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[LPF] Into the Wilds Part 1
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<blockquote data-quote="Deuce Traveler" data-source="post: 6774879" data-attributes="member: 34958"><p>The adventurers head out after the Captain is able to give them decent directions towards the Spires that the goblins call home. On the first leg of the trek, they hit the last piece of civilization before the wilds. A stone bridge arches over the deadly waters, spanning the two shores. Despite constant use, the bridge has fallen into disrepair. Entire blocks have fallen into the river, leaving gaping holes in the ancient bridge. It is still sturdy, and you are able to cross it with no problems, but a goblin rider in the distance makes the party duck down and hide briefly so not to be discovered.</p><p></p><p>The rest of the voyage goes in a similar way as you travel following the river at first, then through deer trails via woods to avoid detection. After some slow progress, you finally emerge near the goblin-held spires. You see a network of caves in the spires connected by platforms and rope bridges. A large central cave seems to be a main entrance of sorts, and from the brush from whence you spy can be seen the occasional goblin warrior walking inside and out. The tunnel entrance smells of rot. You see no other way in from the trees in which you hide.</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 6774879, member: 34958"] The adventurers head out after the Captain is able to give them decent directions towards the Spires that the goblins call home. On the first leg of the trek, they hit the last piece of civilization before the wilds. A stone bridge arches over the deadly waters, spanning the two shores. Despite constant use, the bridge has fallen into disrepair. Entire blocks have fallen into the river, leaving gaping holes in the ancient bridge. It is still sturdy, and you are able to cross it with no problems, but a goblin rider in the distance makes the party duck down and hide briefly so not to be discovered. The rest of the voyage goes in a similar way as you travel following the river at first, then through deer trails via woods to avoid detection. After some slow progress, you finally emerge near the goblin-held spires. You see a network of caves in the spires connected by platforms and rope bridges. A large central cave seems to be a main entrance of sorts, and from the brush from whence you spy can be seen the occasional goblin warrior walking inside and out. The tunnel entrance smells of rot. You see no other way in from the trees in which you hide. [/QUOTE]
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