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<blockquote data-quote="perrinmiller" data-source="post: 6362241" data-attributes="member: 88649"><p><span style="color: #00ff00"><em><strong>~ Day 15, 13:52 - Miles North of Thornbury ~</strong></em></span></p><p></p><p>The door slid upwards easily enough and Damaris's dancing lights illuminated the darkened dirt tunnel revealed. It only went a few feet before turning to the left.</p><p></p><p>It looked like the builders dug the tunnel into the hillside and shored up the sides with some wooden poles to support some planks to help hold up the ceiling. But mostly they had pushed in on the dirt and embedded rocks to pack them in harder. The ceiling was tall enough that once through the door and turning the corner the tallest of you would be able to stand without having to worry about stooping.</p><p></p><p>[sblock=Combat Information]</p><p><u>Tactical Map:</u></p><p>1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones.</p><p>2. Medium or Large bodies provide difficult terrain for medium creatures or smaller. Large Bodies can provide soft cover bonuses like low wall</p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/LPFKQEnc6Map00Q_zps9c87ebd2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><u>Party Status:</u></p><p>[code]Ru: 43/47 HP remaining; </p><p>Damaris: 43/47 HP remaining; </p><p>Rhas: 66/66 HP remaining;</p><p>Umthirn: 62/62 HP remaining; </p><p> </p><p>Spells Cast: </p><p>Abilities Used:</p><p> Ru: Ki Pool 5/6; Rngr Foc 0/1</p><p> Damaris: Bard Pef 4/14; Spells 1st 2/5, 2nd 0/4; SLA 1/1</p><p> Umthirn: Stun Fist 1/6</p><p>Conditions in effect: Message, Dancing Lights (9/10 rounds)</p><p>[/code][/sblock] [sblock= GM]@soulnova; You will need to keep track of where the dancing lights are and the spell's duration. It only lasts 10 rounds before you need to cast it again. Currently I put them in her square.[/sblock]</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 6362241, member: 88649"] [COLOR=#00ff00][I][B]~ Day 15, 13:52 - Miles North of Thornbury ~[/B][/I][/COLOR] The door slid upwards easily enough and Damaris's dancing lights illuminated the darkened dirt tunnel revealed. It only went a few feet before turning to the left. It looked like the builders dug the tunnel into the hillside and shored up the sides with some wooden poles to support some planks to help hold up the ceiling. But mostly they had pushed in on the dirt and embedded rocks to pack them in harder. The ceiling was tall enough that once through the door and turning the corner the tallest of you would be able to stand without having to worry about stooping. [sblock=Combat Information] [U]Tactical Map:[/U] 1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones. 2. Medium or Large bodies provide difficult terrain for medium creatures or smaller. Large Bodies can provide soft cover bonuses like low wall [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/LPFKQEnc6Map00Q_zps9c87ebd2.jpg[/IMG] [U]Party Status:[/U] [code]Ru: 43/47 HP remaining; Damaris: 43/47 HP remaining; Rhas: 66/66 HP remaining; Umthirn: 62/62 HP remaining; Spells Cast: Abilities Used: Ru: Ki Pool 5/6; Rngr Foc 0/1 Damaris: Bard Pef 4/14; Spells 1st 2/5, 2nd 0/4; SLA 1/1 Umthirn: Stun Fist 1/6 Conditions in effect: Message, Dancing Lights (9/10 rounds) [/code][/sblock] [sblock= GM]@soulnova; You will need to keep track of where the dancing lights are and the spell's duration. It only lasts 10 rounds before you need to cast it again. Currently I put them in her square.[/sblock] [/QUOTE]
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