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[LPF] Kostry Kopec
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<blockquote data-quote="jkason" data-source="post: 5869237" data-attributes="member: 2710"><p>The party pass up the tar-covered interior of the house and head directly to the stairwell Gragnor previously found. As the eidolon begins to lead the way, it becomes clear that he and the half-orcs are the only ones who will be able to navigate the stairwell without light. </p><p></p><p>Accomodations for those without darkvision, however, are quickly made, and the descent begins. </p><p></p><p>[sblock=ooc]I'll need to know what light source(s) you're using as you continue. There currently are none in the stairwell.[/sblock]</p><p></p><p>As the group enters the stairwell, the overwhelming smell begins to subside. Mind you, the stairwell certainly isn't Spring fresh. It seems, however, that the drier slime is less pungent, at least. </p><p></p><p>The stairway turns, and traces of dust and debris indicate that the stairs may have once been clogged with rubble but were recently cleared. A second turn comes with a clear shift in the architectural style to an older period involving stone arches and brick-lined walls.</p><p></p><p>You soon come to a chamber whose brick-lined walls are supported by fifteen-foot-high stone arches. Between each arch, circular alcoves have been cut into the wall, each containing a stone sarcophagus. One sarcophagus on the southern wall has toppled over, spilling its long-dead occupant partially out on the brick floor. A dry swath of black sludge nearly ten feet wide runs down the center of the room, connecting the west and northeast stairs. The far end of the hall seems to have</p><p>collapsed long ago.</p><p></p><p>[sblock=ooc]Those characters who were sickened have now recovered as the intensity of the smell has subsided.</p><p></p><p>Map attached. The chamber is A6. You are entering it from the stairwell on the left of the map.[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5869237, member: 2710"] The party pass up the tar-covered interior of the house and head directly to the stairwell Gragnor previously found. As the eidolon begins to lead the way, it becomes clear that he and the half-orcs are the only ones who will be able to navigate the stairwell without light. Accomodations for those without darkvision, however, are quickly made, and the descent begins. [sblock=ooc]I'll need to know what light source(s) you're using as you continue. There currently are none in the stairwell.[/sblock] As the group enters the stairwell, the overwhelming smell begins to subside. Mind you, the stairwell certainly isn't Spring fresh. It seems, however, that the drier slime is less pungent, at least. The stairway turns, and traces of dust and debris indicate that the stairs may have once been clogged with rubble but were recently cleared. A second turn comes with a clear shift in the architectural style to an older period involving stone arches and brick-lined walls. You soon come to a chamber whose brick-lined walls are supported by fifteen-foot-high stone arches. Between each arch, circular alcoves have been cut into the wall, each containing a stone sarcophagus. One sarcophagus on the southern wall has toppled over, spilling its long-dead occupant partially out on the brick floor. A dry swath of black sludge nearly ten feet wide runs down the center of the room, connecting the west and northeast stairs. The far end of the hall seems to have collapsed long ago. [sblock=ooc]Those characters who were sickened have now recovered as the intensity of the smell has subsided. Map attached. The chamber is A6. You are entering it from the stairwell on the left of the map.[/sblock] [/QUOTE]
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