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[LPF] Dwarven Crusade: Khuldun
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<blockquote data-quote="jkason" data-source="post: 6056532" data-attributes="member: 2710"><p><strong>Nathan Tchanlach, human sorcerer</strong></p><p></p><p>As Nathan finishes his lengthy entreaty, a glow begins to emanate from the circle the trio of motes spin, expanding outward to create a full portal, from which a much larger, slightly oblong mote emerges, its colors shifting beautifully through a pastel spectrum. The smaller, plainer motes orbit their kin for a few minutes, as the creature sings out to them in the celestial tongue (its voice makes the musical tongue all the more impressive), then the motes dissapate.</p><p></p><p>Its greetings ended, the glowing celestial tilts slightly in the direction of the nearest dark earthen creatures. Its colors shift to a much darker pallette, and the musical call it now makes has a clear tone of menace. Its glow intensifies, and seems to battle against the dark energies at play in the evil earthen battlers. Then the glowing orb unleashes a searing beam of light at the rock creature menacing Borric. The beam lances through the elemental's chest, sending it toppling to the ground. Another beam spews forth at the closest creature that remains standing, but this one seems to have little effect.</p><p></p><p>Nathan frowns as Syl shares his knowledge of the creatures.</p><p></p><p><span style="color: cyan">"So, dropping them down a hole probably won't do much good, I guess?"</span> he says, quickly disgarding his plans. He cocks his head to one side, instead, and points to the creature who managed to throw some of itself at Borric.</p><p></p><p><span style="color: cyan">"Now, really, that can't be fun at all, can it?"</span> he calls down the hallway, the crown of his head once again beginning to glow. <span style="color: cyan">"I mean, really. Dark forces have all those soul-filled hells to play in, and you're stuck in a boring, abandoned Dwarf colony that someone couldn't even be bothered to finish? How fair is that? You finally get some company, and you want to smoosh it? Then what? Back to laying about waiting for some other poor souls to stumble in after a decade or more. Goodness, the prospect would leave me positively catatonic just thinking about the monotony."</span></p><p></p><p>As Nathan speaks, a similar glow to his own seems to flicker at the crown of the large rock creature, fighting against the black energies which pervade it. </p><p></p><p>[sblock=ooc]</p><p></p><p><strong>Archon</strong></p><p></p><p>* Looks like all the critters fall in the radius for the Archon's Aura of Menace effect. DC 13 Will save or they take a –2 penalty on attacks, AC, and saves for 24 hours (or until they successfully hit the archon).</p><p></p><p>* Light Ray attacks (ranged touch, bypass DR) vs. critter 2, then 3 (since I believe the first attack drops creature 2): </p><p></p><p><a href="http://invisiblecastle.com/roller/view/3805441/" target="_blank">Light ray touch attack; damage (bypasses all DR) (1d20+3=16, 1d6=5, 1d20+3=22, 1d6=1)</a></p><p> </p><p></p><p><strong>Nathan</strong></p><p></p><p>Cast <a href="http://www.d20pfsrd.com/magic/all-spells/o/oppressive-boredom" target="_blank"> Oppressive Boredom</a> at monster 1 (using the Enlarge option for Ferver this round). DC 17 Will save each round for 7 rounds until it succeeds. Failure means it can't act until the duration expires, or it succeeds on its save in a subsequent round.</p><p></p><p>Question, does using Fervor bypass the increased spell slot requirement on Enlarged? I updates Nathan's stats as if he had to take the higher spell slot, but I wasn't entirely sure how to take 'as if' in the phrasing.[/sblock]</p><p></p><p>[sblock=mini-stats]<a href="http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)" target="_blank">Nathan Tchanlach</a> Human Sorcerer 7</p><p><span style="color: cyan"><strong>Initiative:</strong></span> +4 <span style="color: cyan"><strong>Perception:</strong></span> +0</p><p></p><p><span style="color: cyan"><strong>In Hand:</strong></span> None</p><p><span style="color: cyan"><strong>Conditions:</strong></span> Extended Mage Armor (14 hours), Message (70 minutes), Dancing Lights (refreshed as needed), Magic Circle against evil (70 minutes), Blessing of Fervor (6 rounds, cast spell as Enlarged this round), Summoned Archon (6/7 rounds remaining), Aura of Menace (24 hrs or until overcome), Oppressive Boredom 7/7 rounds remaining.</p><p></p><p><span style="color: cyan"><strong>AC:</strong></span> 15 (19) <strong>20</strong></p><p>touch: 14 (18) <strong>19</strong> ; flat-footed: 12 (16) </p><p>(value in parenthesis w/ mage armor, in bold with Haste)</p><p><span style="color: cyan"><strong>HP:</strong></span> 44/44</p><p><span style="color: cyan"><strong>CMB:</strong></span> +3 <span style="color: cyan"><strong>CMD:</strong></span> 17 <span style="color: cyan"><strong>Fort:</strong></span> +4* <span style="color: cyan"><strong>Ref:</strong></span> +5* <span style="color: cyan"><strong>Will:</strong></span> +6*</p><p>* Additional +1 trait bonus vs. divine spells</p><p><span style="color: cyan"><strong>Resistances:</strong></span> Resist 5 Acid and Cold.