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<blockquote data-quote="jkason" data-source="post: 6002556" data-attributes="member: 2710"><p>[sblock=ooc]I'm sorry for the confusion, but I think you're mistaking the pillars for rocks. The only 'standable' land are the areas that actually show grid and the light blue edge water which can me walked through as difficult terrain. The other gray rocks are holding the cavern roof up. So the hopscotch option isn't actually on the table. Again, apologies for not making that clearer.</p><p></p><p>Given what follows (see the Kalgor sblock), and the fact SK explicitly planned to unsummon Gragnor if he got wet, I'll hold off any other move updates for now.[/sblock]</p><p></p><p>[sblock=Kalgor]As Kalgor moves into position to survey the cavern, his training in woodlore makes apparent what his eidolon couldn't have known: among the tangle of fungus are several Violet Fungi. Feeding on rot and decay, these fungus don't just wait for something to deteriorate: their long (10' reach) tentacles are coated in a poison which can activate a nasty rot in the flesh of their victims (STR and CON damage).[/sblock]</p><p></p><p>[sblock=ooc]Identifying creatures with Knowledge is 10 +CR, so even looking at the (currently not moving) fungus, Gragnor couldn't recognize it as a threat since he's untrained. Luckily Kalgor took a few ranks in Know: Nature, though. </p><p></p><p>Technically, I don't think the party can see all of the fungi from where they are, but once you've pointed them out, they aren't exactly hard to spot (they aren't hiding), so I just put them all on the map now to save some time.[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6002556, member: 2710"] [sblock=ooc]I'm sorry for the confusion, but I think you're mistaking the pillars for rocks. The only 'standable' land are the areas that actually show grid and the light blue edge water which can me walked through as difficult terrain. The other gray rocks are holding the cavern roof up. So the hopscotch option isn't actually on the table. Again, apologies for not making that clearer. Given what follows (see the Kalgor sblock), and the fact SK explicitly planned to unsummon Gragnor if he got wet, I'll hold off any other move updates for now.[/sblock] [sblock=Kalgor]As Kalgor moves into position to survey the cavern, his training in woodlore makes apparent what his eidolon couldn't have known: among the tangle of fungus are several Violet Fungi. Feeding on rot and decay, these fungus don't just wait for something to deteriorate: their long (10' reach) tentacles are coated in a poison which can activate a nasty rot in the flesh of their victims (STR and CON damage).[/sblock] [sblock=ooc]Identifying creatures with Knowledge is 10 +CR, so even looking at the (currently not moving) fungus, Gragnor couldn't recognize it as a threat since he's untrained. Luckily Kalgor took a few ranks in Know: Nature, though. Technically, I don't think the party can see all of the fungi from where they are, but once you've pointed them out, they aren't exactly hard to spot (they aren't hiding), so I just put them all on the map now to save some time.[/sblock] [/QUOTE]
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