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<blockquote data-quote="Systole" data-source="post: 6106747" data-attributes="member: 93930"><p><span style="color: #ee82ee">"Ooof!" </span>Rattegift says as Bren's ray strikes him. <span style="color: #ee82ee">"That was unpleasant! Not zo unpleasant as a room full of first-year students brewing healing potions, though!"</span> He ducks back out of sight. <span style="color: #ee82ee">"Ah, there's ze problem! Three-eights, not seven-sixteenths! Silly me."</span></p><p></p><p>There's a hideous noise that sounds approximately like a million forks being pulled across a million chalkboards, and the crystals emit a sharp pulse of energy. The wrathspawn roar in something that's half glee and half agony as their muscles and bones swell and crack, partially ripping through their skin. One of them steps forward and slashes at Fury with newfound power, leaving a deep gash across the rogue's chest.</p><p></p><p>This close to the crystals, you get a better sense of what they are. There are multiple tubes and pipes running into and out of the pedestal at the base, and Fury has seen enough complicated apparatuses in his time to have an intuitive feel for the mechanics. He's fairly sure he could disrupt them if he could have a few seconds that didn't involve getting bitten, clawed, or bombed. Alternatively, the crystals seem somewhat fragile -- they could be smashed, although it might take some effort.</p><p></p><p></p><p></p><p><img src="http://i1257.photobucket.com/albums/ii513/pnthffr/rattegift_150.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p><p></p><p><span style="color: #ee82ee"><strong>... Doktor Rattegift ...</strong></span></p><p></p><p></p><p>[sblock=GM]Rattegift is out of sight again. Wrathspawn at E10 hits Fury for <strong><span style="color: #ff0000">9</span></strong>.</p><p></p><p>I read the entry on Handle Animal. As he's following a command that he knows, it's a DC 12. Carak stays with Cythera.</p><p></p><p>Wrathspawn are now AC 20/16 FF, due to whatever Rattegift has done. Feint DC is still a 15. They have 29 hp apiece, but are now taking bleed damage each round. None of the wrathspawn have readied attacks. The wrathspawn at E10 is severely wounded and any hit will kill it.</p><p></p><p>Disabling the crystal mechanism is a DC 24 Disable Device check which can be made untrained and with weapons in hand. MWK lockpick bonuses do not count here, but Trapfinding does. This is a full round action which provokes AoOs. Alternatively, the crystals are HP 30 with DR 10/bludgeoning. If you attack the crystals, don't bother rolling to hit. They're AC4 and you're level 9. Let's just take it as a given that you can won't miss something the size of a small garage.[/sblock][sblock=Tomb Map]<img src="http://i1257.photobucket.com/albums/ii513/pnthffr/TOMB_06.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="Systole, post: 6106747, member: 93930"] [COLOR=#ee82ee]"Ooof!" [/COLOR]Rattegift says as Bren's ray strikes him. [COLOR=#ee82ee]"That was unpleasant! Not zo unpleasant as a room full of first-year students brewing healing potions, though!"[/COLOR] He ducks back out of sight. [COLOR=#ee82ee]"Ah, there's ze problem! Three-eights, not seven-sixteenths! Silly me."[/COLOR] There's a hideous noise that sounds approximately like a million forks being pulled across a million chalkboards, and the crystals emit a sharp pulse of energy. The wrathspawn roar in something that's half glee and half agony as their muscles and bones swell and crack, partially ripping through their skin. One of them steps forward and slashes at Fury with newfound power, leaving a deep gash across the rogue's chest. This close to the crystals, you get a better sense of what they are. There are multiple tubes and pipes running into and out of the pedestal at the base, and Fury has seen enough complicated apparatuses in his time to have an intuitive feel for the mechanics. He's fairly sure he could disrupt them if he could have a few seconds that didn't involve getting bitten, clawed, or bombed. Alternatively, the crystals seem somewhat fragile -- they could be smashed, although it might take some effort. [IMG]http://i1257.photobucket.com/albums/ii513/pnthffr/rattegift_150.jpg[/IMG] [COLOR=#ee82ee][B]... Doktor Rattegift ...[/B][/COLOR] [sblock=GM]Rattegift is out of sight again. Wrathspawn at E10 hits Fury for [B][COLOR=#ff0000]9[/COLOR][/B]. I read the entry on Handle Animal. As he's following a command that he knows, it's a DC 12. Carak stays with Cythera. Wrathspawn are now AC 20/16 FF, due to whatever Rattegift has done. Feint DC is still a 15. They have 29 hp apiece, but are now taking bleed damage each round. None of the wrathspawn have readied attacks. The wrathspawn at E10 is severely wounded and any hit will kill it. Disabling the crystal mechanism is a DC 24 Disable Device check which can be made untrained and with weapons in hand. MWK lockpick bonuses do not count here, but Trapfinding does. This is a full round action which provokes AoOs. Alternatively, the crystals are HP 30 with DR 10/bludgeoning. If you attack the crystals, don't bother rolling to hit. They're AC4 and you're level 9. Let's just take it as a given that you can won't miss something the size of a small garage.[/sblock][sblock=Tomb Map][IMG]http://i1257.photobucket.com/albums/ii513/pnthffr/TOMB_06.png[/IMG][/sblock] [/QUOTE]
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