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[LPF] Greener is the Grass
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<blockquote data-quote="jbear" data-source="post: 6048541" data-attributes="member: 75065"><p>Maui nods. <span style="color: Green">"Maybe, if we are lucky te town has a healer who can help with te eyes"</span></p><p></p><p>Maui stands, placing his hand on Taniwha's back, ready to leave. He waits for Vincenzo to guide him towards his horse.</p><p></p><p>[sblock=OOC] I am trying to come to terms with Maui's Beast shape. The power descriptions doesn't seem to make a few things very clear for me. So any insight would be great.</p><p></p><p>1) Do I use Maui's HPs or the animal's HPs eg. Jaguar comes with 26 hps; Maui has 38 HPs. This seems like a significant loss. Or does he use his own HPs?</p><p></p><p>Same question for his ability scores, saves, feats, and skills? Do I use Jaguar's or Maui's? Colour me confused! </p><p></p><p>Also I took Animal Messenger as a level 2 spell; a bit lame I know but I thought we might be able to use it to send word back to the caravan quickly should something untoward happen. Good idea, or dumb idea? [/sblock]</p><p></p><p>[sblock=Stats]</p><p>[<a href="http://livingpf.wikia.com/wiki/Maui_(jbear1979" target="_blank">http://livingpf.wikia.com/wiki/Maui_(jbear1979</a>) Maui]</p><p>Initiative: +2</p><p>AC: 19 </p><p>HP: 38 Current: 38</p><p>CMB: +7 CMD: 19 Fort: +5 Reflex: +4 Will: +6</p><p></p><p>Conditions: Blind (3 days left)</p><p></p><p>In Hand: </p><p>Scimitar +1: +8; 1d6+5 (Crit 18-20:x2) </p><p>and Heavy Shield</p><p></p><p>Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison</p><p>1st: Obscuring Mist; CLWx2; Charm Animal</p><p>2nd: Bull's Strength, Bark Skin, Animal Messenger</p><p>Wild Shape: 1/1 uses left per day: 4 hours left</p><p>[sblock=Jaguar Shape]</p><p>Medium animal; Senses: low-light vision, scent; [Perception +9 or Maui's?]</p><p>[Init +3 or Maui's]</p><p>[AC 17, touch 15, flat-footed 14 (+3 Dex, +4 natural) or Does this become Maui with no armour+2: 14?]</p><p>hp 26/26 (or Maui's HPs?)</p><p>Fort +6, Ref +7, Will +2 (Or Maui's saves?)</p><p></p><p>Speed 40 ft., climb 20 ft., swim 20 ft.</p><p>[Melee: 2 claws +8 (1d4+5), bite +9 (1d8+5 plus grab); Using Maui's stats will work out the same I think with +2 STR]</p><p></p><p>[Str 20, Dex 17, Con 15, Int 2, Wis 13, Cha 6 or does Maui keep his Intelligence or does he now have animal intelligence; Or does he use his own stats??]</p><p>[CMB +7 (+11 grapple); CMD 20 (24 vs. trip) or Maui's with a +4 bonus to Grapple and CMB for his legs?]</p><p>[Feats Improved Natural Attack (bite), Skill Focus (Perception) B, Weapon Focus (bite) (Can I use Maui's feats as well?? Eg. Power Attack]</p><p>[Skills Acrobatics +3 (+11 balancing), Climb +16, Perception +9, Stealth +11 (+15 in heavy undergrowth and tall grass), Swim +16; Racial Modifiers +8 Acrobatics when balancing, +4 Stealth (+8 in heavy undergrowth and tall grass), +4 Swim (Or do I use Maui's skills??)] [/sblock]</p><p></p><p>Wand of CLW Uses: 16/16</p><p>Wand of Magic Fang: 50/50</p><p>Wand of Speak with Animals: 49/50</p><p>Potions: CLW 2/2</p><p>Flasks: Holy Water 2/2</p><p>Sling Bullets: 