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<blockquote data-quote="DalkonCledwin" data-source="post: 5716238" data-attributes="member: 6680145"><p>Veniarus moves into a position where he can fire at the skeleton with his crossbow, and attempts to take careful aim. Knowing he risks hurting his friends if he isn't careful he aims a little high so as to avoid hitting them, and fires.</p><p></p><p>Kalius in the mean time moves closer as well, making sure to stay out of range of the Antimagic field.</p><p></p><p>[OOC]Going to take the -4 penalties to my attack roll in an attempt to hit the creature with a ranged attack.</p><p></p><p>Going to move Veniarus to position H-26. And I would like Kalius to move to the nearest free space that he can move to that is outside of the antimagic field.</p><p></p><p>Also included in the map, I don't suppose you can include the outline of the anitmagic field? Or would that be asking too much?[/OOC]</p><p></p><p>[sblock=Veniarus Mini Stats] <strong><a href="http://livingpf.wikia.com/index.php?title=Veniarus_Toliar_%28DalkonCledwin%29" target="_blank">Veniarus Tollar (DalkonCledwin)</a></strong></p><p><span style="color: DeepSkyBlue"><strong>Initiative:</strong></span> +2</p><p><span style="color: DeepSkyBlue"><strong>Armor Class:</strong></span> 15 (13 Flat-footed, 12 Touch)</p><p><span style="color: DeepSkyBlue"><strong>Hit Points:</strong></span> 16 // Current: 16</p><p><span style="color: DeepSkyBlue"><strong>CMB:</strong> </span>+1 <span style="color: DeepSkyBlue"><strong>CMD:</strong></span> 13 <span style="color: DeepSkyBlue"><strong>Fort:</strong></span> +1 <span style="color: DeepSkyBlue"><strong>Ref:</strong></span> +2 <span style="color: DeepSkyBlue"><strong>Will:</strong></span> +3</p><p></p><p><span style="color: DeepSkyBlue"><strong>Current Weapon:</strong></span> Light Crossbow, Loaded, +3 (1d8)</p><p><span style="color: DeepSkyBlue"><strong>Secondary Weapon:</strong></span> Morning Star, +1 (1d8)</p><p></p><p><span style="color: DeepSkyBlue"><strong>Summon Monster:</strong></span> 7/7 Remaining</p><p><span style="color: DeepSkyBlue"><strong>Spells Per Day:</strong> </span>Infinite Cantrips Remaining; 2/3 First Level Remaining</p><p><span style="color: DeepSkyBlue"><strong>Cantrips:</strong></span> Detect Magic, Read Magic, Guidance, Message, Resistance</p><p><span style="color: DeepSkyBlue"><strong>First Level Spells:</strong></span> Lesser Rejuvenate Eidolon, Mage Armor, Grease[/sblock][sblock=Kalius Mini Stats]<strong><a href="http://livingpf.wikia.com/index.php?title=Veniarus_Toliar_%28DalkonCledwin%29#Eidolon" target="_blank">Kalius (Eidolon)</a></strong></p><p><span style="color: DeepSkyBlue"><strong>Initiative:</strong></span> +2</p><p><span style="color: DeepSkyBlue"><strong>Armor Class:</strong></span> 16 (14 Flat-Footed, 12 Touch)</p><p><span style="color: DeepSkyBlue"><strong>Mage Armor Class:</strong></span> 20 (12 Touch, 18 Flat-Footed)</p><p><strong><span style="color: DeepSkyBlue">Hit Points: </span></strong>20 // Current: 20</p><p><span style="color: DeepSkyBlue"><strong>CMB:</strong></span> +5 <strong><span style="color: DeepSkyBlue">CMD:</span></strong> 17 <strong><span style="color: DeepSkyBlue">Fort:</span></strong> +4 <span style="color: DeepSkyBlue"><strong>Ref:</strong></span> +5 <strong><span style="color: DeepSkyBlue">Will:</span></strong> +0</p><p></p><p><strong><span style="color: DeepSkyBlue">Current Weapon:</span></strong> Lucerne Hammer, +5 (1d12+4), 10 ft reach, Brace</p><p><strong><span style="color: DeepSkyBlue">Secondary Attack:</span></strong> Bite +0 (1d6+1)[/sblock]</p></blockquote><p></p>
