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<blockquote data-quote="Systole" data-source="post: 5852945" data-attributes="member: 93930"><p>The crowd titters as Abbandando gracelessly knocks over a small potted palm next to the dance floor, and a few of the guests have to skitter out of the way. The young lord sneers and attempts to plant a foot behind Cythera as she backsteps, but the battle dancer deftly avoids the trap. However, the movement does not go unnoticed by the onlookers, a few of whom mutter in disapproval. </p><p> </p><p> </p><p> </p><p>[sblock=GM]Cythera makes Abbandando stumble. You didn't roll to check the crowd reaction, so I did it for you. The crowd did respond positively, and is now Friendly toward Cythera.</p><p> </p><p>Once again, my dice were kind to you. Abbandando attempted to dirty trick, but failed both the dance roll and the stealth roll. Crowd is still Indifferent toward Abbandando, but they're watching him more closely now.[/sblock]</p><p> </p><p> </p><p> </p><p> </p><p>[sblock=Modified performance combat]Rounds will go like this:</p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">1. </span>Choose whether to ‘cheat’ – whether you’re going to actively attempt to trip or just try to unbalance through normal dance moves.</p><p style="margin-left: 20px"><span style="font-family: 'Calibri'">a. </span>If you fight fair, make a DC 22 dance check.</p> <p style="margin-left: 20px"><span style="font-family: 'Calibri'">b. </span>If you want to play dirty, make a DC 17 dance check. Then make a Bluff OR Stealth check to conceal the cheating from the audience. I’m not disclosing the DC of the Bluff/Stealth check yet.</p> <p style="margin-left: 20px"></p></p> <p style="margin-left: 20px"><span style="font-family: 'Calibri'">2. </span>If the dance check was successful, Cythera has made Abbandando look bad. He’s stumbled or mis-stepped – anything short of knocking him on his ass. Then roll 1d20+3 to see if she got audience favor.[/sblock]</p> <p style="margin-left: 20px"></p><p></p><p> </p><p><img src="http://i1257.photobucket.com/albums/ii513/pnthffr/dando1_150.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>. <span style="color: yellow">Abbandando Boraga </span>.</strong></p><p> </p><p>.</p></blockquote><p></p>
[QUOTE="Systole, post: 5852945, member: 93930"] The crowd titters as Abbandando gracelessly knocks over a small potted palm next to the dance floor, and a few of the guests have to skitter out of the way. The young lord sneers and attempts to plant a foot behind Cythera as she backsteps, but the battle dancer deftly avoids the trap. However, the movement does not go unnoticed by the onlookers, a few of whom mutter in disapproval. [sblock=GM]Cythera makes Abbandando stumble. You didn't roll to check the crowd reaction, so I did it for you. The crowd did respond positively, and is now Friendly toward Cythera. Once again, my dice were kind to you. Abbandando attempted to dirty trick, but failed both the dance roll and the stealth roll. Crowd is still Indifferent toward Abbandando, but they're watching him more closely now.[/sblock] [sblock=Modified performance combat]Rounds will go like this: [INDENT][FONT=Calibri]1. [/FONT]Choose whether to ‘cheat’ – whether you’re going to actively attempt to trip or just try to unbalance through normal dance moves. [INDENT][FONT=Calibri]a. [/FONT]If you fight fair, make a DC 22 dance check. [FONT=Calibri]b. [/FONT]If you want to play dirty, make a DC 17 dance check. Then make a Bluff OR Stealth check to conceal the cheating from the audience. I’m not disclosing the DC of the Bluff/Stealth check yet. [/INDENT][FONT=Calibri]2. [/FONT]If the dance check was successful, Cythera has made Abbandando look bad. He’s stumbled or mis-stepped – anything short of knocking him on his ass. Then roll 1d20+3 to see if she got audience favor.[/sblock] [/INDENT] [IMG]http://i1257.photobucket.com/albums/ii513/pnthffr/dando1_150.png[/IMG] [B]. [COLOR=yellow]Abbandando Boraga [/COLOR].[/B] . [/QUOTE]
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