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<blockquote data-quote="jkason" data-source="post: 6370403" data-attributes="member: 2710"><p><strong>Eanos Setirav, human inquisitor</strong></p><p></p><p>Seeing the elemental engage with the wight which dropped from above, and hearing Tyrien's voice, Eanos decides to focus on Armando, hoping that taking down the undead master may cripple the minions, as well. </p><p></p><p>He takes a short step forward to get a better angle, though the Don is still near the edge of his standard range with the bow. Eanos whispers another prayer to Issolatha, then fires a volley of flaming arrows at Armando. </p><p></p><p>The double-arrow shot sinks deep into the Don's chest, where the arrows hum and glow a moment before exploding in a bloom of flame that covers the undead creature's form in fire. The explosion slows the other two arrow, causing one to fall short and the other to only superficially hit the undead Don, but Eanos barely notices as he's still staring, wide-eyed, at the fiery nova from his first attack.</p><p></p><p>[sblock=ooc]Swift action: Bane Undead (+2 attack, +2d6+2 damage)</p><p></p><p>5' Step to avoid cover for the Don. </p><p></p><p><a href="http://beta.ditzie.com/48520/53ff7d11b4c72" target="_blank">UPDATED MAP</a></p><p></p><p>It looks like that still puts the Don 5' outside the bow's first range increment, but two extra attacks seems better odds than moving further. </p><p></p><p>Full Attack Armando. Okay, apparently there are too many dice to roll this whole attack sequence at once (character limit in the field at invisible castle). I'll start with the Manyshot attack, then:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/4622661/" target="_blank">Manyshot, Rapid Shot, Flaming, Bane, Justice, Range increment 2 attack vs. Armondo; Damage with Manyshot, Destruction; Manyshot Flaming damage;Manyshot Bane damage (1d20+15=23, 2d8+12=21, 2d6=9, 4d6+4=16)</a></p><p></p><p>Miss. Okay, let's try a Determination re-roll:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/4622662/" target="_blank">Determination Re-roll: Manyshot, Rapid Shot, Flaming, Bane, Justice, Range increment 2 attack vs. Armondo; Damage with Manyshot, Destruction; Manyshot Flaming damage;Manyshot Bane damage (1d20+15=34, 2d8+12=17, 2d6=7, 4d6+4=15)</a></p><p></p><p>Yes! And crit threat! Eanos gets double his Justice bonus on crit confirm rolls. Come on...</p><p></p><p><a href="http://invisiblecastle.com/roller/view/4622663/" target="_blank">Crit confirm, Manyshot vs. Armando (1d20+18=28)</a></p><p></p><p>Confirmed. Hello, Manyshot flaming burst, how are you today? </p><p></p><p><a href="http://invisiblecastle.com/roller/view/4622665/" target="_blank">Manyshot crit damage; flaming burst fire damage (for x3 weapon) (4d8+24=38, 4d10=24)</a> </p><p></p><p>Holy... <strong>101 damage</strong>. If it matters vs damage reductions and whatnot, 31 of that is fire damage. The rest is the magic / normal / bane, which I don't think are affected any differently from any spell effects. </p><p></p><p>All right, then. Let's see about the other two attacks: </p><p></p><p><a href="http://invisiblecastle.com/roller/view/4622667/" target="_blank">Rapid Shot, Flaming, Bane, Justice, Range increment 2 attack vs. Armondo; Damage w/ Destruction; Flaming damage; Bane damage; Rapid Shot, Flaming, Bane, Justice, Range increment 2 iterative attack vs. Armondo; Damage w/ Destruction; Flaming damage; Bane damage (1d20+15=34, 1d8+6=10, 1d6=2, 2d6+2=6, 1d20+10=11, 1d8+6=14, 1d6=5, 2d6+2=5)</a></p><p></p><p>Miss with the iterative; another crit threat with attack 2.