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[LPF] Dwarven Crusade: Khuldun
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<blockquote data-quote="jkason" data-source="post: 6059546" data-attributes="member: 2710"><p><strong>Nathan Tchanlach, human sorcerer</strong></p><p></p><p>Nathan swears as he begins to suspect the protections the final creature has in place, but then shakes it off as Sylvain's burning sphere manages to cause damage.</p><p></p><p><span style="color: cyan">"No protections are perfect,"</span> he says with a rejuvenated grin. <span style="color: cyan">"Plus, he's more than outnumbered now. And it's about to get more crowded,"</span> Nathan adds, flinging both hands forward. <span style="color: cyan">"Sic 'im, folks."</span> </p><p></p><p>The flaming, oversized mote rolls forward in an attempt to put its flames to damaging use. Even as it arrives, Nathan's enjoinder calls a quartet of smaller motes to join their oversized elemental kin, each zooming forward in an attempt to batter the final rock creature into submission.</p><p></p><p>[sblock=ooc]<strong>Move</strong> Direct flaming sphere to G1, trying to burn the creature. Reflex DC 17, damage roll:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3820726/" target="_blank">Flaming Sphere damage (3d6=8)</a></p><p></p><p><strong>Standard</strong> Cast Magic Missile. Damage rolls:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3820730/" target="_blank">Magic Missile Damage (1d4+1=5, 1d4+1=4, 1d4+1=4, 1d4+1=3)</a></p><p></p><p>GE, wasn't sure if you were telling us the creature had literal SR or not, but threw in a few rolls just in case to try to save time (though, ugh, not so great rolls there):</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3820746/" target="_blank">SR check Flaming Sphere; Magic Missile (1d20+7=9, 1d20+7=10)</a>[/sblock]</p><p></p><p>[sblock=mini-stats]<a href="http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)" target="_blank">Nathan Tchanlach</a> Human Sorcerer 7</p><p><span style="color: cyan"><strong>Initiative:</strong></span> +4 <span style="color: cyan"><strong>Perception:</strong></span> +0</p><p></p><p><span style="color: cyan"><strong>In Hand:</strong></span> None</p><p><span style="color: cyan"><strong>Conditions:</strong></span> Extended Mage Armor (14 hours), Message (70 minutes), Dancing Lights (refreshed as needed), Magic Circle against evil (70 minutes), Blessing of Fervor (4 rounds, AC and Save bonus this round), Flaming Sphere 5/7 rounds remaining</p><p></p><p><em>Current AC w/ circle & fervor: 23, Saves with circle& fervor: Fort +6, Ref +9, Will +8</em></p><p></p><p><span style="color: cyan"><strong>AC:</strong></span> 15 (19) <strong>20</strong></p><p>touch: 14 (18) <strong>19</strong> ; flat-footed: 12 (16) </p><p>(value in parenthesis w/ mage armor, in bold with Haste)</p><p><span style="color: cyan"><strong>HP:</strong></span> 44/44</p><p><span style="color: cyan"><strong>CMB:</strong></span> +3 <span style="color: cyan"><strong>CMD:</strong></span> 17 <span style="color: cyan"><strong>Fort:</strong></span> +4* <span style="color: cyan"><strong>Ref:</strong></span> +5* <span style="color: cyan"><strong>Will:</strong></span> +6*</p><p>* Additional +1 trait bonus vs. divine spells</p><p><span style="color: cyan"><strong>Resistances:</strong></span> Resist 5 Acid and Cold.