Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
[LPF] Kostry Kopec
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jkason" data-source="post: 5872060" data-attributes="member: 2710"><p>[sblock=ooc]</p><p></p><p>I thought everyone already signed off on that SOP a while ago. At least, it seems to match what I added to the first post a few weeks ago. So, I'm fine with that assumption. I was only waiting to see if you guys wanted to even try the door or go straight for the stairs.[/sblock]</p><p></p><p>Kalgor hears nothing but airy silence, the faux-breeze of such echo-filled underground tunnels. </p><p></p><p>The half-elf can find no traps, and in fact discovers the door is barely intact, such that it takes the barest of efforts to swing it open.</p><p></p><p>Especially wary with nothing barring the way, the twin-tailed eidolon enters first, setting his darkvision and nose to the task of looking for danger. But, as with the crypt, there appears to be none. With a mental nudge, Gragnor gives Kalgor the all-clear sign. </p><p></p><p>In the light of Tyrien's Ioun torch, you can all see that the walls of this long chamber are of brick, the ceiling supported by stone arches, much like the crypt behind you. Remnants of bedrolls and other camping equipment lie along the southern wall, and a second door exits the chamber to the East. Gragnor and Tyrien can find no traps on this door, either, but the archeress discovers that she cannot open it: this door is not locked, but appears to be physically blocked from the other side.</p><p></p><p>[sblock=ooc]A DC 24 Str check can burst past the block, or you can try to remove the door and assess what's blocking it. That seems to be beyond the scope of the SOP, though, so I'm not going to make assumptions there.[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5872060, member: 2710"] [sblock=ooc] I thought everyone already signed off on that SOP a while ago. At least, it seems to match what I added to the first post a few weeks ago. So, I'm fine with that assumption. I was only waiting to see if you guys wanted to even try the door or go straight for the stairs.[/sblock] Kalgor hears nothing but airy silence, the faux-breeze of such echo-filled underground tunnels. The half-elf can find no traps, and in fact discovers the door is barely intact, such that it takes the barest of efforts to swing it open. Especially wary with nothing barring the way, the twin-tailed eidolon enters first, setting his darkvision and nose to the task of looking for danger. But, as with the crypt, there appears to be none. With a mental nudge, Gragnor gives Kalgor the all-clear sign. In the light of Tyrien's Ioun torch, you can all see that the walls of this long chamber are of brick, the ceiling supported by stone arches, much like the crypt behind you. Remnants of bedrolls and other camping equipment lie along the southern wall, and a second door exits the chamber to the East. Gragnor and Tyrien can find no traps on this door, either, but the archeress discovers that she cannot open it: this door is not locked, but appears to be physically blocked from the other side. [sblock=ooc]A DC 24 Str check can burst past the block, or you can try to remove the door and assess what's blocking it. That seems to be beyond the scope of the SOP, though, so I'm not going to make assumptions there.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[LPF] Kostry Kopec
Top