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[LPF] Dwarven Crusade: Khuldun
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<blockquote data-quote="Gerald007" data-source="post: 6058993" data-attributes="member: 100137"><p>Syl continues to cackle, so that Borric's chances on crushing the pile of rocks would increase. He also focuses on the small ball of fire he had conjured, trying again to roast the enemy that had yet to join the battle. <span style="color: #008000">"Keep it up, big guy! One down, two more to go!"</span><span style="color: DarkOliveGreen"><span style="color: White"></span></span></p><p><span style="color: DarkOliveGreen"><span style="color: White"></span></span> </p><p><span style="color: #000000">[ooc]Move action-Cackle Fortune Hex on Borric. Move action-Control Flaming Sphere. DC 17 Reflex for no damage. Free action--talk. Also, does anyone know how to edit your post so you can insert a dice roll now? Damage is 3d6, DM.[/ooc]</span></p><p><span style="color: #000000"></span></p><p>Syl [sblock]</p><p><a href="http://livingpf.wikia.com/wiki/Sylvain_Marana_%28Gerald007%29" target="_blank">Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki</a></p><p>Human Witch 7</p><p><span style="color: silver"><strong>Initiative:</strong></span> +6 <span style="color: silver"><strong>Perception:</strong></span> +2</p><p><span style="color: silver"><strong>Conditions:</strong></span></p><p><span style="color: silver"><strong>AC:</strong></span> 15 (13 touch; 13 flat-footed)</p><p><span style="color: silver"><strong>HP:</strong></span> 58 of 58</p><p><span style="color: silver"><strong>CMB:</strong></span> +2 <span style="color: silver"><strong>CMD:</strong></span> 15 <span style="color: silver"><strong>Fort:</strong></span> +5 <span style="color: silver"><strong>Ref:</strong></span> +5 <span style="color: silver"><strong>Will:</strong></span> +6</p><p><span style="color: silver"><strong>In Hand:</strong></span> Nothing</p><p> </p><p> </p><p> <span style="color: silver"><strong>Spells:</strong></span> Arcane </p><ul> <li data-xf-list-type="ul">(0-level - DC 15) Daze (DC 16), Detect Magic, Message, Stabilize; </li> <li data-xf-list-type="ul">(1st level - DC 16) Burning Hands (DC 16), Charm Person (DC 17), Enlarge Person^, Enlarge Person, Ray of Enfeeblement, Shocking Grasp; </li> <li data-xf-list-type="ul">(2nd level - DC 17) Cure Mod. Wounds, Flaming Sphere (DC 17)^, Vomit Swarm, Web </li> <li data-xf-list-type="ul">(3rd level - DC 18) Dispel Magic, Lightning Bolt (DC 18), Stinking Cloud (DC 18) </li> <li data-xf-list-type="ul">(4th level - DC 19) Confusion (DC 20), Neutralize Poison </li> </ul><p><span style="color: silver">Hexes</span> DC 18 </p><ul> <li data-xf-list-type="ul">Cackle, Flight, Fortune, Healing, Misfortune, Slumber--One minute of Flight hex used, Fortune hex used on Borric. </li> </ul><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Gerald007, post: 6058993, member: 100137"] Syl continues to cackle, so that Borric's chances on crushing the pile of rocks would increase. He also focuses on the small ball of fire he had conjured, trying again to roast the enemy that had yet to join the battle. [COLOR=#008000]"Keep it up, big guy! One down, two more to go!"[/COLOR][COLOR=DarkOliveGreen][COLOR=White] [/COLOR][/COLOR] [COLOR=#000000][ooc]Move action-Cackle Fortune Hex on Borric. Move action-Control Flaming Sphere. DC 17 Reflex for no damage. Free action--talk. Also, does anyone know how to edit your post so you can insert a dice roll now? Damage is 3d6, DM.[/ooc] [/COLOR] Syl [sblock] [URL="http://livingpf.wikia.com/wiki/Sylvain_Marana_%28Gerald007%29"]Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki[/URL] Human Witch 7 [COLOR=silver][B]Initiative:[/B][/COLOR] +6 [COLOR=silver][B]Perception:[/B][/COLOR] +2 [COLOR=silver][B]Conditions:[/B][/COLOR] [COLOR=silver][B]AC:[/B][/COLOR] 15 (13 touch; 13 flat-footed) [COLOR=silver][B]HP:[/B][/COLOR] 58 of 58 [COLOR=silver][B]CMB:[/B][/COLOR] +2 [COLOR=silver][B]CMD:[/B][/COLOR] 15 [COLOR=silver][B]Fort:[/B][/COLOR] +5 [COLOR=silver][B]Ref:[/B][/COLOR] +5 [COLOR=silver][B]Will:[/B][/COLOR] +6 [COLOR=silver][B]In Hand:[/B][/COLOR] Nothing [COLOR=silver][B]Spells:[/B][/COLOR] Arcane [LIST] [*](0-level - DC 15) Daze (DC 16), Detect Magic, Message, Stabilize; [*](1st level - DC 16) Burning Hands (DC 16), Charm Person (DC 17), Enlarge Person^, Enlarge Person, Ray of Enfeeblement, Shocking Grasp; [*](2nd level - DC 17) Cure Mod. Wounds, Flaming Sphere (DC 17)^, Vomit Swarm, Web [*](3rd level - DC 18) Dispel Magic, Lightning Bolt (DC 18), Stinking Cloud (DC 18) [*](4th level - DC 19) Confusion (DC 20), Neutralize Poison [/LIST] [COLOR=silver]Hexes[/COLOR] DC 18 [LIST] [*]Cackle, Flight, Fortune, Healing, Misfortune, Slumber--One minute of Flight hex used, Fortune hex used on Borric. [/LIST] [/sblock] [/QUOTE]
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