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<blockquote data-quote="jkason" data-source="post: 6342706" data-attributes="member: 2710"><p><strong>Eanos Setirav, human inquisitor</strong></p><p></p><p>[sblock=ooc]Agreed on frustrations with the negative level stuff. It's one of the reasons I asked, since I read that over a few times and even did a little googling to parse it, and I was still a little fuzzy on it. Not only is the sentence at the end of the paragraph, but the "temporary for 24 hours" stuff is only really there by implication (i.e., if they <i>become</i> permanent, they must not start out that way). It's a really muddy way to express that fact, especially given how explicitly different the game treats temp and perm negative levels when it comes to removing them. [/sblock]</p><p></p><p>Eanos' lips thin, then he sighs. </p><p></p><p><span style="color: #cc6666">"Cat's out, I guess,"</span> he says as the priest puts everything together despite his inebriation. Eanos wonders for a moment just how drunk the man really is, then tosses the thought away. What matters isn't his sobriety.</p><p></p><p><span style="color: #cc6666">"Sorry for the secrets, Father, but we were trying to shield you. This ... nastiness doesn't like folks knowing about it. It's killed or tried to kill to cover its tracks, and no reason to believe it wouldn't do it again. We're glad of your help, but for the sake of your own skin, I suggest when you leave this place, you make like you don't know anything, yes? It has ears everywhere."</span></p><p></p><p>The red-headed man pauses only a moment to let the danger settle in before he moves on.</p><p></p><p><span style="color: #cc6666">"If we make good against our quarry, though, won't be anything more to worry about, so what scrolls you have that can help, we're glad to buy. Like I said, there's a spell to hide a body from the undead. Might be useful to have one; more if you don't have it at the strength to hide all three of us. Like the lady said, if you've any scrolls to reverse more of those touches, we'd be grateful to buy those, too, and any spells that might give us with some cannon fodder or hurt the undead more than the living?"</span></p><p></p><p>[sblock=ooc]I think everything Eanos says is truthful. Don / Rosa killed Nom, Daug, and Walder to keep their secret. And with the undead all over the place, who knows what they can and can't hear. I don't know that I think he's actively trying to Intimidate the priest so much as let him know how dangerous his knowledge is. I just rolled Sense Motive for now, then, to get a read on how likely it is he'll stay quiet.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/4583212/" target="_blank">Sense Motive (will Father stay quiet)? (1d20+23=25)</a></p><p></p><p>Okay, it looks like my memory's good on this one, and using <a href="http://livingpf.wikia.com/wiki/Scrolls%2C_Potions_and_Wands" target="_blank">this decision</a> from a ways back, Heinrich should be able to use Summon Monster scrolls if we get them now, since they're on his spell list and purchased scrolls aren't divided along divine / arcane lines. Here's what I'm thinking, though folks can obviously give a nix to anything they think useless, or add on:</p><p></p><p>* Hide From Undead (CL 3 so it can cover the whole party?) </p><p>* Restoration </p><p>* Summon Monster 2 and / or 3 (depending on if Heinrich can use them) </p><p>* Daybreak Arrow (50 minute duration at min caster level for +1d6 damage to undeads on 50 arrows seems a good buff for a scroll)</p><p></p><p>I'm not sure if you'll allow the CL 3 single scroll, so I rolled availability on extras, and on the Restoration and an extra Daybreak:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/4583195/" target="_blank">2 extra Hide from Undead; 1 extra Daybreak Arrow; 2 Restorations (50% chance, high = yes) (1d100=17, 1d100=20, 1d100=55, 1d100=96, 1d100=4)</a></p><p></p><p>Looks like no extras on Hide from Undead, so price will depend on whether you're okay with us getting it at a higher CL. Yes on an extra Daybreak Arrow, so both archers can have glowy projectile goodness, but only one Restoration scroll. Hopefully that'll be enough. