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<blockquote data-quote="jkason" data-source="post: 6281433" data-attributes="member: 2710"><p><strong>Eanos Setirav, human inquisitor</strong></p><p></p><p>Eanos sighs as Harry rattles off the girls, sliding the headband into place on his brow, where the runes on its surface flash briefly, then fade back to normal.</p><p></p><p><span style="color: #cc6666">"Was afraid of that,"</span> he says. <span style="color: #cc6666">"Didn't hurt to ask, though."</span></p><p></p><p><span style="color: #cc6666">"Can look again, but didn't find any doors down before,"</span> he offers to Heinrich's suggestion. At Tyrien's mention of holy water, though, the inquisitor tenses slightly.</p><p></p><p><span style="color: #cc6666">"Can look for his bones, but we should also make sure Nom's not ready to come back. Come to think on it ... Heinrich, wanna take a magic sight look at those re-dead corpses? Might be an aura tells us what kind of magic Armando used to control 'em; Could be that helps us figure out how to stop him."</span></p><p></p><p><span style="color: #cc6666">"And since the head butting is like to be annoying if we visit one or the other first: Harry, any more messengers handy to set up a mutual meeting if we need it?"</span></p><p></p><p>[sblock=ooc]I didn't think of it, but we should probably give Nom a once-over with Detect Magic to make sure that was just a standard neck snap, and not a 'make you a brainless ghoul later' move. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Also, Systole's breakdown on Dimensional Lock nudged me to think about Detect Magicking the ghouls. If it was a scry / control effect, that'd leave a different aura behind than a regular possession, or am I wrong there? Of course, since it took me so long to think of it, auras may have faded either way, but like the name: doesn't hurt to ask, I suppose.</p><p></p><p>If anyone else wants to do / search anything, feel free to drag Eanos along. With the Scent bump, his perception's pretty wild right now. </p><p></p><p>SDW, I believe Systole told us there's nothing really to find in the crypts; they were there to house our ghoulies, which are re-dead.</p><p></p><p>Mini stats should reflect everything from the headband except for the bonus casting for 4th level spells and the extra use of his domain ability. I believe Eanos has to wear it 24 hours and make it 'permanent' before those take hold? [/sblock]</p><p></p><p></p><p>[sblock=mini-stats]</p><p><img src="http://img.photobucket.com/albums/v236/jkason/EanosHead_zps0dbe2e86.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /><a href="http://livingpf.wikia.com/wiki/Eanos_Setirav_(jkason)" target="_blank">Eanos Setirav</a> </p><p></p><p> <strong><span style="color: #cc6666">Initiative:</span></strong> +8</p><p> <strong><span style="color: #cc6666">AC:</span></strong> 23 (26 w/ SoF, <strong>25</strong> w/Prot Evil)</p><p> <strong><span style="color: #cc6666">HP:</span></strong>68 Current: 61</p><p> <strong><span style="color: #cc6666">Senses:</span></strong> Perception 19 (23 scent w/ Bloodhound), Sense Motive 22/26</p><p> <strong><span style="color: #cc6666">CMB:</span></strong> +6 <strong><span style="color: #cc6666">CMD:</span></strong> 21 <strong><span style="color: #cc6666">Fort:</span></strong> +6 (+8 w/ purity, +9 w/ Prot evil)</p><p><strong><span style="color: #cc6666">Reflex:</span></strong> +9 (+10 w/ purity, +11 w/ Prot evil)</p><p><strong><span style="color: #cc6666">Will:</span></strong> +10 (+12 w/ purity, +13 w/ Prot evil)</p><p>***-4 saves vs odor based effects w/ Bloodhound</p><p></p><p><strong><span style="color: #cc6666">Conditions:</span></strong> </p><p>* Deadeye's Lore (8 hours, +4 Survival, track at full speed)</p><p>* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)</p><p>* Protection from Evil (+2 ac & Saves vs. evil attacks) (8 minutes)</p><p></p><p></p><p><strong><span style="color: #cc6666">In Hand:</span></strong> Bow</p><p></p><p></p><p><strong><span style="color: #cc6666">Common Attacks:</span></strong></p><p></p><p>+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01) </p><p> + DEX (05) + Magic (01) + Bracers (01)] </p><p> negates miss percentage chances</p><p> Damage: 1d8+2, Crit: 19-20/x3^, range 110'</p><p>Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]</p><p> Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell</p><p>All: +2 to hit / +2d6 damage when using Bane ability</p><p></p><p>* +1 to hit / damage within 30' (point blank shot), </p><p>* Deadly Aim available (-2 attack, +4 damage)</p><p>^ Crit range increased via Bracer's of Falcon's Aim</p><p>Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.