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[LPF]Kobold's Keep
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<blockquote data-quote="HolyMan" data-source="post: 5327086" data-attributes="member: 84167"><p>Fury's caution is well placed as there is about a three foot drop to the floor. </p><p> </p><p>Standing in the room he steps aside for the others to join him. It would almost be pitch black except for a reddish-orange wavier light coming from a "doorway?" to his right, the remains of the door lying broken about the room. The room is full of scattered debir which looks to have once been furniture but is now just smashed peices of wood and rotted cloth in a pile across the room from the window. </p><p> </p><p>[sblock=OOC] Ok a few things so I know we are all on the same page. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p> </p><p>1. Yes this place is upside down. So that means the "doorway?" is actually an archway about four feet from the ground. That touches the once floor now ceiling. </p><p> </p><p>2. The walls, floor, and ceilings of this place are strange <u>on the inside.</u> The little bit of light (more on that later) seem to let you see sparkles in the stone work. And the inside walls are as smooth as glass and has no cracks, chips or anything like that. You can try to break it if you wish but the hardness is off the scale. </p><p> </p><p>3. The light: best way to describe it is like seeing light from a small campfire or torch in the hallway beyond the "doorway?" ,but the source must be down the hall because it is dim and shadowy.</p><p> </p><p>4. The room probably once a guest room is 25' x 25' if the window is south than the "doorway?" is to the east.</p><p> </p><p>5. Looking out into the hallway you can't see around the corner till you "hop up" to the doorjam and move to the edge. It is about three feet deep. But looking across you see another archway with a door actually still where it is suppose to be (although upside down), and slightly ajar.</p><p> </p><p>You all are up, what next? [/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5327086, member: 84167"] Fury's caution is well placed as there is about a three foot drop to the floor. Standing in the room he steps aside for the others to join him. It would almost be pitch black except for a reddish-orange wavier light coming from a "doorway?" to his right, the remains of the door lying broken about the room. The room is full of scattered debir which looks to have once been furniture but is now just smashed peices of wood and rotted cloth in a pile across the room from the window. [sblock=OOC] Ok a few things so I know we are all on the same page. ;) 1. Yes this place is upside down. So that means the "doorway?" is actually an archway about four feet from the ground. That touches the once floor now ceiling. 2. The walls, floor, and ceilings of this place are strange [U]on the inside.[/U] The little bit of light (more on that later) seem to let you see sparkles in the stone work. And the inside walls are as smooth as glass and has no cracks, chips or anything like that. You can try to break it if you wish but the hardness is off the scale. 3. The light: best way to describe it is like seeing light from a small campfire or torch in the hallway beyond the "doorway?" ,but the source must be down the hall because it is dim and shadowy. 4. The room probably once a guest room is 25' x 25' if the window is south than the "doorway?" is to the east. 5. Looking out into the hallway you can't see around the corner till you "hop up" to the doorjam and move to the edge. It is about three feet deep. But looking across you see another archway with a door actually still where it is suppose to be (although upside down), and slightly ajar. You all are up, what next? [/sblock] [/QUOTE]
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