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> So:</p><p></p><p>1x Hide from Undead: price 25 gp or 375 gp depending on approved CL </p><p>1x Restoration: 700 gp</p><p>1x Summon Monster: 2 150 gp (if Heinrich can cast it)</p><p>1x Summon Monster: 3 375 gp (if Heinrich can cast it)</p><p>2x Daybreak Arrow: 750 gp total for 2</p><p></p><p>I entertained the notion of Abundant Ammunition, too, but even if Eanos has to burn his special arrows, I think he should have enough. At least, I hope so. o_0. [/sblock]</p><p></p><p></p><p></p><p>[sblock=mini-stats]</p><p><img src="http://img.photobucket.com/albums/v236/jkason/EanosHead_zps0dbe2e86.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /><a href="http://livingpf.wikia.com/wiki/Eanos_Setirav_(jkason)" target="_blank">Eanos Setirav</a> </p><p></p><p> <strong><span style="color: #cc6666">Initiative:</span></strong> +8</p><p> <strong><span style="color: #cc6666">AC:</span></strong> 23 (26 w/ SoF, 25 w/Prot Evil)</p><p> <strong><span style="color: #cc6666">HP:</span></strong>75 Current: 73</p><p> <strong><span style="color: #cc6666">Senses:</span></strong> Perception 20 (24 scent w/ Bloodhound), Sense Motive 23/27</p><p> <strong><span style="color: #cc6666">CMB:</span></strong> +8 <strong><span style="color: #cc6666">CMD:</span></strong> 23 <strong><span style="color: #cc6666">Fort:</span></strong> +8 (+11 w/ purity, +12 w/ Prot evil)</p><p><strong><span style="color: #cc6666">Reflex:</span></strong> +9 (+12 w/ purity, +13 w/ Prot evil)</p><p><strong><span style="color: #cc6666">Will:</span></strong> +12 (+15 w/ purity, +16 w/ Prot evil)</p><p>***-4 saves vs odor based effects w/ Bloodhound</p><p>***Purity bonus doubled vs. curses, diseases, and poisons</p><p></p><p><strong><span style="color: #cc6666">Conditions:</span></strong> </p><p>* Deadeye's Lore (8 hours, +4 Survival, track at full speed)</p><p>* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)</p><p></p><p></p><p><strong><span style="color: #cc6666">In Hand:</span></strong> Bow</p><p></p><p></p><p><strong><span style="color: #cc6666">Common Attacks:</span></strong></p><p></p><p>+1 Seeking Comp. Longbow (Str +1)*: Attack: +14/+09 = [BAB (07/02) </p><p> + DEX (05) + Magic (01) + Bracers (01)] </p><p> negates miss percentage chances</p><p> Damage: 1d8+2, Crit: 19-20/x3^, range 110'</p><p>Spiritual Weapon (Sbow): Attack: +10/+05 = [BAB (07/02) + WIS (03)]</p><p> Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell</p><p>All: +2 to hit & damage / +2d6 damage when using Bane ability</p><p></p><p>2 +1 Daggers (temporary)</p><p></p><p>* +1 to hit / damage within 30' (point blank shot), </p><p>* Deadly Aim available (-3 attack, +6 damage)</p><p>^ Crit range increased via Bracer's of Falcon's Aim</p><p>Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.</p><p></p><p></p><p>Arrows: 22/31 </p><p>Blunt Arrows: 16/20</p><p>Cold Iron Arrows: 19/19</p><p>Silver Blunt Arrows: 16/16</p><p>CLW Wand charges: 18/50 remaining</p><p>Disguise kit uses: 9/10 remaining</p><p>Spider Climb (boots) minutes: 9/10 remaining</p><p></p><p>Used: none</p><p> </p><p> <span style="color: #cc6666"><strong>Judgement (2 choice per):</strong></span> 3/4 Remaining </p><p> <strong><span style="color: #cc6666">Determination:</span></strong> 4/4 remaining</p><p> <strong><span style="color: #cc6666">Silver Tongued Haggler:</span></strong> 2/7 remaining</p><p> <strong><span style="color: #cc6666">Bane:</span></strong> 6/10 rounds remaining</p><p> <strong><span style="color: #cc6666">Discern Lies (DC 17):</span></strong> 10/10 rounds remaining</p><p> <strong><span