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<blockquote data-quote="Systole" data-source="post: 5865117" data-attributes="member: 93930"><p>In the foyer, Ben grabs his pick, then raises his holy symbol high. <span style="color: royalblue">“In the name of Serroth, fight true!”</span> he shouts, and a burst of holy radiance envelops Cythera and most of the guards as they run out the door. Outside, the guards stationed at the gate are locked in combat with several tall but misshapen humanoid forms – in the darkness, it’s difficult to make out exactly what they are, but they’re clearly nothing human. One of the guards is struck down, but before the attacker can land a killing blow, Furros charges the creature, driving it back with nothing in his hand but a shortblade. </p><p> </p><p>In her peripheral vision, Cythera sees movement at the corner of mansion. Ben catches it too, and immediately realizes the danger. <span style="color: royalblue">“The windows! The guests are undefended!”</span> Ben says. Even as he speaks, there’s a crash of glass, an unearthly howl, and the screams of terrified partygoers.</p><p> </p><p>Inside, a hairless humanoid stands on back-bent legs. It has extended, slavering jaws terminating in tiny arms with three-fingered hands. The creature is dressed in evil-looking spiked scale mail and wields a giant pickaxe. Panicked guests drop their glasses and run up the stairs or out the service doors. The creature glares at the fleeing guests with bloodlust, apparently considering whether to run down the stragglers, but instead it sniffs the air.</p><p> </p><p>For a moment, Cythera’s sight seems to double, and she sees the creature turn to her and charge, swinging its pickaxe. Then the vision collapses: the creature turns to her, but the warrior maiden is already moving.</p><p> </p><p><img src="http://i1257.photobucket.com/albums/ii513/pnthffr/Sinspawn_150.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> </p><p>[sblock=GM]Ben’s initiative boost makes the difference, and Cythera gets initiative. There are still guests fleeing toward the stairs, but as they’re currently out of the way, I’m not going to mark them on the map. Within a round or two, they’ll be completely gone.</p><p> </p><p>The humanoid that is in the room was too far away to be the one that Cythera saw outside, so at least one more of the creatures is on its way. Cythera can make a K-Dungeoneering DC 17 to know what these monsters are.</p><p> </p><p>[code] </p><p>Cythera: Bless</p><p>Ben: Bless</p><p>Creature #1: Unhurt, AC 19</p><p>[/code][/sblock]</p><p> </p><p></p><p>[sblock=Map key]</p><ul> <li data-xf-list-type="ul">Grey circles are pillars. Consider them hard corners.</li> <li data-xf-list-type="ul">Orange squares are small statues. They count as difficult terrain until the first time someone moves through the square, knocking them over. After that, they will no longer count as difficult terrain.</li> <li data-xf-list-type="ul">Green blobs are potted plants. They count as concealment until the first time someone moves through the square, knocking them over.</li> <li data-xf-list-type="ul">Red blobs are spilled wine. They can be moved through at half speed with a DC 10 acrobatics check, or at full speed with a DC 15 Acrobatics check.</li> <li data-xf-list-type="ul">Windows are the blue parts of the wall.</li> </ul><p>[/sblock] </p><p>[sblock=Map, round 1]<img src="http://i1257.photobucket.com/albums/ii513/pnthffr/Party_round01.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="Systole, post: 5865117, member: 93930"] In the foyer, Ben grabs his pick, then raises his holy symbol high. [COLOR=royalblue]“In the name of Serroth, fight true!”[/COLOR] he shouts, and a burst of holy radiance envelops Cythera and most of the guards as they run out the door. Outside, the guards stationed at the gate are locked in combat with several tall but misshapen humanoid forms – in the darkness, it’s difficult to make out exactly what they are, but they’re clearly nothing human. One of the guards is struck down, but before the attacker can land a killing blow, Furros charges the creature, driving it back with nothing in his hand but a shortblade. In her peripheral vision, Cythera sees movement at the corner of mansion. Ben catches it too, and immediately realizes the danger. [COLOR=royalblue]“The windows! The guests are undefended!”[/COLOR] Ben says. Even as he speaks, there’s a crash of glass, an unearthly howl, and the screams of terrified partygoers. Inside, a hairless humanoid stands on back-bent legs. It has extended, slavering jaws terminating in tiny arms with three-fingered hands. The creature is dressed in evil-looking spiked scale mail and wields a giant pickaxe. Panicked guests drop their glasses and run up the stairs or out the service doors. The creature glares at the fleeing guests with bloodlust, apparently considering whether to run down the stragglers, but instead it sniffs the air. For a moment, Cythera’s sight seems to double, and she sees the creature turn to her and charge, swinging its pickaxe. Then the vision collapses: the creature turns to her, but the warrior maiden is already moving. [IMG]http://i1257.photobucket.com/albums/ii513/pnthffr/Sinspawn_150.jpg[/IMG] [sblock=GM]Ben’s initiative boost makes the difference, and Cythera gets initiative. There are still guests fleeing toward the stairs, but as they’re currently out of the way, I’m not going to mark them on the map. Within a round or two, they’ll be completely gone. The humanoid that is in the room was too far away to be the one that Cythera saw outside, so at least one more of the creatures is on its way. Cythera can make a K-Dungeoneering DC 17 to know what these monsters are. [code] Cythera: Bless Ben: Bless Creature #1: Unhurt, AC 19 [/code][/sblock] [sblock=Map key] [LIST] [*]Grey circles are pillars. Consider them hard corners. [*]Orange squares are small statues. They count as difficult terrain until the first time someone moves through the square, knocking them over. After that, they will no longer count as difficult terrain. [*]Green blobs are potted plants. They count as concealment until the first time someone moves through the square, knocking them over. [*]Red blobs are spilled wine. They can be moved through at half speed with a DC 10 acrobatics check, or at full speed with a DC 15 Acrobatics check. [*]Windows are the blue parts of the wall. [/LIST][/sblock] [sblock=Map, round 1][IMG]http://i1257.photobucket.com/albums/ii513/pnthffr/Party_round01.png[/IMG][/sblock] [/QUOTE]
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