19/20</p><p></p><p>Taniwha</p><p>Initiative: +7</p><p>AC: 20</p><p>HP: 34 Current: 34</p><p>CMB: Trip/Disarm +7 CMD: 22 (26 vs Trip) Fort: +6 Reflex: +10 Will: +2</p><p></p><p>Conditions: </p><p></p><p>Bite: +9; 1d6+4 dmg; special: Trip</p><p>2x Claws: +9; 1d3+4 dmg</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jbear, post: 6048541, member: 75065"] Maui nods. [COLOR="Green"]"Maybe, if we are lucky te town has a healer who can help with te eyes"[/COLOR] Maui stands, placing his hand on Taniwha's back, ready to leave. He waits for Vincenzo to guide him towards his horse. [sblock=OOC] I am trying to come to terms with Maui's Beast shape. The power descriptions doesn't seem to make a few things very clear for me. So any insight would be great. 1) Do I use Maui's HPs or the animal's HPs eg. Jaguar comes with 26 hps; Maui has 38 HPs. This seems like a significant loss. Or does he use his own HPs? Same question for his ability scores, saves, feats, and skills? Do I use Jaguar's or Maui's? Colour me confused! Also I took Animal Messenger as a level 2 spell; a bit lame I know but I thought we might be able to use it to send word back to the caravan quickly should something untoward happen. Good idea, or dumb idea? [/sblock] [sblock=Stats] [[url]http://livingpf.wikia.com/wiki/Maui_(jbear1979[/url]) Maui] Initiative: +2 AC: 19 HP: 38 Current: 38 CMB: +7 CMD: 19 Fort: +5 Reflex: +4 Will: +6 Conditions: Blind (3 days left) In Hand: Scimitar +1: +8; 1d6+5 (Crit 18-20:x2) and Heavy Shield Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison 1st: Obscuring Mist; CLWx2; Charm Animal 2nd: Bull's Strength, Bark Skin, Animal Messenger Wild Shape: 1/1 uses left per day: 4 hours left [sblock=Jaguar Shape] Medium animal; Senses: low-light vision, scent; [Perception +9 or Maui's?] [Init +3 or Maui's] [AC 17, touch 15, flat-footed 14 (+3 Dex, +4 natural) or Does this become Maui with no armour+2: 14?] hp 26/26 (or Maui's HPs?) Fort +6, Ref +7, Will +2 (Or Maui's saves?) Speed 40 ft., climb 20 ft., swim 20 ft. [Melee: 2 claws +8 (1d4+5), bite +9 (1d8+5 plus grab); Using Maui's stats will work out the same I think with +2 STR] [Str 20, Dex 17, Con 15, Int 2, Wis 13, Cha 6 or does Maui keep his Intelligence or does he now have animal intelligence; Or does he use his own stats??] [CMB +7 (+11 grapple); CMD 20 (24 vs. trip) or Maui's with a +4 bonus to Grapple and CMB for his legs?] [Feats Improved Natural Attack (bite), Skill Focus (Perception) B, Weapon Focus (bite) (Can I use Maui's feats as well?? Eg. Power Attack] [Skills Acrobatics +3 (+11 balancing), Climb +16, Perception +9, Stealth +11 (+15 in heavy undergrowth and tall grass), Swim +16; Racial Modifiers +8 Acrobatics when balancing, +4 Stealth (+8 in heavy undergrowth and tall grass), +4 Swim (Or do I use Maui's skills??)] [/sblock] Wand of CLW Uses: 16/16 Wand of Magic Fang: 50/50 Wand of Speak with Animals: 49/50 Potions: CLW 2/2 Flasks: Holy Water 2/2 Sling Bullets: 19/20 Taniwha Initiative: +7 AC: 20 HP: 34 Current: 34 CMB: Trip/Disarm +7 CMD: 22 (26 vs Trip) Fort: +6 Reflex: +10 Will: +2 Conditions: Bite: +9; 1d6+4 dmg; special: Trip 2x Claws: +9; 1d3+4 dmg [/sblock] [/QUOTE]
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