</p><p></p><p><span style="color: cyan"><strong>Spells:</strong></span> <strong>Cantrips (DC 15):</strong> Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark</p><p><strong>1st (DC 16):</strong> Bless, Charm Person, Grease (DC 17), Mage Armor, Magic Missile, Silent Image, Summon Minor Monster, Vanish. <strong>Remaining:</strong> 7/8 </p><p><strong>2nd (DC 17):</strong> Create Pit (DC 18), Flaming Sphere, Glitterdust (DC 18), Invisibility, Oppressive Boredom, Resist Energy <strong>Remaining:</strong> 4/7</p><p><strong>3rd (DC 18):</strong> Haste, Magic Circle Against Evil, Summon Monster III <strong>Remaining:</strong> 3/5</p><p></p><p>Heavenly Fire: 8/8 remaining[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6059546, member: 2710"] [b]Nathan Tchanlach, human sorcerer[/b] Nathan swears as he begins to suspect the protections the final creature has in place, but then shakes it off as Sylvain's burning sphere manages to cause damage. [color=cyan]"No protections are perfect,"[/color] he says with a rejuvenated grin. [color=cyan]"Plus, he's more than outnumbered now. And it's about to get more crowded,"[/color] Nathan adds, flinging both hands forward. [color=cyan]"Sic 'im, folks."[/color] The flaming, oversized mote rolls forward in an attempt to put its flames to damaging use. Even as it arrives, Nathan's enjoinder calls a quartet of smaller motes to join their oversized elemental kin, each zooming forward in an attempt to batter the final rock creature into submission. [sblock=ooc][b]Move[/b] Direct flaming sphere to G1, trying to burn the creature. Reflex DC 17, damage roll: [url=http://invisiblecastle.com/roller/view/3820726/]Flaming Sphere damage (3d6=8)[/url] [b]Standard[/b] Cast Magic Missile. Damage rolls: [url=http://invisiblecastle.com/roller/view/3820730/]Magic Missile Damage (1d4+1=5, 1d4+1=4, 1d4+1=4, 1d4+1=3)[/url] GE, wasn't sure if you were telling us the creature had literal SR or not, but threw in a few rolls just in case to try to save time (though, ugh, not so great rolls there): [url=http://invisiblecastle.com/roller/view/3820746/]SR check Flaming Sphere; Magic Missile (1d20+7=9, 1d20+7=10)[/url][/sblock] [sblock=mini-stats][url=http://livingpf.wikia.com/wiki/Nathan_Tchanlach_(jkason)]Nathan Tchanlach[/url] Human Sorcerer 7 [color=cyan][b]Initiative:[/b][/color] +4 [color=cyan][b]Perception:[/b][/color] +0 [color=cyan][b]In Hand:[/b][/color] None [color=cyan][b]Conditions:[/b][/color] Extended Mage Armor (14 hours), Message (70 minutes), Dancing Lights (refreshed as needed), Magic Circle against evil (70 minutes), Blessing of Fervor (4 rounds, AC and Save bonus this round), Flaming Sphere 5/7 rounds remaining [i]Current AC w/ circle & fervor: 23, Saves with circle& fervor: Fort +6, Ref +9, Will +8[/i] [color=cyan][b]AC:[/b][/color] 15 (19) [b]20[/b] touch: 14 (18) [b]19[/b] ; flat-footed: 12 (16) (value in parenthesis w/ mage armor, in bold with Haste) [color=cyan][b]HP:[/b][/color] 44/44 [color=cyan][b]CMB:[/b][/color] +3 [color=cyan][b]CMD:[/b][/color] 17 [color=cyan][b]Fort:[/b][/color] +4* [color=cyan][b]Ref:[/b][/color] +5* [color=cyan][b]Will:[/b][/color] +6* * Additional +1 trait bonus vs. divine spells [color=cyan][b]Resistances:[/b][/color] Resist 5 Acid and Cold. [color=cyan][b]Spells:[/b][/color] [B]Cantrips (DC 15):[/B] Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark [B]1st (DC 16):[/B] Bless, Charm Person, Grease (DC 17), Mage Armor, Magic Missile, Silent Image, Summon Minor Monster, Vanish. [b]Remaining:[/b] 7/8 [b]2nd (DC 17):[/b] Create Pit (DC 18), Flaming Sphere, Glitterdust (DC 18), Invisibility, Oppressive Boredom, Resist Energy [b]Remaining:[/b] 4/7 [b]3rd (DC 18):[/b] Haste, Magic Circle Against Evil, Summon Monster III [b]Remaining:[/b] 3/5 Heavenly Fire: 8/8 remaining[/sblock] [/QUOTE]
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