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/4622669/" target="_blank">Crit confirm, second rapid shot attack. (1d20+18=22)</a></p><p></p><p><a href="http://invisiblecastle.com/roller/view/4622670/" target="_blank">Recover missed arrow (high = yes) (1d100=86)</a></p><p></p><p>Ah, well. Only another 18 damage. But there's no world where I'm complaining about <strong>119 damage</strong> total damage in a single round. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />[/sblock]</p><p></p><p>[sblock=mini-stats]</p><p><img src="http://img.photobucket.com/albums/v236/jkason/EanosHead_zps0dbe2e86.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /><a href="http://livingpf.wikia.com/wiki/Eanos_Setirav_(jkason)" target="_blank">Eanos Setirav</a> </p><p></p><p> <strong><span style="color: #cc6666">Initiative:</span></strong> +9</p><p> <strong><span style="color: #cc6666">AC:</span></strong> 23 (26 w/ SoF, 25 w/Prot Evil)</p><p> <strong><span style="color: #cc6666">HP:</span></strong>75 Current: 73</p><p> <strong><span style="color: #cc6666">Senses:</span></strong> Perception 20 (24 scent w/ Bloodhound), Sense Motive 24/29</p><p> <strong><span style="color: #cc6666">CMB:</span></strong> +8 <strong><span style="color: #cc6666">CMD:</span></strong> 23 <strong><span style="color: #cc6666">Fort:</span></strong> +8 (+11 w/ purity, +12 w/ Prot evil)</p><p><strong><span style="color: #cc6666">Reflex:</span></strong> +9 (+12 w/ purity, +13 w/ Prot evil)</p><p><strong><span style="color: #cc6666">Will:</span></strong> +12 (+15 w/ purity, +16 w/ Prot evil)</p><p>***-4 saves vs odor based effects w/ Bloodhound</p><p>***Purity bonus doubled vs. curses, diseases, and poisons</p><p></p><p><strong><span style="color: #cc6666">Conditions:</span></strong> </p><p>* Deadeye's Lore (8 hours, +4 Survival, track at full speed)</p><p>* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)</p><p>* Judgment: Justice (+3 attack, +6 crit confirm), Destruction (+4 damage)</p><p>* Flames of the Faithful: Flaming burst (+1d6 fire, +2d10 fire on crit) 8/10 rounds remaining </p><p></p><p></p><p><strong><span style="color: #cc6666">In Hand:</span></strong> Bow</p><p></p><p></p><p><strong><span style="color: #cc6666">Common Attacks:</span></strong></p><p></p><p>+1 Seeking Comp. Longbow (Str +1)*: Attack: +14/+09 = [BAB (07/02) </p><p> + DEX (05) + Magic (01) + Bracers (01)] </p><p> negates miss percentage chances</p><p> Damage: 1d8+2, Crit: 19-20/x3^, range 110'</p><p>Spiritual Weapon (Sbow): Attack: +10/+05 = [BAB (07/02) + WIS (03)]</p><p> Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell</p><p>All: +2 to hit / +2d6+2 damage when using Bane ability</p><p></p><p>2 +1 Daggers (temporary)</p><p></p><p>* +1 to hit / damage within 30' (point blank shot), </p><p>* Deadly Aim available (-3 attack, +6 damage)</p><p>^ Crit range increased via Bracer's of Falcon's Aim</p><p>Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.</p><p></p><p></p><p>Arrows: 15/31 (1 recoverable after fight) </p><p>Blunt Arrows: 16/20</p><p>Cold Iron Arrows: 19/19</p><p>Silver Blunt Arrows: 16/16</p><p>CLW Wand charges: 18/50 remaining</p><p>Disguise kit uses: 9/10 remaining</p><p>Spider Climb (boots) minutes: 9/10 remaining</p><p>Scrolls: See Invisible x2 (one with Tyrien), Comp Languages x3, Lesser Restoration, </p><p>Party scrolls (carried by): Restoration (Eanos), <s>Hide from Undead</s> (Eanos), Summon Monster 2 & 3 (Heinrich), Daybreak Arrow x2 (Eanos)</p><p></p><p>Used: none</p><p> </p><p> <span style="color: #cc6666"><strong>Judgement (2 choice per):</strong></span> 2/4 Remaining </p><p> <strong><span style="color: #cc6666">Determination:</span></strong> 3/4 remaining</p><p> <strong><span style="color: #cc6666">Silver Tongued Haggler:</span></strong> 2/7 remaining</p><p> <strong><span style="color: #cc6666">Bane:</span></strong> 6/10 rounds remaining</p><p> <strong><span style="color: #cc6666">Discern