Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
[LPF] Kostry Kopec
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jkason" data-source="post: 5900331" data-attributes="member: 2710"><p>[sblock=ooc]Sorry for the delay. Was trying to double check rules on a couple of things before I went making adjustments. </p><p></p><p>So, first, Gragnor was acting in a surprise round. He only gets a move or a standard, not both. I was going to allow for a five foot step + standard, but then I looked up hard corner rules and realized where my mistake was. My assumption is that Gragnor wants to pin the creature in and open the entry for others rather than activate his amulet. </p><p></p><p>I spent a lot of time digging around for when fighting defensively adjustments take effect. The only reference I could find was this, under the <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Attack" target="_blank">Attack action</a> section:</p><p></p><p></p><p></p><p>Emphasis mine. My reading on this is that you have to have initiated an attack to fight defensively, and Gragnor couldn't do that in the surprise round, since closing to melee range takes his actions for the round. He still has an impressive AC of 25, though, until round 1.[/sblock]</p><p></p><p>Gragnor moves in to pin the creature, which lets out a noise somewhere between a growl and a squeak. It lashes out with the blade in its hand, but Gragnor barely has to pay attention to it to avoid the attack.</p><p></p><p>Unfortunately, though he noticed this creature, he missed two others, which had apparently secreted themselves into the alcoves where the empty burial urns rested. With their own series of gutteral sounds, the other two surround the otherworldly panther, blades at the ready. </p><p></p><p>As the creatures move into position, Kalgor notices that the light from Tryien's Ioun torch, which previously covered him, suddenly stops at the turn in the stairwell.</p><p></p><p>[sblock=Actions & Status]Creature 1 attacks Gragnor and misses.</p><p>Creatures 2 and 3 close on Gragnor (here Gragnor benefits from the same hard corner rules that frustrated his own attempts, since they block both the other creatures from charging).</p><p></p><p><strong>Status</strong></p><p></p><p>Creature 1: Undamaged</p><p>Creature 2: Undamaged</p><p>Creature 3: Undamaged</p><p></p><p></p><p>Anaerion: 37/37</p><p>Ausk: 67/67</p><p>Gragnor: 17/26, Mage Armor, Fighting Defensively (Total AC 27)</p><p>Kalgor: 45/45</p><p>Tyrien: 40/40[/sblock]</p><p></p><p>[gm]All PCs now up for Round 1[/gm]</p></blockquote><p></p>
[QUOTE="jkason, post: 5900331, member: 2710"] [sblock=ooc]Sorry for the delay. Was trying to double check rules on a couple of things before I went making adjustments. So, first, Gragnor was acting in a surprise round. He only gets a move or a standard, not both. I was going to allow for a five foot step + standard, but then I looked up hard corner rules and realized where my mistake was. My assumption is that Gragnor wants to pin the creature in and open the entry for others rather than activate his amulet. I spent a lot of time digging around for when fighting defensively adjustments take effect. The only reference I could find was this, under the [url=http://www.d20pfsrd.com/gamemastering/combat#TOC-Attack]Attack action[/url] section: Emphasis mine. My reading on this is that you have to have initiated an attack to fight defensively, and Gragnor couldn't do that in the surprise round, since closing to melee range takes his actions for the round. He still has an impressive AC of 25, though, until round 1.[/sblock] Gragnor moves in to pin the creature, which lets out a noise somewhere between a growl and a squeak. It lashes out with the blade in its hand, but Gragnor barely has to pay attention to it to avoid the attack. Unfortunately, though he noticed this creature, he missed two others, which had apparently secreted themselves into the alcoves where the empty burial urns rested. With their own series of gutteral sounds, the other two surround the otherworldly panther, blades at the ready. As the creatures move into position, Kalgor notices that the light from Tryien's Ioun torch, which previously covered him, suddenly stops at the turn in the stairwell. [sblock=Actions & Status]Creature 1 attacks Gragnor and misses. Creatures 2 and 3 close on Gragnor (here Gragnor benefits from the same hard corner rules that frustrated his own attempts, since they block both the other creatures from charging). [b]Status[/b] Creature 1: Undamaged Creature 2: Undamaged Creature 3: Undamaged Anaerion: 37/37 Ausk: 67/67 Gragnor: 17/26, Mage Armor, Fighting Defensively (Total AC 27) Kalgor: 45/45 Tyrien: 40/40[/sblock] [gm]All PCs now up for Round 1[/gm] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[LPF] Kostry Kopec
Top