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[LPF]Kobold's Keep
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<blockquote data-quote="HolyMan" data-source="post: 5369402" data-attributes="member: 84167"><p>The party easily clamors up the irregular flute that was once a chimney. It has been partly destroyed in places leaving dirt and rock here and there giving great hand and foot holds.</p><p> </p><p>They are quiet as the ascend, but have no real worry about being overheard as the pot noise that arises every few seconds would cover any noise of theirs. The oddity in the noise is that it pauses for about the same length of time, and then starts back up for almost th esame length of time. Unerring and tiredlessly like clockwork first there is silence then a great rattleing of pots and dishes then the crash and clang of things being tossed about.</p><p> </p><p>Zelena looking above as she pauses, suddenly gasps out. Using her foot to get Fury's attention the man looks up in time to see what the gnome sees before it fades away. A greenish-blue light comes from a square whole in the flute, obivously you have reached the fireplace. Pausing to watch for the light once more. It comes again and fades away again. It is odd when it comes a third time and each time only when the ratttling is not going on, but fades away as it starts up.</p><p> </p><p>Finishing the last fifteen feet of the climb to the fireplace slowly Zelena gets to the area and as exspected notices the fireplace is on the ceiling. Just as Fury clamors up to where he can see over the lip into the room beyond the greenish-blue light starts again. Everyone below the rogue can see it now also, as Fury's face and mosst of Zelena are bathed in the light.</p><p> </p><p>Inside the room is an amazing sight. As the light starts to appear broken dishes, tables, and crockery start to float in the air. They move about the room putting themselves back together as best they can, floating towards the ceiling (once the floor) to stay there. The tables and a few chairs are upside-down, dishes and rotten food set about them as if it were an ordinary kitchen. Barrels and buckets also sit on th eceiling as if it were stil the kitchen floor, yet empty of there contents do to the years that have gone by.</p><p> </p><p>From out of the nothingness comes transparent forms made of the light. People start walking about (upside-down!) on the ceiling going about what looks like a typical day in a typical kitchen. The chop food or roll dough. Two men bring wood for the fire, and a ghost cat lounges under a table.</p><p> </p><p>Watching in awe the see another form enter from a door off to the side of the room. This one moves franticly as if looking for something. It silently cries out, but a female appartion shurgs. The frantic man seems to toss a pot, and an old rusty pot bounces twice across the ceiling before coming to a halt.</p><p> </p><p>That sound, that is the first few sounds the group has heard as they were climbing up. Then the rattling starts (again the same noise) and dishes and broken tables start to vibrate. The apparitions look around stopping what they are about and then, the table launches towards the floor followed by pots and pans, crocks and barrels. They dance in the air in a circle a few times before coming to rest on the floor excatly where they were before.</p><p> </p><p>The glow fades away as do the apparitions. Zelena and Fury watch as the same routine happens again, and then a third time. Somehow they have to get through this to find these kobolds but how?</p><p> </p><p>[sblock=Time frame] Ok for mechanics purposes.</p><p> </p><p>Round 1: Nothing moving - total darkness</p><p>Round 2: Dishes and furniture start to rise - dim light</p><p>Round 3: Dishes and furniture settle on the ceiling - dim light</p><p>Round 4: Nothing moves, people start to form out of the light - normal light</p><p>Round 5: Nothing moves, people go about there work - normal light</p><p>Round 6: Nothing moves, frantic man comes through doorway and starts searching - bright light</p><p>Round 7: Nothing moves, frantic man searches - woman shrugs - bright light</p><p>Round 8: Pot bounces off the ceiling and stays there - normal light</p><p>Round 9: Rattling begins - normal light</p><p>Round 10: Things start flying about - dim light</p><p>Round 11: Flying Frenzy - dim light</p><p>Round 12: Things settle down - total darkness</p><p>Round 13: Nothing moving - total darkness</p><p> </p><p>And Repeat. [/sblock] </p><p> </p><p>[sblock=Kitchen]</p><p>NOTE:</p><p>* It is a 7.5 foot drop from fireplace (saying 10ft for convenience), meaning to jump down is DC 15 Acrobatics check to avoid falling damage (1d6, nonlethal).</p><p>* Even if successful you make a DC 10 Acrobatics check to avoid slipping on the smooth <s>ceiling</s> floor.</p><p>* To climb down it is a DC 25 check - fall (1d6, lethal).</p><p>* To hang from the fireplace and drop down (is easiest) takes Strength check - DC based on load (light DC5, medium DC10, heavy DC15) to avoid falling (1d3, lethal) when not ready and two rounds time.</p><p>* Kitchen floor is smooth so to double move or more need a DC 20 Acrobatics check (or fall prone).</p><p>* If you move across floor during Rounds 1, 2, 12, or 13 floor counts as difficult terrian.