] Extended Mage Armor (14 hours) [color=cyan][b]In Hand:[/b][/color] None [color=cyan][b]AC:[/b][/color] 15 (19) [b]20[/b] touch: 14 (18) [b]19[/b] ; flat-footed: 12 (16) (value in parenthesis w/ mage armor, in bold with Haste) [color=cyan][b]HP:[/b][/color] 44/44 [color=cyan][b]CMB:[/b][/color] +3 [color=cyan][b]CMD:[/b][/color] 17 [color=cyan][b]Fort:[/b][/color] +4* [color=cyan][b]Ref:[/b][/color] +5* [color=cyan][b]Will:[/b][/color] +6* * Additional +1 trait bonus vs. divine spells [color=cyan][b]Resistances:[/b][/color] Resist 5 Acid and Cold. [color=cyan][b]Spells:[/b][/color] [B]Cantrips (DC 15):[/B] Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark [B]1st (DC 16):[/B] Bless, Charm Person, Grease (DC 17), Mage Armor, Magic Missile, Silent Image, Summon Minor Monster, Vanish. [b]Remaining:[/b] 8/8 [b]2nd (DC 17):[/b] Create Pit (DC 18), Flaming Sphere, Glitterdust (DC 18), Invisibility, Oppressive Boredom, Resist Energy [b]Remaining:[/b] 6/7 [b]3rd (DC 18):[/b] Haste, Magic Circle Against Evil, Summon Monster III [b]Remaining:[/b] 5/5 Heavenly Fire: 8/8 remaining[/sblock] [/QUOTE]
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