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[LPF] Into the Wilds Part 1
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<blockquote data-quote="Deuce Traveler" data-source="post: 6767657" data-attributes="member: 34958"><p>Joseph's friend, Tilley, seems elated at his rescue as he mops his brow and says, "Oi, Joseph! I thought you left this darn place, and here you come galloping in with these here heroes. I thank the lot of ye, and just wanna let you know that you are always welcome at the Tilley farm."</p><p></p><p>After talking to him about the strange goings-ons you learn the following rumors:</p><p></p><p>- Lady Aborn, sister of the Baronet, is a divine spellcaster willing to aid noble heroes in their quest.</p><p>- Something about the Spires corrupts men's minds and turns them into crazed cannibals. A tribe of ghoulish spellcasters make their home in a valley in the Spires.</p><p>- The goblins are ruled by a terrible demon that can only be appeased by human sacrifice. The goblin chieftain cannot be harmed by normal weapons, and even steel is turned away by his skin. It can be commanded by those that know its true name: Breeyark.</p><p>- The young Baronet of Wildsgate is sickly and near death. It is said that the men of the family are cursed and die before reaching middle age.</p><p></p><p>With that, Tilley wishes you a good journey, helps Joseph load the goblin corpse into the wagon and cover it with tarp, as you will be rewarded for the kill in Wildsgate, and you are off again. As you approach the fortress town you cannot help but feel a bit disappointed. The fort looks effective, but crude and incomplete. Over time the fort grew to include stone walls, docks, and a towering citadel that surveys the land for miles in every direction. However it is unfinished and raw, and the fortress is not a safe town or a pleasant city, but a citadel surrounded by a savage wilderness. Joseph explains that several hundred peasants live in mud huts and hovels surrounding Wildsgate. Their work has transformed much of the forests south of the river Saedre into fertile farm-</p><p>lands, but no one, peasant or warrior, ventures past the north shore. The south is patrolled by Captain Argun and his cavalry.</p><p></p><p>As your wagon enters the fortress and passes the guards on duty, you are given a quick tour of the structures of note inside. The Mug and Blade is the local tavern, the Falling Star Inn and Black Dragon Inn are places to sleep when you have the coin, there is a lively Market Square for the purchasing of everyday goods, the Hammer and Anvil Smithy for weapons and armor, The Broken Manacles locksmith shop, The Bloodstone moneylender office, the local Chapel, and a warehouse near the docks. The Market Square is dominated by a towering statue of a brutal savage. In one hand is an upraised battleaxe; in the other, the head of an enemy. Fallen foes lie about the feet of the conqueror, crying out for mercy or a quick death. A plaque at the base of the statue reads: “Wulfrun, Ruler of Wildsgate, Now and Always.” The Baronet is a descendent of Wulfrun, your guide explains.</p><p></p><p>Joseph takes you right up to the local barracks, however, where you see a young, dashing cavalry officer in a surprisingly well-kept uniform talking to several other horsemen. When there is a break in the conversation, Joseph comes up and shakes hands with the officer, who then turns your way in order to approach you in greeting, <span style="color: teal">"Well met! I am Captain Argun. Mr. Farmer here tells me that you sellswords had an encounter out by the Tilley farm and took down a mounted goblin warrior. Fantastic work! I'm going to send a messenger out to the proprietor of the Falling Star Inn. It's owned by wonderful Lady Aborn and is where the upright folks in this settlement stay when they travel through. For your deeds I'll see to it that you get a free night of room and board. In the morning, come on by to see me and I'll have a map ready for you of the goblin-held areas nearby. Every goblin warrior wears a special collar made up of animal teeth and a small rune to their god. I pay ten gold pieces for each that you can bring to me, starting with the one on the corpse you just brought in. Every dire bat has an ankle bracelet used to help tether them when they are not in use. I will pay 25 gold pieces for each ankle bracelet you bring me. Finally, supposedly there are human hostages that have gone missing during the raids. If you return any citizen that has been reported as captured, I will pay an additional 50 gold coins per person returned. You'll want to make sure you carry ranged weapons if you are going against dire bats and their riders. Any questions?"