style="color: #cc6666">Dimensional Hop</span></strong>: 80'/100' feet remaining </p><p> <span style="color: #cc6666"><strong>Spells:</strong></span> Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light</p><p>1st (5/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath</p><p>2nd (4/5 remaining)(DC 16): Bloodhound, Flames of the Faithful, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe</p><p>3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Halt Undead, Invisibility Purge, Prayer</p><p>4th (2/2 remaining)(DC 18): Death Ward, Judgment Light</p><p></p><p>* Stealth bonus not stackable with ioun stone</p><p></p><p>Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6342706, member: 2710"] [b]Eanos Setirav, human inquisitor[/b] [sblock=ooc]Agreed on frustrations with the negative level stuff. It's one of the reasons I asked, since I read that over a few times and even did a little googling to parse it, and I was still a little fuzzy on it. Not only is the sentence at the end of the paragraph, but the "temporary for 24 hours" stuff is only really there by implication (i.e., if they <i>become</i> permanent, they must not start out that way). It's a really muddy way to express that fact, especially given how explicitly different the game treats temp and perm negative levels when it comes to removing them. [/sblock] Eanos' lips thin, then he sighs. [color=#cc6666]"Cat's out, I guess,"[/color] he says as the priest puts everything together despite his inebriation. Eanos wonders for a moment just how drunk the man really is, then tosses the thought away. What matters isn't his sobriety. [color=#cc6666]"Sorry for the secrets, Father, but we were trying to shield you. This ... nastiness doesn't like folks knowing about it. It's killed or tried to kill to cover its tracks, and no reason to believe it wouldn't do it again. We're glad of your help, but for the sake of your own skin, I suggest when you leave this place, you make like you don't know anything, yes? It has ears everywhere."[/color] The red-headed man pauses only a moment to let the danger settle in before he moves on. [color=#cc6666]"If we make good against our quarry, though, won't be anything more to worry about, so what scrolls you have that can help, we're glad to buy. Like I said, there's a spell to hide a body from the undead. Might be useful to have one; more if you don't have it at the strength to hide all three of us. Like the lady said, if you've any scrolls to reverse more of those touches, we'd be grateful to buy those, too, and any spells that might give us with some cannon fodder or hurt the undead more than the living?"[/color] [sblock=ooc]I think everything Eanos says is truthful. Don / Rosa killed Nom, Daug, and Walder to keep their secret. And with the undead all over the place, who knows what they can and can't hear. I don't know that I think he's actively trying to Intimidate the priest so much as let him know how dangerous his knowledge is. I just rolled Sense Motive for now, then, to get a read on how likely it is he'll stay quiet. [url=http://invisiblecastle.com/roller/view/4583212/]Sense Motive (will Father stay quiet)? (1d20+23=25)[/url] Okay, it looks like my memory's good on this one, and using [url=http://livingpf.wikia.com/wiki/Scrolls%2C_Potions_and_Wands]this decision[/url] from a ways back, Heinrich should be able to use Summon Monster scrolls if we get them now, since they're on his spell list and purchased scrolls aren't divided along divine / arcane lines. Here's what I'm thinking, though folks can obviously give a nix to anything they think useless, or add on: * Hide From Undead (CL 3 so it can cover the whole party?) * Restoration * Summon Monster 2 and / or 3 (depending on if Heinrich can use them) * Daybreak Arrow (50 minute duration at min caster level for +1d6 damage to undeads on 50 arrows seems a good buff for a scroll) I'm