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[LPF] Kostry Kopec
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<blockquote data-quote="jkason" data-source="post: 5901425" data-attributes="member: 2710"><p>Kalgor moves forward, drawing a dagger swipe from one of the creatures in a bid to open a space for Ausk. It's a solid slash across his ribs, but little more than a scratch in his experience. Before he has a chance to shrug off the hit, however, Kalgor feels a shiver up his spine, and finds himself feeling suddenly weaker.</p><p></p><p>The ranger's movement brightens the far side of the crypt, but his helm's magical aura is blocked by the wall now, and Tyrien's Ioun torch once again snuffs out, just as Anaerion moves into the field of darkness.</p><p></p><p>Even as their companion fell, the creatures began gibbering back and forth, their volume indicating some kind of argument. As Kalgor takes the swipe from the dagger, the creature near Gragnor nods and spits out some kind of command. Its companion moves forward, raises its own dagger. The hard corner of the cavern makes it too difficult for Ausk to take advantage of the opening the creature would normally have given him, and the half-orc can only watch as the creature plunges its dagger deep into the heart of its companion.</p><p></p><p>A bloodcurdling screech comes from the creature, and every inch of its pallid, exposed skin suddenly erupts in a brilliant light. Ausk, powered by rage and spirits, looks into the explosion of light and barely blinks at it. Kalgor and Gragnor, however, aren't so lucky. Both find themselves blinded by the dazzling effect. Tyrien and Anaerion seem to be shielded by the same darkness which has stymied them, merely noting the Ioun torch flaring briefly then extinguishing again. </p><p></p><p>Of the dead creature, nothing seems to remain but a pile of rags and its dagger. The other two seem momentarily dazed by the same effect which has hurt the Ranger and panther.</p><p></p><p>[sblock=Actions and Status]Oi. Okay, adjudicating multiple effects = headache. But, here's what I've got:</p><p></p><p>Kalgor moves, and the wall blocks his Daylight effect, making the Ioun torch once again subject to the darkness suppression. He also takes an AoO from creature 3. Hit. 3 damage. Also, he fails his Fort save vs. poison, so he also takes 2 Str damage. </p><p></p><p>Kalgor must make a DC 15 Fort save on his turn or take another 1d2 Str damage from the poison.</p><p></p><p>Enemy turn:</p><p></p><p>Creature 3: Attack vs. Kalgor. Miss.</p><p>Creature 1: 5' step, coup-de-grace the dying creature 2 (AoO blocked for Ausk from cover by the corner). Creature 2 dies, which instigates its Death Throes ability. Creatures in 10' radius must save vs. blinding. The darkness effect Tyrien is under brings the illumination down so that I ruled she didn't need to make the save. Ausk makes his save. Kalgor and Gragnor fail theirs.</p><p></p><p>Kalgor and Gragnor are Blinded for the next 3 rounds.</p><p></p><p>The creatures are also currently blinded by the light flash</p><p></p><p>Whew. Okay, then, <strong>Status</strong></p><p></p><p>Creature 1 (AC 16): Undamaged, Blind (effective AC 11)</p><p>Creature 2 (AC 16): Dead / destroyed (-14/19)</p><p>Creature 3 (AC 16): 2 damage (mildly wounded), Blind (effective AC 11)</p><p></p><p></p><p>Anaerion: 37/37, no current light</p><p>Ausk: 77/77, Rage</p><p>Gragnor: 17/26, Mage Armor, Fighting Defensively, Blind 3/3</p><p>Kalgor: 42/45, poisioned (-2 STR, continue DC 15 Fort saves), Blind 3/3</p><p>Tyrien: 40/40, no current light[/sblock]</p><p></p><p>[gm]PCs up. Assume Ioun torch re-activates if Tyrien moves into line of effect with Kalgor.[/gm]</p></blockquote><p></p>
[QUOTE="jkason, post: 5901425, member: 2710"] Kalgor moves forward, drawing a dagger swipe from one of the creatures in a bid to open a space for Ausk. It's a solid slash across his ribs, but little more than a scratch in his experience. Before he has a chance to shrug off the hit, however, Kalgor feels a shiver up his spine, and finds himself feeling suddenly weaker. The ranger's movement brightens the far side of the crypt, but his helm's magical aura is blocked by the wall now, and Tyrien's Ioun torch once again snuffs out, just as Anaerion moves into the field of darkness. Even as their companion fell, the creatures began gibbering back and forth, their volume indicating some kind of argument. As Kalgor takes the swipe from the dagger, the creature near Gragnor nods and spits out some kind of command. Its companion moves forward, raises its own dagger. The hard corner of the cavern makes it too difficult for Ausk to take advantage of the opening the creature would normally have given him, and the half-orc can only watch as the creature plunges its dagger deep into the heart of its companion. A bloodcurdling screech comes from the creature, and every inch of its pallid, exposed skin suddenly erupts in a brilliant light. Ausk, powered by rage and spirits, looks into the explosion of light and barely blinks at it. Kalgor and Gragnor, however, aren't so lucky. Both find themselves blinded by the dazzling effect. Tyrien and Anaerion seem to be shielded by the same darkness which has stymied them, merely noting the Ioun torch flaring briefly then extinguishing again. Of the dead creature, nothing seems to remain but a pile of rags and its dagger. The other two seem momentarily dazed by the same effect which has hurt the Ranger and panther. [sblock=Actions and Status]Oi. Okay, adjudicating multiple effects = headache. But, here's what I've got: Kalgor moves, and the wall blocks his Daylight effect, making the Ioun torch once again subject to the darkness suppression. He also takes an AoO from creature 3. Hit. 3 damage. Also, he fails his Fort save vs. poison, so he also takes 2 Str damage. Kalgor must make a DC 15 Fort save on his turn or take another 1d2 Str damage from the poison. Enemy turn: Creature 3: Attack vs. Kalgor. Miss. Creature 1: 5' step, coup-de-grace the dying creature 2 (AoO blocked for Ausk from cover by the corner). Creature 2 dies, which instigates its Death Throes ability. Creatures in 10' radius must save vs. blinding. The darkness effect Tyrien is under brings the illumination down so that I ruled she didn't need to make the save. Ausk makes his save. Kalgor and Gragnor fail theirs. Kalgor and Gragnor are Blinded for the next 3 rounds. The creatures are also currently blinded by the light flash Whew. Okay, then, [b]Status[/b] Creature 1 (AC 16): Undamaged, Blind (effective AC 11) Creature 2 (AC 16): Dead / destroyed (-14/19) Creature 3 (AC 16): 2 damage (mildly wounded), Blind (effective AC 11) Anaerion: 37/37, no current light Ausk: 77/77, Rage Gragnor: 17/26, Mage Armor, Fighting Defensively, Blind 3/3 Kalgor: 42/45, poisioned (-2 STR, continue DC 15 Fort saves), Blind 3/3 Tyrien: 40/40, no current light[/sblock] [gm]PCs up. Assume Ioun torch re-activates if Tyrien moves into line of effect with Kalgor.[/gm] [/QUOTE]
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