</p><p></p><p><span style="color: cyan"><strong>Spells:</strong></span> <strong>Cantrips (DC 15):</strong> Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark</p><p><strong>1st (DC 16):</strong> Bless, Charm Person, Grease (DC 17), Mage Armor, Magic Missile, Silent Image, Summon Minor Monster, Vanish. <strong>Remaining:</strong> 8/8 </p><p><strong>2nd (DC 17):</strong> Create Pit (DC 18), Flaming Sphere, Glitterdust (DC 18), Invisibility, Oppressive Boredom, Resist Energy <strong>Remaining:</strong> 6/7</p><p><strong>3rd (DC 18):</strong> Haste, Magic Circle Against Evil, Summon Monster III <strong>Remaining:</strong> 2/5</p><p></p><p>Heavenly Fire: 8/8 remaining[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6056532, member: 2710"] [b]Nathan Tchanlach, human sorcerer[/b] As Nathan finishes his lengthy entreaty, a glow begins to emanate from the circle the trio of motes spin, expanding outward to create a full portal, from which a much larger, slightly oblong mote emerges, its colors shifting beautifully through a pastel spectrum. The smaller, plainer motes orbit their kin for a few minutes, as the creature sings out to them in the celestial tongue (its voice makes the musical tongue all the more impressive), then the motes dissapate. Its greetings ended, the glowing celestial tilts slightly in the direction of the nearest dark earthen creatures. Its colors shift to a much darker pallette, and the musical call it now makes has a clear tone of menace. Its glow intensifies, and seems to battle against the dark energies at play in the evil earthen battlers. Then the glowing orb unleashes a searing beam of light at the rock creature menacing Borric. The beam lances through the elemental's chest, sending it toppling to the ground. Another beam spews forth at the closest creature that remains standing, but this one seems to have little effect. Nathan frowns as Syl shares his knowledge of the creatures. [color=cyan]"So, dropping them down a hole probably won't do much good, I guess?"[/color] he says, quickly disgarding his plans. He cocks his head to one side, instead, and points to the creature who managed to throw some of itself at Borric. [color=cyan]"Now, really, that can't be fun at all, can it?"[/color] he calls down the hallway, the crown of his head once again beginning to glow. [color=cyan]"I mean, really. Dark forces have all those soul-filled hells to play in, and you're stuck in a boring, abandoned Dwarf colony that someone couldn't even be bothered to finish? How fair is that? You finally get some company, and you want to smoosh it? Then what? Back to laying about waiting for some other poor souls to stumble in after a decade or more. Goodness, the prospect would leave me positively catatonic just thinking about the monotony."[/color] As Nathan speaks, a similar glow to his own seems to flicker at the crown of the large rock creature, fighting against the black energies which pervade it. [sblock=ooc] [b]Archon[/b] * Looks like all the critters fall in the radius for the Archon's Aura of Menace effect. DC 13 Will save or they take a –2 penalty on attacks, AC, and saves for 24 hours (or until they successfully hit the archon). * Light Ray attacks (ranged touch, bypass DR) vs. critter 2, then 3 (since I believe the first attack drops creature 2): [url=http://invisiblecastle.com/roller/view/3805441/]Light ray touch attack; damage (bypasses all DR) (1d20+3=16, 1d6=5, 1d20+3=22, 1d6=1)[/url] [b]Nathan[/b] Cast [url=http://www.d20pfsrd.com/magic/all-spells/o/oppressive-boredom] Oppressive Boredom[/url] at monster 1 (using the Enlarge option for Ferver this round). DC 17 Will save each round for 7 rounds until it succeeds. Failure means it can't act until the duration expires, or it succeeds on its save in a subsequent round. Question, does using Fervor bypass the increased spell slot requirement on Enlarged? I updates Nathan's stats as if he had to take the higher spell slot, but I wasn't entirely sure how to take 'as if' in the phrasing.[/sblock] [sblock=mini-stats][url=http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)]Nathan Tchanlach[/url] Human Sorcerer 7 [color=cyan][b]Initiative:[/b][/color] +4 [color=cyan][b]Perception:[/b][/color] +0 [color=cyan][b]In Hand:[/b][/color] None [color=cyan][b]Conditions:[/b][/color] Extended Mage Armor (14 hours), Message (70 minutes), Dancing Lights (refreshed as needed), Magic Circle against evil (70 minutes), Blessing of Fervor (6 rounds, cast spell as Enlarged this round), Summoned Archon (6/7 rounds remaining), Aura of Menace (24 hrs or until overcome), Oppressive Boredom 7/7 rounds remaining. [color=cyan][b]AC:[/b][/color] 15 (19) [b]20[/b] touch: 14 (18) [b]19[/b] ; flat-footed: 12 (16) (value in parenthesis w/ mage armor, in bold with Haste) [color=cyan][b]HP:[/b][/color] 44/44 [color=cyan][b]CMB:[/b][/color] +3 [color=cyan][b]CMD:[/b][/color] 17 [color=cyan][b]Fort:[/b][/color] +4* [color=cyan][b]Ref:[/b][/color] +5* [color=cyan][b]Will:[/b][/color] +6* * Additional +1 trait bonus vs. divine spells [color=cyan][b]Resistances:[/b][/color] Resist 5 Acid and Cold. [color=cyan][b]Spells:[/b][/color] [B]Cantrips (DC 15):[/B] Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark [B]1st (DC 16):[/B] Bless, Charm Person, Grease (DC 17), Mage Armor, Magic Missile, Silent Image, Summon Minor Monster, Vanish. [b]Remaining:[/b] 8/8 [b]2nd (DC 17):[/b] Create Pit (DC 18), Flaming Sphere, Glitterdust (DC 18), Invisibility, Oppressive Boredom, Resist Energy [b]Remaining:[/b] 6/7 [b]3rd (DC 18):[/b] Haste, Magic Circle Against Evil, Summon Monster III [b]Remaining:[/b] 2/5 Heavenly Fire: 8/8 remaining[/sblock] [/QUOTE]
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