not sure if you'll allow the CL 3 single scroll, so I rolled availability on extras, and on the Restoration and an extra Daybreak: [url=http://invisiblecastle.com/roller/view/4583195/]2 extra Hide from Undead; 1 extra Daybreak Arrow; 2 Restorations (50% chance, high = yes) (1d100=17, 1d100=20, 1d100=55, 1d100=96, 1d100=4)[/url] Looks like no extras on Hide from Undead, so price will depend on whether you're okay with us getting it at a higher CL. Yes on an extra Daybreak Arrow, so both archers can have glowy projectile goodness, but only one Restoration scroll. Hopefully that'll be enough. :) So: 1x Hide from Undead: price 25 gp or 375 gp depending on approved CL 1x Restoration: 700 gp 1x Summon Monster: 2 150 gp (if Heinrich can cast it) 1x Summon Monster: 3 375 gp (if Heinrich can cast it) 2x Daybreak Arrow: 750 gp total for 2 I entertained the notion of Abundant Ammunition, too, but even if Eanos has to burn his special arrows, I think he should have enough. At least, I hope so. o_0. [/sblock] [sblock=mini-stats] [IMG]http://img.photobucket.com/albums/v236/jkason/EanosHead_zps0dbe2e86.jpg[/IMG][URL="http://livingpf.wikia.com/wiki/Eanos_Setirav_(jkason)"]Eanos Setirav[/URL] [B][color=#cc6666]Initiative:[/COLOR][/B] +8 [B][color=#cc6666]AC:[/COLOR][/B] 23 (26 w/ SoF, 25 w/Prot Evil) [B][color=#cc6666]HP:[/COLOR][/B]75 Current: 73 [B][color=#cc6666]Senses:[/COLOR][/B] Perception 20 (24 scent w/ Bloodhound), Sense Motive 23/27 [B][color=#cc6666]CMB:[/COLOR][/B] +8 [B][color=#cc6666]CMD:[/COLOR][/B] 23 [B][color=#cc6666]Fort:[/COLOR][/B] +8 (+11 w/ purity, +12 w/ Prot evil) [B][color=#cc6666]Reflex:[/COLOR][/B] +9 (+12 w/ purity, +13 w/ Prot evil) [B][color=#cc6666]Will:[/COLOR][/B] +12 (+15 w/ purity, +16 w/ Prot evil) ***-4 saves vs odor based effects w/ Bloodhound ***Purity bonus doubled vs. curses, diseases, and poisons [B][color=#cc6666]Conditions:[/COLOR][/B] * Deadeye's Lore (8 hours, +4 Survival, track at full speed) * Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects) [B][color=#cc6666]In Hand:[/COLOR][/B] Bow [B][color=#cc6666]Common Attacks:[/COLOR][/B] +1 Seeking Comp. Longbow (Str +1)*: Attack: +14/+09 = [BAB (07/02) + DEX (05) + Magic (01) + Bracers (01)] negates miss percentage chances Damage: 1d8+2, Crit: 19-20/x3^, range 110' Spiritual Weapon (Sbow): Attack: +10/+05 = [BAB (07/02) + WIS (03)] Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell All: +2 to hit & damage / +2d6 damage when using Bane ability 2 +1 Daggers (temporary) * +1 to hit / damage within 30' (point blank shot), * Deadly Aim available (-3 attack, +6 damage) ^ Crit range increased via Bracer's of Falcon's Aim Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit. Arrows: 22/31 Blunt Arrows: 16/20 Cold Iron Arrows: 19/19 Silver Blunt Arrows: 16/16 CLW Wand charges: 18/50 remaining Disguise kit uses: 9/10 remaining Spider Climb (boots) minutes: 9/10 remaining Used: none [color=#cc6666][B]Judgement (2 choice per):[/B][/COLOR] 3/4 Remaining [B][color=#cc6666]Determination:[/COLOR][/B] 4/4 remaining [B][color=#cc6666]Silver Tongued Haggler:[/COLOR][/B] 2/7 remaining [B][color=#cc6666]Bane:[/COLOR][/B] 6/10 rounds remaining [B][color=#cc6666]Discern Lies (DC 17):[/COLOR][/B] 10/10 rounds remaining [b][color=#cc6666]Dimensional Hop[/color][/b]: 80'/100' feet remaining [color=#cc6666][B]Spells:[/B][/COLOR] Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light 1st (5/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath 2nd (4/5 remaining)(DC 16): Bloodhound, Flames of the Faithful, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe 3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Halt Undead, Invisibility Purge, Prayer 4th (2/2 remaining)(DC 18): Death Ward, Judgment Light * Stealth bonus not stackable with ioun stone Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock] [/QUOTE]
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