</p><p>* The doorway out is almost 4 feet above the floor. Small characters require a DC 10 climb check to reach the doorway.</p><p> </p><p>This will be fun, <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> [/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5369402, member: 84167"] The party easily clamors up the irregular flute that was once a chimney. It has been partly destroyed in places leaving dirt and rock here and there giving great hand and foot holds. They are quiet as the ascend, but have no real worry about being overheard as the pot noise that arises every few seconds would cover any noise of theirs. The oddity in the noise is that it pauses for about the same length of time, and then starts back up for almost th esame length of time. Unerring and tiredlessly like clockwork first there is silence then a great rattleing of pots and dishes then the crash and clang of things being tossed about. Zelena looking above as she pauses, suddenly gasps out. Using her foot to get Fury's attention the man looks up in time to see what the gnome sees before it fades away. A greenish-blue light comes from a square whole in the flute, obivously you have reached the fireplace. Pausing to watch for the light once more. It comes again and fades away again. It is odd when it comes a third time and each time only when the ratttling is not going on, but fades away as it starts up. Finishing the last fifteen feet of the climb to the fireplace slowly Zelena gets to the area and as exspected notices the fireplace is on the ceiling. Just as Fury clamors up to where he can see over the lip into the room beyond the greenish-blue light starts again. Everyone below the rogue can see it now also, as Fury's face and mosst of Zelena are bathed in the light. Inside the room is an amazing sight. As the light starts to appear broken dishes, tables, and crockery start to float in the air. They move about the room putting themselves back together as best they can, floating towards the ceiling (once the floor) to stay there. The tables and a few chairs are upside-down, dishes and rotten food set about them as if it were an ordinary kitchen. Barrels and buckets also sit on th eceiling as if it were stil the kitchen floor, yet empty of there contents do to the years that have gone by. From out of the nothingness comes transparent forms made of the light. People start walking about (upside-down!) on the ceiling going about what looks like a typical day in a typical kitchen. The chop food or roll dough. Two men bring wood for the fire, and a ghost cat lounges under a table. Watching in awe the see another form enter from a door off to the side of the room. This one moves franticly as if looking for something. It silently cries out, but a female appartion shurgs. The frantic man seems to toss a pot, and an old rusty pot bounces twice across the ceiling before coming to a halt. That sound, that is the first few sounds the group has heard as they were climbing up. Then the rattling starts (again the same noise) and dishes and broken tables start to vibrate. The apparitions look around stopping what they are about and then, the table launches towards the floor followed by pots and pans, crocks and barrels. They dance in the air in a circle a few times before coming to rest on the floor excatly where they were before. The glow fades away as do the apparitions. Zelena and Fury watch as the same routine happens again, and then a third time. Somehow they have to get through this to find these kobolds but how? [sblock=Time frame] Ok for mechanics purposes. Round 1: Nothing moving - total darkness Round 2: Dishes and furniture start to rise - dim light Round 3: Dishes and furniture settle on the ceiling - dim light Round 4: Nothing moves, people start to form out of the light - normal light Round 5: Nothing moves, people go about there work - normal light Round 6: Nothing moves, frantic man comes through doorway and starts searching - bright light Round 7: Nothing moves, frantic man searches - woman shrugs - bright light Round 8: Pot bounces off the ceiling and stays there - normal light Round 9: Rattling begins - normal light Round 10: Things start flying about - dim light Round 11: Flying Frenzy - dim light Round 12: Things settle down - total darkness Round 13: Nothing moving - total darkness And Repeat. [/sblock] [sblock=Kitchen] NOTE: * It is a 7.5 foot drop from fireplace (saying 10ft for convenience), meaning to jump down is DC 15 Acrobatics check to avoid falling damage (1d6, nonlethal). * Even if successful you make a DC 10 Acrobatics check to avoid slipping on the smooth [s]ceiling[/s] floor. * To climb down it is a DC 25 check - fall (1d6, lethal). * To hang from the fireplace and drop down (is easiest) takes Strength check - DC based on load (light DC5, medium DC10, heavy DC15) to avoid falling (1d3, lethal) when not ready and two rounds time. * Kitchen floor is smooth so to double move or more need a DC 20 Acrobatics check (or fall prone). * If you move across floor during Rounds 1, 2, 12, or 13 floor counts as difficult terrian. * The doorway out is almost 4 feet above the floor. Small characters require a DC 10 climb check to reach the doorway. This will be fun, :p [/sblock] [/QUOTE]
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