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<blockquote data-quote="jkason" data-source="post: 6008811" data-attributes="member: 2710"><p>[sblock=ooc]Isaac wasn't incredibly destructive 'round here, but the rest of my life decided to take a large dump on me right around the same time, unfortunately. You guys have my continued apologies for my repeated dropping of the ball. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p></p><p></p><p>As you guessed, that's largely a speed issue. My philosophy on HP and AC has largely been one I picked up from another DM: I don't post either until you've managed to exceed it. Once you hit a creature, I post the AC, rather than playing coy with whether you were 1 or 2 or 5 over the AC. It seems a usually-decent compromise that allows for a bit of the uncertainty that comes with first facing a new foe without really dragging folks down by having to guess for the entire combat whether their attacks were successful.</p><p></p><p>I think I've probably made a mess of the inspiration, too, by doing mid-round updates, so I'll avoid those going forward, which will hopefully help.[/sblock]</p><p></p><p>Tyrien and Ausk both turn their attention quickly to the next oncoming fungus, but in their haste to fire off their shots, they fail to properly account for the stone wall and pillar which partially blocks it, and their missles fail.</p><p></p><p>Kalgor, however, apparently spurred on by the archer's taunt, slogs through the mucky water to an apparently better angle, his arrow managing to sink into the violet body with an audible slurping sound. </p><p></p><p>The quartet of Anaerions, meanwhile, rushes forward so that he / they can see all of his/their companions. Four hands reach into four component bags, producing a small, black root. They snap it in half as they spit out indescipherable words, and the roots vanish, and the methodical progress of the slimy fungi seems to become even more painfully slow to the group's magically-accelerated senses.</p><p></p><p>[sblock=ooc]Okay, this time I know I provided the appropriate warning:</p><p></p><p></p><p></p><p>All three bow shots had to contend with cover from the wall and / or that pillar between you guys and number 2, which means only Kalgor's shot actually hit.</p><p></p><p>If I'm reading line of effect rules correctly, Anaerion had to move where I put him in order to be able to include Kalgor in the Haste. It didn't put him in any immediately new peril, though, so I figured it was a safe edit to make. [/sblock] </p><p></p><p></p><p>[sblock=Status]NOTES: </p><p></p><p>* The ioun torch only provides sufficient illumination out to 40' (20' normal, 20' dim). Past that, only the characters with darkvision can see and target effectively. I've shaded the map to reflect the ioun torch's aura.</p><p></p><p>* The pale blue 'coastal' area (The 5' adjacent to the walls and the small island) can be walked through as difficult terrain. All other water is 20' deep and requires a DC 10 swim check (calm water) to swim through. </p><p></p><p>* Any land without a grid on it is actually a wall or pillar. You can't move through it, and it provides cover as normal.</p><p></p><p>Kalgor: 39/54, Haste 6/6 rounds</p><p>Gragnor: 26/26, Mage Armor, 3 CON and 5 STR damage</p><p>Tyrien: 48/48 Haste 6/6 rounds</p><p>Ausk: 82/82 Haste 6/6 rounds</p><p>Anaerion: 44/44, Mage Armor, Mirror Image (3 dupes) Haste 6/6 rounds</p><p></p><p>Fungus 1 (AC 15): Dead.</p><p>Fungus 2 (AC 15, 22/30 HP): Moderately damaged.</p><p>Fungus 3 (AC 15, 30/30 HP): Undamaged.</p><p>Fungus 4 (AC 15, 30/30 HP): Undamaged.[/sblock]</p><p></p><p>[gm]PCs up <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />[/gm]</p></blockquote><p></p>
[QUOTE="jkason, post: 6008811, member: 2710"] [sblock=ooc]Isaac wasn't incredibly destructive 'round here, but the rest of my life decided to take a large dump on me right around the same time, unfortunately. You guys have my continued apologies for my repeated dropping of the ball. :( As you guessed, that's largely a speed issue. My philosophy on HP and AC has largely been one I picked up from another DM: I don't post either until you've managed to exceed it. Once you hit a creature, I post the AC, rather than playing coy with whether you were 1 or 2 or 5 over the AC. It seems a usually-decent compromise that allows for a bit of the uncertainty that comes with first facing a new foe without really dragging folks down by having to guess for the entire combat whether their attacks were successful. I think I've probably made a mess of the inspiration, too, by doing mid-round updates, so I'll avoid those going forward, which will hopefully help.[/sblock] Tyrien and Ausk both turn their attention quickly to the next oncoming fungus, but in their haste to fire off their shots, they fail to properly account for the stone wall and pillar which partially blocks it, and their missles fail. Kalgor, however, apparently spurred on by the archer's taunt, slogs through the mucky water to an apparently better angle, his arrow managing to sink into the violet body with an audible slurping sound. The quartet of Anaerions, meanwhile, rushes forward so that he / they can see all of his/their companions. Four hands reach into four component bags, producing a small, black root. They snap it in half as they spit out indescipherable words, and the roots vanish, and the methodical progress of the slimy fungi seems to become even more painfully slow to the group's magically-accelerated senses. [sblock=ooc]Okay, this time I know I provided the appropriate warning: All three bow shots had to contend with cover from the wall and / or that pillar between you guys and number 2, which means only Kalgor's shot actually hit. If I'm reading line of effect rules correctly, Anaerion had to move where I put him in order to be able to include Kalgor in the Haste. It didn't put him in any immediately new peril, though, so I figured it was a safe edit to make. [/sblock] [sblock=Status]NOTES: * The ioun torch only provides sufficient illumination out to 40' (20' normal, 20' dim). Past that, only the characters with darkvision can see and target effectively. I've shaded the map to reflect the ioun torch's aura. * The pale blue 'coastal' area (The 5' adjacent to the walls and the small island) can be walked through as difficult terrain. All other water is 20' deep and requires a DC 10 swim check (calm water) to swim through. * Any land without a grid on it is actually a wall or pillar. You can't move through it, and it provides cover as normal. Kalgor: 39/54, Haste 6/6 rounds Gragnor: 26/26, Mage Armor, 3 CON and 5 STR damage Tyrien: 48/48 Haste 6/6 rounds Ausk: 82/82 Haste 6/6 rounds Anaerion: 44/44, Mage Armor, Mirror Image (3 dupes) Haste 6/6 rounds Fungus 1 (AC 15): Dead. Fungus 2 (AC 15, 22/30 HP): Moderately damaged. Fungus 3 (AC 15, 30/30 HP): Undamaged. Fungus 4 (AC 15, 30/30 HP): Undamaged.[/sblock] [gm]PCs up :)[/gm] [/QUOTE]
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