Lies (DC 17):</span></strong> 10/10 rounds remaining</p><p> <strong><span style="color: #cc6666">Dimensional Hop</span></strong>: 80'/100' feet remaining </p><p> <span style="color: #cc6666"><strong>Spells:</strong></span> Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light</p><p>1st (5/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath</p><p>2nd (3/5 remaining)(DC 16): Bloodhound, Flames of the Faithful, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe</p><p>3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Halt Undead, Invisibility Purge, Prayer</p><p>4th (2/2 remaining)(DC 18): Death Ward, Judgment Light</p><p></p><p>* Stealth bonus not stackable with ioun stone</p><p></p><p>Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6370403, member: 2710"] [b]Eanos Setirav, human inquisitor[/b] Seeing the elemental engage with the wight which dropped from above, and hearing Tyrien's voice, Eanos decides to focus on Armando, hoping that taking down the undead master may cripple the minions, as well. He takes a short step forward to get a better angle, though the Don is still near the edge of his standard range with the bow. Eanos whispers another prayer to Issolatha, then fires a volley of flaming arrows at Armando. The double-arrow shot sinks deep into the Don's chest, where the arrows hum and glow a moment before exploding in a bloom of flame that covers the undead creature's form in fire. The explosion slows the other two arrow, causing one to fall short and the other to only superficially hit the undead Don, but Eanos barely notices as he's still staring, wide-eyed, at the fiery nova from his first attack. [sblock=ooc]Swift action: Bane Undead (+2 attack, +2d6+2 damage) 5' Step to avoid cover for the Don. [url=http://beta.ditzie.com/48520/53ff7d11b4c72]UPDATED MAP[/URL] It looks like that still puts the Don 5' outside the bow's first range increment, but two extra attacks seems better odds than moving further. Full Attack Armando. Okay, apparently there are too many dice to roll this whole attack sequence at once (character limit in the field at invisible castle). I'll start with the Manyshot attack, then: [url=http://invisiblecastle.com/roller/view/4622661/]Manyshot, Rapid Shot, Flaming, Bane, Justice, Range increment 2 attack vs. Armondo; Damage with Manyshot, Destruction; Manyshot Flaming damage;Manyshot Bane damage (1d20+15=23, 2d8+12=21, 2d6=9, 4d6+4=16)[/url] Miss. Okay, let's try a Determination re-roll: [url=http://invisiblecastle.com/roller/view/4622662/]Determination Re-roll: Manyshot, Rapid Shot, Flaming, Bane, Justice, Range increment 2 attack vs. Armondo; Damage with Manyshot, Destruction; Manyshot Flaming damage;Manyshot Bane damage (1d20+15=34, 2d8+12=17, 2d6=7, 4d6+4=15)[/url] Yes! And crit threat! Eanos gets double his Justice bonus on crit confirm rolls. Come on... [url=http://invisiblecastle.com/roller/view/4622663/]Crit confirm, Manyshot vs. Armando (1d20+18=28)[/url] Confirmed. Hello, Manyshot flaming burst, how are you today? [url=http://invisiblecastle.com/roller/view/4622665/]Manyshot crit damage; flaming burst fire damage (for x3 weapon) (4d8+24=38, 4d10=24)[/url] Holy... [b]101 damage[/b]. If it matters vs damage reductions and whatnot, 31 of that is fire damage. The rest is the magic / normal / bane, which I don't think are affected any differently from any spell effects. All right, then. Let's see about the other two attacks: [url=http://invisiblecastle.com/roller/view/4622667/]Rapid Shot, Flaming, Bane, Justice, Range increment 2 attack vs. Armondo; Damage w/ Destruction; Flaming damage; Bane damage; Rapid Shot, Flaming, Bane, Justice, Range increment 2 iterative attack vs. Armondo; Damage w/ Destruction; Flaming damage; Bane damage (1d20+15=34, 1d8+6=10, 1d6=2, 