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[LPF] Kostry Kopec
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<blockquote data-quote="jkason" data-source="post: 5900664" data-attributes="member: 2710"><p>Kalgor's spell lights up the stairway back the way the party came, and appears to clear away the effect suppressing Tyrien's ioun torch, at least in her direct firing range. The half-elf takes quick advantage, sinking an arrow into the gut of the closest creature, which cries out in pain. </p><p></p><p>Gragnor meanwhile manages to vault out of the reach of all three slashing daggers to land by the furthest creature, though that feat and his attempts to cover his own flank make his bite little more than a nip in the creature's forearm.</p><p></p><p>[sblock=ooc]I've been treating both light and darkness effects as cut off by walls, so while he's at his current position, The Daylight effect only counters in a straight line, but that's enough to let Tyrien make her shot. The un-suppressed darkness effect is now noted with the gray on the map. Doesn't effect characters with darkvision.</p><p></p><p>I debated making the body difficult terrain, but honestly, I find making normal dead work that way gets messy logistically, and there are already enough effects to keep track of, so everyone can ignore corpses in their path for now. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p><strong>Status</strong></p><p></p><p>Creature 1: Undamaged</p><p>Creature 2: Heavily Wounded</p><p>Creature 3: Mildly Wounded</p><p></p><p></p><p>Anaerion: 37/37</p><p>Ausk: 67/67</p><p>Gragnor: 17/26, Mage Armor, Fighting Defensively (Total AC 27)</p><p>Kalgor: 45/45</p><p>Tyrien: 40/40[/sblock]</p><p></p><p>[gm]Ausk and Anaerion can still act this round[/gm]</p></blockquote><p></p>
[QUOTE="jkason, post: 5900664, member: 2710"] Kalgor's spell lights up the stairway back the way the party came, and appears to clear away the effect suppressing Tyrien's ioun torch, at least in her direct firing range. The half-elf takes quick advantage, sinking an arrow into the gut of the closest creature, which cries out in pain. Gragnor meanwhile manages to vault out of the reach of all three slashing daggers to land by the furthest creature, though that feat and his attempts to cover his own flank make his bite little more than a nip in the creature's forearm. [sblock=ooc]I've been treating both light and darkness effects as cut off by walls, so while he's at his current position, The Daylight effect only counters in a straight line, but that's enough to let Tyrien make her shot. The un-suppressed darkness effect is now noted with the gray on the map. Doesn't effect characters with darkvision. I debated making the body difficult terrain, but honestly, I find making normal dead work that way gets messy logistically, and there are already enough effects to keep track of, so everyone can ignore corpses in their path for now. :) [b]Status[/b] Creature 1: Undamaged Creature 2: Heavily Wounded Creature 3: Mildly Wounded Anaerion: 37/37 Ausk: 67/67 Gragnor: 17/26, Mage Armor, Fighting Defensively (Total AC 27) Kalgor: 45/45 Tyrien: 40/40[/sblock] [gm]Ausk and Anaerion can still act this round[/gm] [/QUOTE]
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