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<blockquote data-quote="Systole" data-source="post: 5869186" data-attributes="member: 93930"><p>As the morningstar crushes the first wrathspawn's skull, the beast staggers once, then falls. Its talons scrabble weakly on the marble floor as the red light of its eyes dims and goes out.</p><p> </p><p>Ben looks around to assess the situation, then nods to himself. Staying where he is, he intones, <span style="color: royalblue">"Will of Serroth, guide her steps."</span></p><p> </p><p>The second wrathspawn stands, drawing a wicked cut, but steps forward undeterred. The third advances on Cythera, batting the houseplant out of the way. With her heightened awareness, she spins out of the way of both attacks. </p><p> </p><p> </p><p><img src="http://i1257.photobucket.com/albums/ii513/pnthffr/Sinspawn_150.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> </p><p>[sblock=GM]For the 2nd and 3rd times, I roll a 22 while Inspiring Command is up. I kid you not.</p><p> </p><p>Ben: Inspiring command</p><p>Wrathspawn 2: Stand drawing AoO, 5 ft step to F10, attack</p><p>Wrathspawn 3: Move to E11, attack </p><p>[code] </p><p>Cythera: Bless, Inspiring Command (+2 AC, attack, CMD, skill checks [insight bonus])</p><p>Ben: Bless</p><p>[s]Wrathspawn #1: Dead, (36 damage)[/s]</p><p>Wrathspawn #2: Injured (16 damage), Rage (2), AC 17</p><p>Wrathspawn #3: Uninjured, Rage (1), AC 17</p><p>[/code][/sblock] </p><p> </p><p> </p><p></p><p>[sblock=Map key]</p><ul> <li data-xf-list-type="ul">Grey circles are pillars. Consider them hard corners.</li> <li data-xf-list-type="ul">Orange squares are small statues. They count as difficult terrain and partial cover until the first time someone moves through the square, knocking them over. After that, they will no longer count as difficult terrain.</li> <li data-xf-list-type="ul">Green blobs are potted plants. They count as difficult terrain and concealment until the first time someone moves through the square, knocking them over.</li> <li data-xf-list-type="ul">Red blobs are spilled wine. They can be moved through at half speed with a DC 10 acrobatics check, or at full speed with a DC 15 Acrobatics check. Failure causes prone.</li> <li data-xf-list-type="ul">Windows are the blue parts of the wall.</li> </ul><p>[/sblock] </p><p>[sblock=Map, round 4]<img src="http://i1257.photobucket.com/albums/ii513/pnthffr/Party_round04.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Systole, post: 5869186, member: 93930"] As the morningstar crushes the first wrathspawn's skull, the beast staggers once, then falls. Its talons scrabble weakly on the marble floor as the red light of its eyes dims and goes out. Ben looks around to assess the situation, then nods to himself. Staying where he is, he intones, [COLOR=royalblue]"Will of Serroth, guide her steps."[/COLOR] The second wrathspawn stands, drawing a wicked cut, but steps forward undeterred. The third advances on Cythera, batting the houseplant out of the way. With her heightened awareness, she spins out of the way of both attacks. [IMG]http://i1257.photobucket.com/albums/ii513/pnthffr/Sinspawn_150.jpg[/IMG] [sblock=GM]For the 2nd and 3rd times, I roll a 22 while Inspiring Command is up. I kid you not. Ben: Inspiring command Wrathspawn 2: Stand drawing AoO, 5 ft step to F10, attack Wrathspawn 3: Move to E11, attack [code] Cythera: Bless, Inspiring Command (+2 AC, attack, CMD, skill checks [insight bonus]) Ben: Bless [s]Wrathspawn #1: Dead, (36 damage)[/s] Wrathspawn #2: Injured (16 damage), Rage (2), AC 17 Wrathspawn #3: Uninjured, Rage (1), AC 17 [/code][/sblock] [sblock=Map key] [LIST] [*]Grey circles are pillars. Consider them hard corners. [*]Orange squares are small statues. They count as difficult terrain and partial cover until the first time someone moves through the square, knocking them over. After that, they will no longer count as difficult terrain. [*]Green blobs are potted plants. They count as difficult terrain and concealment until the first time someone moves through the square, knocking them over. [*]Red blobs are spilled wine. They can be moved through at half speed with a DC 10 acrobatics check, or at full speed with a DC 15 Acrobatics check. Failure causes prone. [*]Windows are the blue parts of the wall. [/LIST][/sblock] [sblock=Map, round 4][IMG]http://i1257.photobucket.com/albums/ii513/pnthffr/Party_round04.png[/IMG] [/sblock] [/QUOTE]
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