2d6+2=6, 1d20+10=11, 1d8+6=14, 1d6=5, 2d6+2=5)[/url] Miss with the iterative; another crit threat with attack 2. [url=http://invisiblecastle.com/roller/view/4622669/]Crit confirm, second rapid shot attack. (1d20+18=22)[/url] [url=http://invisiblecastle.com/roller/view/4622670/]Recover missed arrow (high = yes) (1d100=86)[/url] Ah, well. Only another 18 damage. But there's no world where I'm complaining about [b]119 damage[/b] total damage in a single round. :)[/sblock] [sblock=mini-stats] [IMG]http://img.photobucket.com/albums/v236/jkason/EanosHead_zps0dbe2e86.jpg[/IMG][URL="http://livingpf.wikia.com/wiki/Eanos_Setirav_(jkason)"]Eanos Setirav[/URL] [B][color=#cc6666]Initiative:[/COLOR][/B] +9 [B][color=#cc6666]AC:[/COLOR][/B] 23 (26 w/ SoF, 25 w/Prot Evil) [B][color=#cc6666]HP:[/COLOR][/B]75 Current: 73 [B][color=#cc6666]Senses:[/COLOR][/B] Perception 20 (24 scent w/ Bloodhound), Sense Motive 24/29 [B][color=#cc6666]CMB:[/COLOR][/B] +8 [B][color=#cc6666]CMD:[/COLOR][/B] 23 [B][color=#cc6666]Fort:[/COLOR][/B] +8 (+11 w/ purity, +12 w/ Prot evil) [B][color=#cc6666]Reflex:[/COLOR][/B] +9 (+12 w/ purity, +13 w/ Prot evil) [B][color=#cc6666]Will:[/COLOR][/B] +12 (+15 w/ purity, +16 w/ Prot evil) ***-4 saves vs odor based effects w/ Bloodhound ***Purity bonus doubled vs. curses, diseases, and poisons [B][color=#cc6666]Conditions:[/COLOR][/B] * Deadeye's Lore (8 hours, +4 Survival, track at full speed) * Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects) * Judgment: Justice (+3 attack, +6 crit confirm), Destruction (+4 damage) * Flames of the Faithful: Flaming burst (+1d6 fire, +2d10 fire on crit) 8/10 rounds remaining [B][color=#cc6666]In Hand:[/COLOR][/B] Bow [B][color=#cc6666]Common Attacks:[/COLOR][/B] +1 Seeking Comp. Longbow (Str +1)*: Attack: +14/+09 = [BAB (07/02) + DEX (05) + Magic (01) + Bracers (01)] negates miss percentage chances Damage: 1d8+2, Crit: 19-20/x3^, range 110' Spiritual Weapon (Sbow): Attack: +10/+05 = [BAB (07/02) + WIS (03)] Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell All: +2 to hit / +2d6+2 damage when using Bane ability 2 +1 Daggers (temporary) * +1 to hit / damage within 30' (point blank shot), * Deadly Aim available (-3 attack, +6 damage) ^ Crit range increased via Bracer's of Falcon's Aim Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit. Arrows: 15/31 (1 recoverable after fight) Blunt Arrows: 16/20 Cold Iron Arrows: 19/19 Silver Blunt Arrows: 16/16 CLW Wand charges: 18/50 remaining Disguise kit uses: 9/10 remaining Spider Climb (boots) minutes: 9/10 remaining Scrolls: See Invisible x2 (one with Tyrien), Comp Languages x3, Lesser Restoration, Party scrolls (carried by): Restoration (Eanos), [s]Hide from Undead[/s] (Eanos), Summon Monster 2 & 3 (Heinrich), Daybreak Arrow x2 (Eanos) Used: none [color=#cc6666][B]Judgement (2 choice per):[/B][/COLOR] 2/4 Remaining [B][color=#cc6666]Determination:[/COLOR][/B] 3/4 remaining [B][color=#cc6666]Silver Tongued Haggler:[/COLOR][/B] 2/7 remaining [B][color=#cc6666]Bane:[/COLOR][/B] 6/10 rounds remaining [B][color=#cc6666]Discern Lies (DC 17):[/COLOR][/B] 10/10 rounds remaining [b][color=#cc6666]Dimensional Hop[/color][/b]: 80'/100' feet remaining [color=#cc6666][B]Spells:[/B][/COLOR] Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light 1st (5/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath 2nd (3/5 remaining)(DC 16): Bloodhound, Flames of the Faithful, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe 3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Halt Undead, Invisibility Purge, Prayer 4th (2/2 remaining)(DC 18): Death Ward, Judgment Light * Stealth bonus not stackable with ioun stone Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock] [/QUOTE]
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