Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
[LPF] Greener is the Grass
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GlassEye" data-source="post: 6029286" data-attributes="member: 40413"><p>Sylla's mount snorts and stomps its displeasure at being near the suddenly unnatural darkwolf. It sidles a step away from Boots and shakes its head but doesn't move any further away. Sylla can feel the tension in the horse's body and knows it is just moments away from bolting.</p><p></p><p>Maui terminates his negotiations since they are going poorly and begins to scan the ground for other clues and so is taken momentarily off guard when the crows rise up in an angry flock, cawing with their low, croaking voices. The flock splits in two: one group of crows rises up to circle above the group and the second swoops upon the druid clawing and pecking at his eyes. The druid receives scratches on his face and neck, and arms and shoulders. Several are perilously close to his eyes.</p><p></p><p>[OOC]Combat: Round One. Everyone is up.[/OOC] </p><p>[sblock=Combat Information]</p><p>All, please remember to post actions & grid coordinates when moving. Otherwise, I'll guess and I won't guarantee it will be exactly as you meant/wanted.</p><p></p><p>Systole, I think a Ride or Handle Animal check will still be required for Sylla just to keep the mount from bolting away from Boots. I think the DC will be marginally lower since you aren't trying to force it closer: DC 15, dropping by 5 for each 5 feet you allow the horse to move away (i.e. DC 5 to stop it after it moves 10 feet away, etc.).</p><p></p><p>Sorry, jbear, crows' initiative trumps your previously stated actions. No stat block posted & no previous mention of weaponry in hand that I can find so no AoO. Crows move & do damage to Maui. Ref DC 13 to avoid damage to eyes & temporary blindness. Fort DC 13 to avoid distraction.</p><p></p><p><u>Initiative</u>:</p><p>Crows</p><p>Adventurers</p><p></p><p>Map:</p><p><a href="http://imageshack.us/photo/my-images/834/murder1.jpg/" target="_blank"><img src="http://imageshack.us/a/img834/2730/murder1.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p><u>Party</u>:</p><p>Denizel: 26/26 hit points remaining</p><p>Maui: 21/29 hit points remaining</p><p>Taniwha: 23/23 hit points remaining</p><p>Sylla: 28/28 hit points remaining</p><p>Boots: 26/29 hit points remaining</p><p>Vincenzo: 32/32 hit points remaining</p><p></p><p>Spells/Abilities Used:</p><p></p><p>Conditions in Effect:</p><p></p><p><u>Enemy Status</u>:</p><p>Murder of Crows 1 (AC 14): 0 damage taken</p><p>Murder of Crows 2 (AC 14): 0 damage taken</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6029286, member: 40413"] Sylla's mount snorts and stomps its displeasure at being near the suddenly unnatural darkwolf. It sidles a step away from Boots and shakes its head but doesn't move any further away. Sylla can feel the tension in the horse's body and knows it is just moments away from bolting. Maui terminates his negotiations since they are going poorly and begins to scan the ground for other clues and so is taken momentarily off guard when the crows rise up in an angry flock, cawing with their low, croaking voices. The flock splits in two: one group of crows rises up to circle above the group and the second swoops upon the druid clawing and pecking at his eyes. The druid receives scratches on his face and neck, and arms and shoulders. Several are perilously close to his eyes. [OOC]Combat: Round One. Everyone is up.[/OOC] [sblock=Combat Information] All, please remember to post actions & grid coordinates when moving. Otherwise, I'll guess and I won't guarantee it will be exactly as you meant/wanted. Systole, I think a Ride or Handle Animal check will still be required for Sylla just to keep the mount from bolting away from Boots. I think the DC will be marginally lower since you aren't trying to force it closer: DC 15, dropping by 5 for each 5 feet you allow the horse to move away (i.e. DC 5 to stop it after it moves 10 feet away, etc.). Sorry, jbear, crows' initiative trumps your previously stated actions. No stat block posted & no previous mention of weaponry in hand that I can find so no AoO. Crows move & do damage to Maui. Ref DC 13 to avoid damage to eyes & temporary blindness. Fort DC 13 to avoid distraction. [u]Initiative[/u]: Crows Adventurers Map: [URL=http://imageshack.us/photo/my-images/834/murder1.jpg/][IMG]http://imageshack.us/a/img834/2730/murder1.jpg[/IMG][/URL] [u]Party[/u]: Denizel: 26/26 hit points remaining Maui: 21/29 hit points remaining Taniwha: 23/23 hit points remaining Sylla: 28/28 hit points remaining Boots: 26/29 hit points remaining Vincenzo: 32/32 hit points remaining Spells/Abilities Used: Conditions in Effect: [u]Enemy Status[/u]: Murder of Crows 1 (AC 14): 0 damage taken Murder of Crows 2 (AC 14): 0 damage taken [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[LPF] Greener is the Grass
Top