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<blockquote data-quote="jkason" data-source="post: 6004671" data-attributes="member: 2710"><p>[sblock=ooc]Because it made for some narrative coolness, I went ahead and applied Malkovian's aid this time, but an FYI: having realized in another thread that most interventionist spells / abilities like Timely Intervention are designed with the assumption that the caster doesn't know if they'll make the difference on the roll (thus phrasing like "If the bonus is enough to make the failure a success"), I think I need to find a way to allow for its use without essentially avoiding the potential cost of choosing to use it.</p><p></p><p>Since there's no way for you not to see the rolls, since your fellow players have to post them for me, going forward, I think it might be fairer if we exempt the 'by 2' part of your conditional. You can specify a specific character if you like ("If Tyrien misses, Malkovian intervenes"), a set of conditions ("Only if everyone misses, Malkovian inspires the last person to attack"), or just generalize ("If any ally misses, Malkovian inspires"). There are more permutations, really, but the essence is that I'm just quashing the ability to say "only use it if it's guaranteed to work." </p><p></p><p>Hopefully that doesn't seem punitive. It's certainly not my intent. But it does seem to me fair that there should be at least some chance for Malkovian to burn some resources without benefit. Let me know if folks think I'm being too harsh.[/sblock]</p><p></p><p>The voice of Anaerion's 'soul' calls out as the elf's companions fire several poor shots.</p><p></p><p>"Oh, no you don't!"</p><p></p><p>Tyrien's second arrow, having careened off the wall, inexplicably bounces off first the wall on the far end of the alcove the fungus started in, then off one of the stone pillars, and finally finishes its impossible flight path by tearing through the top of the giant mushroom. With a shudder and a slurp, the fungus' form loses cohesion, and it winds up an unappetizing mess in the shallow water of the garden's pool. </p><p></p><p>Another fungus squelches its way into the aura from Tyrien's ioun stone, and Kalgor and Ausk can both see that the other two continue their awkward way along the water-covered edges of the pool. It's clear that the fungus aren't designed to move quickly, but moving toward you they definitely are.</p><p></p><p>[sblock=Status]NOTES: </p><p></p><p>* The ioun torch only provides sufficient illumination out to 40' (20' normal, 20' dim). Past that, only the characters with darkvision can see and target effectively. I've shaded the map to reflect the ioun torch's aura.</p><p></p><p>* The pale blue 'coastal' area (The 5' adjacent to the walls and the small island) can be walked through as difficult terrain. All other water is 20' deep and requires a DC 10 swim check (calm water) to swim through. </p><p></p><p>* Any land without a grid on it is actually a wall or pillar. You can't move through it, and it provides cover as normal.</p><p></p><p>I moved Anaerion back as far as best I could without affecting his and Malkovian's line of effect.</p><p></p><p>Kalgor: 39/54 </p><p>Gragnor: 26/26, Mage Armor, 3 CON and 5 STR damage</p><p>Tyrien: 48/48</p><p>Ausk: 82/82 </p><p>Anaerion: 44/44, Mage Armor, Mirror Image (3 dupes) </p><p></p><p>Fungus 1 (AC 15): Dead.</p><p>Fungus 2 (AC 15, 30/30 HP): Undamaged.</p><p>Fungus 3 (AC 15, 30/30 HP): Undamaged.</p><p>Fungus 4 (AC 15, 30/30 HP): Undamaged.[/sblock]</p><p></p><p>[gm]PCs up again[/gm]</p></blockquote><p></p>
[QUOTE="jkason, post: 6004671, member: 2710"] [sblock=ooc]Because it made for some narrative coolness, I went ahead and applied Malkovian's aid this time, but an FYI: having realized in another thread that most interventionist spells / abilities like Timely Intervention are designed with the assumption that the caster doesn't know if they'll make the difference on the roll (thus phrasing like "If the bonus is enough to make the failure a success"), I think I need to find a way to allow for its use without essentially avoiding the potential cost of choosing to use it. Since there's no way for you not to see the rolls, since your fellow players have to post them for me, going forward, I think it might be fairer if we exempt the 'by 2' part of your conditional. You can specify a specific character if you like ("If Tyrien misses, Malkovian intervenes"), a set of conditions ("Only if everyone misses, Malkovian inspires the last person to attack"), or just generalize ("If any ally misses, Malkovian inspires"). There are more permutations, really, but the essence is that I'm just quashing the ability to say "only use it if it's guaranteed to work." Hopefully that doesn't seem punitive. It's certainly not my intent. But it does seem to me fair that there should be at least some chance for Malkovian to burn some resources without benefit. Let me know if folks think I'm being too harsh.[/sblock] The voice of Anaerion's 'soul' calls out as the elf's companions fire several poor shots. "Oh, no you don't!" Tyrien's second arrow, having careened off the wall, inexplicably bounces off first the wall on the far end of the alcove the fungus started in, then off one of the stone pillars, and finally finishes its impossible flight path by tearing through the top of the giant mushroom. With a shudder and a slurp, the fungus' form loses cohesion, and it winds up an unappetizing mess in the shallow water of the garden's pool. Another fungus squelches its way into the aura from Tyrien's ioun stone, and Kalgor and Ausk can both see that the other two continue their awkward way along the water-covered edges of the pool. It's clear that the fungus aren't designed to move quickly, but moving toward you they definitely are. [sblock=Status]NOTES: * The ioun torch only provides sufficient illumination out to 40' (20' normal, 20' dim). Past that, only the characters with darkvision can see and target effectively. I've shaded the map to reflect the ioun torch's aura. * The pale blue 'coastal' area (The 5' adjacent to the walls and the small island) can be walked through as difficult terrain. All other water is 20' deep and requires a DC 10 swim check (calm water) to swim through. * Any land without a grid on it is actually a wall or pillar. You can't move through it, and it provides cover as normal. I moved Anaerion back as far as best I could without affecting his and Malkovian's line of effect. Kalgor: 39/54 Gragnor: 26/26, Mage Armor, 3 CON and 5 STR damage Tyrien: 48/48 Ausk: 82/82 Anaerion: 44/44, Mage Armor, Mirror Image (3 dupes) Fungus 1 (AC 15): Dead. Fungus 2 (AC 15, 30/30 HP): Undamaged. Fungus 3 (AC 15, 30/30 HP): Undamaged. Fungus 4 (AC 15, 30/30 HP): Undamaged.[/sblock] [gm]PCs up again[/gm] [/QUOTE]
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