</span></p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 6767657, member: 34958"] Joseph's friend, Tilley, seems elated at his rescue as he mops his brow and says, "Oi, Joseph! I thought you left this darn place, and here you come galloping in with these here heroes. I thank the lot of ye, and just wanna let you know that you are always welcome at the Tilley farm." After talking to him about the strange goings-ons you learn the following rumors: - Lady Aborn, sister of the Baronet, is a divine spellcaster willing to aid noble heroes in their quest. - Something about the Spires corrupts men's minds and turns them into crazed cannibals. A tribe of ghoulish spellcasters make their home in a valley in the Spires. - The goblins are ruled by a terrible demon that can only be appeased by human sacrifice. The goblin chieftain cannot be harmed by normal weapons, and even steel is turned away by his skin. It can be commanded by those that know its true name: Breeyark. - The young Baronet of Wildsgate is sickly and near death. It is said that the men of the family are cursed and die before reaching middle age. With that, Tilley wishes you a good journey, helps Joseph load the goblin corpse into the wagon and cover it with tarp, as you will be rewarded for the kill in Wildsgate, and you are off again. As you approach the fortress town you cannot help but feel a bit disappointed. The fort looks effective, but crude and incomplete. Over time the fort grew to include stone walls, docks, and a towering citadel that surveys the land for miles in every direction. However it is unfinished and raw, and the fortress is not a safe town or a pleasant city, but a citadel surrounded by a savage wilderness. Joseph explains that several hundred peasants live in mud huts and hovels surrounding Wildsgate. Their work has transformed much of the forests south of the river Saedre into fertile farm- lands, but no one, peasant or warrior, ventures past the north shore. The south is patrolled by Captain Argun and his cavalry. As your wagon enters the fortress and passes the guards on duty, you are given a quick tour of the structures of note inside. The Mug and Blade is the local tavern, the Falling Star Inn and Black Dragon Inn are places to sleep when you have the coin, there is a lively Market Square for the purchasing of everyday goods, the Hammer and Anvil Smithy for weapons and armor, The Broken Manacles locksmith shop, The Bloodstone moneylender office, the local Chapel, and a warehouse near the docks. The Market Square is dominated by a towering statue of a brutal savage. In one hand is an upraised battleaxe; in the other, the head of an enemy. Fallen foes lie about the feet of the conqueror, crying out for mercy or a quick death. A plaque at the base of the statue reads: “Wulfrun, Ruler of Wildsgate, Now and Always.” The Baronet is a descendent of Wulfrun, your guide explains. Joseph takes you right up to the local barracks, however, where you see a young, dashing cavalry officer in a surprisingly well-kept uniform talking to several other horsemen. When there is a break in the conversation, Joseph comes up and shakes hands with the officer, who then turns your way in order to approach you in greeting, [color=teal]"Well met! I am Captain Argun. Mr. Farmer here tells me that you sellswords had an encounter out by the Tilley farm and took down a mounted goblin warrior. Fantastic work! I'm going to send a messenger out to the proprietor of the Falling Star Inn. It's owned by wonderful Lady Aborn and is where the upright folks in this settlement stay when they travel through. For your deeds I'll see to it that you get a free night of room and board. In the morning, come on by to see me and I'll have a map ready for you of the goblin-held areas nearby. Every goblin warrior wears a special collar made up of animal teeth and a small rune to their god. I pay ten gold pieces for each that you can bring to me, starting with the one on the corpse you just brought in. Every dire bat has an ankle bracelet used to help tether them when they are not in use. I will pay 25 gold pieces for each ankle bracelet you bring me. Finally, supposedly there are human hostages that have gone missing during the raids. If you return any citizen that has been reported as captured, I will pay an additional 50 gold coins per person returned. You'll want to make sure you carry ranged weapons if you are going against dire bats and their riders. Any questions?"[/color] [/QUOTE]
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