Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
[LPF] Kostry Kopec
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jkason" data-source="post: 5975608" data-attributes="member: 2710"><p>[sblock=ooc]Okay, since Kalgor's trying to get the man bound before the archon's summons expires, I'm going to keep counting rounds here.</p><p></p><p>Manacles don't have an action attached (and I can't seem to find anything official on how you close manacles with no locks on them like Kalgor's), but since Paizo seems to think tying someone up only takes a standard action, it's at least consistent to say the same for manacles. So:</p><p></p><p>move action: retrieve manacles</p><p>standard action: manacle man</p><p>move action: retrieve rope</p><p>standard action: tie man's feet.</p><p></p><p>Two full rounds by my calculations. That leaves three rounds on the archon, I believe, if Anaerion wants to order it to use its Aid ability. </p><p></p><p>I had to reconstruct the arrows, since I wasn't tracking them. I count 6 misses (5 normal, 1 blunt). Rolled recovery chances, and Tyrien can reclaim 2 normal arrows.</p><p></p><p>Also, in trying to look up whether magical effects extend past the summon time of a creature (so far as I can tell, they do), I ran across this bit:</p><p></p><p></p><p></p><p>(Emphasis mine. From <a href="http://www.d20pfsrd.com/magic/all-spells/s/summon-monster" target="_blank">here</a>). Now I don't feel so bad for misreading which kind of teleport the archon had. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />[/sblock]</p><p></p><p>In the stillness, Ausk leans heavily on the nearby wall as his spiritually-charged rage subsides, and Tyrien rushes forward to try to reclaim some of her misses, though many of them appear to have splintered on the narrow cave wall. </p><p></p><p>Kalgor, realizing the summoned creature might provide some aid to his plans if only he can use it before its sojourn on this plane has ended, rushes to pull both manacles and rope from his bag, sparing no one any attention until he looks up to ask Anaerion for the favor.</p><p></p><p>[sblock=Status]Kalgor: 47/52, Aid (+1 morale attack, 8 THP included in HP total) </p><p>Gragnor: 26/26, Mage Armor, poisoned (-1 STR and CON), shock </p><p>Tyrien: 45/40, Aid (+1 morale attack, 5 temp HP included in hp total) </p><p>Ausk: 73/67, Fatigued 6/8 rounds, Aid +1 morale attack, 6 temp HP included in hp total. </p><p>Anaerion: 44/44, Mage Armor </p><p>Lantern Archon: Archon: 17/17 HP, 3/9 rounds remain </p><p></p><p>Enemy (AC 21, CMD 22): 10/38 HP, 11 nonlethal damage, unconscious, prone, Manacles (DC 35), tied (DC 28)[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5975608, member: 2710"] [sblock=ooc]Okay, since Kalgor's trying to get the man bound before the archon's summons expires, I'm going to keep counting rounds here. Manacles don't have an action attached (and I can't seem to find anything official on how you close manacles with no locks on them like Kalgor's), but since Paizo seems to think tying someone up only takes a standard action, it's at least consistent to say the same for manacles. So: move action: retrieve manacles standard action: manacle man move action: retrieve rope standard action: tie man's feet. Two full rounds by my calculations. That leaves three rounds on the archon, I believe, if Anaerion wants to order it to use its Aid ability. I had to reconstruct the arrows, since I wasn't tracking them. I count 6 misses (5 normal, 1 blunt). Rolled recovery chances, and Tyrien can reclaim 2 normal arrows. Also, in trying to look up whether magical effects extend past the summon time of a creature (so far as I can tell, they do), I ran across this bit: (Emphasis mine. From [url=http://www.d20pfsrd.com/magic/all-spells/s/summon-monster]here[/url]). Now I don't feel so bad for misreading which kind of teleport the archon had. :)[/sblock] In the stillness, Ausk leans heavily on the nearby wall as his spiritually-charged rage subsides, and Tyrien rushes forward to try to reclaim some of her misses, though many of them appear to have splintered on the narrow cave wall. Kalgor, realizing the summoned creature might provide some aid to his plans if only he can use it before its sojourn on this plane has ended, rushes to pull both manacles and rope from his bag, sparing no one any attention until he looks up to ask Anaerion for the favor. [sblock=Status]Kalgor: 47/52, Aid (+1 morale attack, 8 THP included in HP total) Gragnor: 26/26, Mage Armor, poisoned (-1 STR and CON), shock Tyrien: 45/40, Aid (+1 morale attack, 5 temp HP included in hp total) Ausk: 73/67, Fatigued 6/8 rounds, Aid +1 morale attack, 6 temp HP included in hp total. Anaerion: 44/44, Mage Armor Lantern Archon: Archon: 17/17 HP, 3/9 rounds remain Enemy (AC 21, CMD 22): 10/38 HP, 11 nonlethal damage, unconscious, prone, Manacles (DC 35), tied (DC 28)[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[LPF] Kostry Kopec
Top