[QUOTE="DalkonCledwin, post: 5716238, member: 6680145"] Veniarus moves into a position where he can fire at the skeleton with his crossbow, and attempts to take careful aim. Knowing he risks hurting his friends if he isn't careful he aims a little high so as to avoid hitting them, and fires. Kalius in the mean time moves closer as well, making sure to stay out of range of the Antimagic field. [OOC]Going to take the -4 penalties to my attack roll in an attempt to hit the creature with a ranged attack. Going to move Veniarus to position H-26. And I would like Kalius to move to the nearest free space that he can move to that is outside of the antimagic field. Also included in the map, I don't suppose you can include the outline of the anitmagic field? Or would that be asking too much?[/OOC] [sblock=Veniarus Mini Stats] [B][URL="http://livingpf.wikia.com/index.php?title=Veniarus_Toliar_%28DalkonCledwin%29"]Veniarus Tollar (DalkonCledwin)[/URL][/B] [COLOR=DeepSkyBlue][B]Initiative:[/B][/COLOR] +2 [COLOR=DeepSkyBlue][B]Armor Class:[/B][/COLOR] 15 (13 Flat-footed, 12 Touch) [COLOR=DeepSkyBlue][B]Hit Points:[/B][/COLOR] 16 // Current: 16 [COLOR=DeepSkyBlue][B]CMB:[/B] [/COLOR]+1 [COLOR=DeepSkyBlue][B]CMD:[/B][/COLOR] 13 [COLOR=DeepSkyBlue][B]Fort:[/B][/COLOR] +1 [COLOR=DeepSkyBlue][B]Ref:[/B][/COLOR] +2 [COLOR=DeepSkyBlue][B]Will:[/B][/COLOR] +3 [COLOR=DeepSkyBlue][B]Current Weapon:[/B][/COLOR] Light Crossbow, Loaded, +3 (1d8) [COLOR=DeepSkyBlue][B]Secondary Weapon:[/B][/COLOR] Morning Star, +1 (1d8) [COLOR=DeepSkyBlue][B]Summon Monster:[/B][/COLOR] 7/7 Remaining [COLOR=DeepSkyBlue][B]Spells Per Day:[/B] [/COLOR]Infinite Cantrips Remaining; 2/3 First Level Remaining [COLOR=DeepSkyBlue][B]Cantrips:[/B][/COLOR] Detect Magic, Read Magic, Guidance, Message, Resistance [COLOR=DeepSkyBlue][B]First Level Spells:[/B][/COLOR] Lesser Rejuvenate Eidolon, Mage Armor, Grease[/sblock][sblock=Kalius Mini Stats][B][URL="http://livingpf.wikia.com/index.php?title=Veniarus_Toliar_%28DalkonCledwin%29#Eidolon"]Kalius (Eidolon)[/URL][/B] [COLOR=DeepSkyBlue][B]Initiative:[/B][/COLOR] +2 [COLOR=DeepSkyBlue][B]Armor Class:[/B][/COLOR] 16 (14 Flat-Footed, 12 Touch) [COLOR=DeepSkyBlue][B]Mage Armor Class:[/B][/COLOR] 20 (12 Touch, 18 Flat-Footed) [B][COLOR=DeepSkyBlue]Hit Points: [/COLOR][/B]20 // Current: 20 [COLOR=DeepSkyBlue][B]CMB:[/B][/COLOR] +5 [B][COLOR=DeepSkyBlue]CMD:[/COLOR][/B] 17 [B][COLOR=DeepSkyBlue]Fort:[/COLOR][/B] +4 [COLOR=DeepSkyBlue][B]Ref:[/B][/COLOR] +5 [B][COLOR=DeepSkyBlue]Will:[/COLOR][/B] +0 [B][COLOR=DeepSkyBlue]Current Weapon:[/COLOR][/B] Lucerne Hammer, +5 (1d12+4), 10 ft reach, Brace [B][COLOR=DeepSkyBlue]Secondary Attack:[/COLOR][/B] Bite +0 (1d6+1)[/sblock] [/QUOTE]
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