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[LPF] Kostry Kopec
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<blockquote data-quote="jkason" data-source="post: 5829379" data-attributes="member: 2710"><p>[sblock=ooc]</p><p></p><p>Yeah, Stargate kind of cornered the market on the transportation gate visuals. Tried to make things a bit different, but apparently I have a weakness for them.[/sblock]</p><p></p><p>Soon enough, it's the party's turn to step through. The heat-shimmer of the air continues even as they approach the threshhold of the effect. Some enter with excitement, some with trepidation, but each in his or her time does so.</p><p></p><p>Upon entering, there is no real sense of sudden movement. Rather, there seems a decided push against same: a super-heated wind that leaves everyone feeling as if the next step is impossible, as if taking one's foot from the ground could only ever result in being lifted bodily and thrown back in some impossibly-high arc. The hot wind presses, screaming, a moment. However long one hesitates, though, taking that next step breaks the effect. </p><p></p><p>Or, rather, the pressing wind is no longer. Stepping out the other side of the gate, however, it's impossible not to notice there's still plenty of heat on this side. Possibly more without the faux-wind of the gate's magic.</p><p></p><p>The expedition now stands exposed on the bright sands of the Zeire. The white grains have been pounded flat and even here, probably from a combination of intention and traffic. The gleam of a Venzan morning is now the much harsher glare of the hot desert sun. The air is dry and still, though your surroundings are not. </p><p></p><p>Almost immediately, staff on site begin directing the new arrivals. Representatives in the more practical, loose cotton made for dealing with the desert weather begin cataloging materials and personnel, pointing and popping off orders. Contractors move off in the direction of the mines; security hires begin falling into loose groups as they're assigned to supervisors and shifts.</p><p></p><p>Katenaya is already moving quickly between people on the scene by the time you get your bearings, and even as an official-looking (and slightly menacing) broad-shouldered soldier moves to ask you your names, she taps him on the shoulder and points him to another clump. He moves off, and she moves in.</p><p></p><p><span style="color: plum">"Home sweet, yes?"</span> she says with a wide grin. She holds her arms out to bask a moment in the blaring sunlight, then returns to business. She leads you off the staging area and out toward the loose fabric tent village that seems to be a base camp for the local operation.</p><p></p><p><span style="color: plum">"Right, then. The former long-range patrol comes in this evening, at which point you'll ride out with fresh horses. You're in charge of keeping an eye on the various nomads. Generally, they don't have much use for us, but every once in a while, a tribe that's still bitter at losing Heth to the god of sneezes decides that having Boraga holdings might help their lot.</span></p><p><span style="color: plum"></span></p><p><span style="color: plum">"The range you'll be at means you only report every few days, so we'll stock you up and send you on your way. I suggest you take a tip from us locals, and curtail your activity in the middle of the day. You won't have much support, but you do still have a schedule. Three days. By day four, if we don't hear from you, I take some folk out looking for you, since chances are you managed to get yourselves in trouble from the heat or the locals."</span></p><p></p><p>While the speech seems to be standard orientation material, it's clear by the end that Katenaya is laying out the framework for the 'tragic loss' of your party which will cover your travel into Heth and Kostry Kopec. Though, seemingly an old hand at this kind of thing, the lieutenant doesn't break stride as she manages to pass this information on to you surreptitiously.</p></blockquote><p></p>
[QUOTE="jkason, post: 5829379, member: 2710"] [sblock=ooc] Yeah, Stargate kind of cornered the market on the transportation gate visuals. Tried to make things a bit different, but apparently I have a weakness for them.[/sblock] Soon enough, it's the party's turn to step through. The heat-shimmer of the air continues even as they approach the threshhold of the effect. Some enter with excitement, some with trepidation, but each in his or her time does so. Upon entering, there is no real sense of sudden movement. Rather, there seems a decided push against same: a super-heated wind that leaves everyone feeling as if the next step is impossible, as if taking one's foot from the ground could only ever result in being lifted bodily and thrown back in some impossibly-high arc. The hot wind presses, screaming, a moment. However long one hesitates, though, taking that next step breaks the effect. Or, rather, the pressing wind is no longer. Stepping out the other side of the gate, however, it's impossible not to notice there's still plenty of heat on this side. Possibly more without the faux-wind of the gate's magic. The expedition now stands exposed on the bright sands of the Zeire. The white grains have been pounded flat and even here, probably from a combination of intention and traffic. The gleam of a Venzan morning is now the much harsher glare of the hot desert sun. The air is dry and still, though your surroundings are not. Almost immediately, staff on site begin directing the new arrivals. Representatives in the more practical, loose cotton made for dealing with the desert weather begin cataloging materials and personnel, pointing and popping off orders. Contractors move off in the direction of the mines; security hires begin falling into loose groups as they're assigned to supervisors and shifts. Katenaya is already moving quickly between people on the scene by the time you get your bearings, and even as an official-looking (and slightly menacing) broad-shouldered soldier moves to ask you your names, she taps him on the shoulder and points him to another clump. He moves off, and she moves in. [color=plum]"Home sweet, yes?"[/color] she says with a wide grin. She holds her arms out to bask a moment in the blaring sunlight, then returns to business. She leads you off the staging area and out toward the loose fabric tent village that seems to be a base camp for the local operation. [color=plum]"Right, then. The former long-range patrol comes in this evening, at which point you'll ride out with fresh horses. You're in charge of keeping an eye on the various nomads. Generally, they don't have much use for us, but every once in a while, a tribe that's still bitter at losing Heth to the god of sneezes decides that having Boraga holdings might help their lot. "The range you'll be at means you only report every few days, so we'll stock you up and send you on your way. I suggest you take a tip from us locals, and curtail your activity in the middle of the day. You won't have much support, but you do still have a schedule. Three days. By day four, if we don't hear from you, I take some folk out looking for you, since chances are you managed to get yourselves in trouble from the heat or the locals."[/color] While the speech seems to be standard orientation material, it's clear by the end that Katenaya is laying out the framework for the 'tragic loss' of your party which will cover your travel into Heth and Kostry Kopec. Though, seemingly an old hand at this kind of thing, the lieutenant doesn't break stride as she manages to pass this information on to you surreptitiously. [/QUOTE]
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