</p><p></p><p></p><p>Arrows: 24/31 </p><p>Blunt Arrows: 16/20</p><p>Cold Iron Arrows: 19/19</p><p>Silver Blunt Arrows: 16/16</p><p>CLW Wand charges: 23/50 remaining</p><p>Disguise kit uses: 9/10 remaining</p><p>Spider Climb (boots) minutes: 10/10 remaining</p><p></p><p>Used: none</p><p> </p><p> <span style="color: #cc6666"><strong>Judgement (2 choice per):</strong></span> 1/3 Remaining </p><p> <strong><span style="color: #cc6666">Determination:</span></strong> 3/4 remaining</p><p> <strong><span style="color: #cc6666">Silver Tongued Haggler:</span></strong> 3/6 remaining</p><p> <strong><span style="color: #cc6666">Bane:</span></strong> 4/9 rounds remaining</p><p> <strong><span style="color: #cc6666">Discern Lies (DC 17):</span></strong> 7/9 rounds remaining</p><p> <strong><span style="color: #cc6666">Dimensional Hop</span></strong>: 75'/90' feet remaining </p><p> <span style="color: #cc6666"><strong>Spells:</strong></span> Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light</p><p>1st (2/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath</p><p>2nd (4/5 remaining)(DC 16): Bloodhound, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe</p><p>3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Invisibility Purge, Prayer</p><p></p><p>* Stealth bonus not stackable with ioun stone</p><p></p><p>Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6281433, member: 2710"] [b]Eanos Setirav, human inquisitor[/b] Eanos sighs as Harry rattles off the girls, sliding the headband into place on his brow, where the runes on its surface flash briefly, then fade back to normal. [color=#cc6666]"Was afraid of that,"[/color] he says. [color=#cc6666]"Didn't hurt to ask, though."[/color] [color=#cc6666]"Can look again, but didn't find any doors down before,"[/color] he offers to Heinrich's suggestion. At Tyrien's mention of holy water, though, the inquisitor tenses slightly. [color=#cc6666]"Can look for his bones, but we should also make sure Nom's not ready to come back. Come to think on it ... Heinrich, wanna take a magic sight look at those re-dead corpses? Might be an aura tells us what kind of magic Armando used to control 'em; Could be that helps us figure out how to stop him."[/color] [color=#cc6666]"And since the head butting is like to be annoying if we visit one or the other first: Harry, any more messengers handy to set up a mutual meeting if we need it?"[/color] [sblock=ooc]I didn't think of it, but we should probably give Nom a once-over with Detect Magic to make sure that was just a standard neck snap, and not a 'make you a brainless ghoul later' move. :) Also, Systole's breakdown on Dimensional Lock nudged me to think about Detect Magicking the ghouls. If it was a scry / control effect, that'd leave a different aura behind than a regular possession, or am I wrong there? Of course, since it took me so long to think of it, auras may have faded either way, but like the name: doesn't hurt to ask, I suppose. If anyone else wants to do / search anything, feel free to drag Eanos along. With the Scent bump, his perception's pretty wild right now. SDW, I believe Systole told us there's nothing really to find in the crypts; they were there to house our ghoulies, which are re-dead. Mini stats should reflect everything from the headband except for the bonus casting for 4th level spells and the extra use of his domain ability. I believe Eanos has to wear it 24 hours and make it 'permanent' before those take hold? [/sblock] [sblock=mini-stats] [IMG]http://img.photobucket.com/albums/v236/jkason/EanosHead_zps0dbe2e86.jpg[/IMG][URL="http://livingpf.wikia.com/wiki/Eanos_Setirav_(jkason)"]Eanos Setirav[/URL] [B][color=#cc6666]Initiative:[/COLOR][/B] +8 [B][color=#cc6666]AC:[/COLOR][/B] 23 (26 w/ SoF, [b]25[/b] w/Prot Evil) [B][color=#cc6666]HP:[/COLOR][/B]68 Current: 61 [B][color=#cc6666]Senses:[/COLOR][/B] Perception 19 (23 scent w/ Bloodhound), Sense Motive 22/26 [B][color=#cc6666]CMB:[/COLOR][/B] +6 [B][color=#cc6666]CMD:[/COLOR][/B] 21 [B][color=#cc6666]Fort:[/COLOR][/B] +6 (+8 w/ purity, +9 w/ Prot evil) [B][color=#cc6666]Reflex:[/COLOR][/B] +9 (+10 w/ purity, +11 w/ Prot evil) [B][color=#cc6666]Will:[/COLOR][/B] +10 (+12 w/ purity, +13 w/ Prot evil) ***-4 saves vs odor based effects w/ Bloodhound [B][color=#cc6666]Conditions:[/COLOR][/B] * Deadeye's Lore (8 hours, +4 Survival, track at full speed) * Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects) * Protection from Evil (+2 ac & Saves vs. evil attacks) (8 minutes) [B][color=#cc6666]In Hand:[/COLOR][/B] Bow [B][color=#cc6666]Common Attacks:[/COLOR][/B] +1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01) + DEX (05) + Magic (01) + Bracers (01)] negates miss percentage chances Damage: 1d8+2, Crit: 19-20/x3^, range 110' Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)] Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell All: +2 to hit / +2d6 damage when using Bane ability * +1 to hit / damage within 30' (point blank shot), * Deadly Aim available (-2 attack, +4 damage) ^ Crit range increased via Bracer's of Falcon's Aim Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit. Arrows: 24/31 Blunt Arrows: 16/20 Cold Iron Arrows: 19/19 Silver Blunt Arrows: 16/16 CLW Wand charges: 23/50 remaining Disguise kit uses: 9/10 remaining Spider Climb (boots) minutes: 10/10 remaining Used: none [color=#cc6666][B]Judgement (2 choice per):[/B][/COLOR] 1/3 Remaining [B][color=#cc6666]Determination:[/COLOR][/B] 3/4 remaining [B][color=#cc6666]Silver Tongued Haggler:[/COLOR][/B] 3/6 remaining [B][color=#cc6666]Bane:[/COLOR][/B] 4/9 rounds remaining [B][color=#cc6666]Discern Lies (DC 17):[/COLOR][/B] 7/9 rounds remaining [b][color=#cc6666]Dimensional Hop[/color][/b]: 75'/90' feet remaining [color=#cc6666][B]Spells:[/B][/COLOR] Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light 1st (2/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath 2nd (4/5 remaining)(DC 16): Bloodhound, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe 3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Invisibility Purge, Prayer * Stealth bonus not stackable with ioun stone Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock] [/QUOTE]
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