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[LPF] Kostry Kopec
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<blockquote data-quote="jkason" data-source="post: 6009605" data-attributes="member: 2710"><p>[sblock=ooc]Looks like I mucked up a rule again, and the low light folks should actually only be dealing with concealment (20% miss chance) in the dark area. I'll update the notes to reflect that.[/sblock]</p><p></p><p>Kalgor's arrow slurps its way into the foul violet fungal form, though as the glorified mushroom continues to advance, Kalgor kicks up a minor wave as he uses his magically-enhanced speed to slosh his way back into the tunnel and through the horde of clustered Anaerions. </p><p></p><p>The cavern echoes with spectral howls as Ausk calls on his ancestors, and rather than being fearful, his companions find themselves bolstered above and beyond the extra focus their enhanced speed provides. </p><p></p><p>Apparently finally having found her groove, Tyrien unleashes an array of destruction through the cavern. Faintly glowing arrows barrel forth from her bow at a blinding speed. The first cuts the closest fungus in half, its crenelated form splattering outward with the momentum of the accelerated missle. Without pausing to appreciate her work, Tyrien turns with a quick blur. Two more arrows arc across the cavern at blinding speed. Depite the columns of rock and the concealment of darkened conditions, the half-elf's arrows find the one clear point--a nearly-impossibly small channel to the south of one of the pillars. With Malkovian's intervention, both hit home in the far fungus, which is lifted bodily by the force of the arrows.</p><p></p><p>Pinned against the rock, its form sags. The arrows and the ichor which slowly runs out of its emptying form create the impression of an unsettling, smiling face on the dead fungus.</p><p></p><p>The only remaining fungus continues its slow progress forward. Whether coincidence or strategy, it winds up on the small island behind one of the pillars, effectively protecting it from a full assault by Tyrien.</p><p></p><p>[sblock=ooc]I couldn't find a line between any corners that let Tyrien hit fungus 3, but there was one spot where I made a judgement call on whether she would be hitting or brushing past the pillar against 4, so it went squishy. 3's move definitely puts it under total cover this round, though, so I believe she'll have to move in some fashion if she wants to make a shot against it.[/sblock]</p><p></p><p>[sblock=Status]NOTES: </p><p></p><p>* The ioun torch only provides full illumination out to 40' for low light viewers. The next 40' radius provides concealment (20% miss chance) vs. low-light attacks. I've shaded the map to reflect the ioun torch's aura.</p><p></p><p>* The pale blue 'coastal' area (The 5' adjacent to the walls and the small island) can be walked through as difficult terrain. All other water is 20' deep and requires a DC 10 swim check (calm water) to swim through. </p><p></p><p>* Any land without a grid on it is actually a wall or pillar. You can't move through it, and it provides cover as normal.</p><p></p><p>Kalgor: 39/54, Haste 5/6 rounds, Bless</p><p>Gragnor: 26/26, Mage Armor, 3 CON and 5 STR damage</p><p>Tyrien: 48/48 Haste 5/6 rounds, Bless</p><p>Ausk: 82/82 Haste 5/6 rounds, Bless</p><p>Anaerion: 44/44, Mage Armor, Mirror Image (3 dupes) Haste 5/6 rounds, Bless</p><p></p><p>Fungus 1 (AC 15): Dead.</p><p>Fungus 2 (AC 15, 22/30 HP): Dead.</p><p>Fungus 3 (AC 15, 30/30 HP): Undamaged.</p><p>Fungus 4 (AC 15, 30/30 HP): Dead.[/sblock]</p><p></p><p>[gm]PCs up[/gm]</p></blockquote><p></p>
[QUOTE="jkason, post: 6009605, member: 2710"] [sblock=ooc]Looks like I mucked up a rule again, and the low light folks should actually only be dealing with concealment (20% miss chance) in the dark area. I'll update the notes to reflect that.[/sblock] Kalgor's arrow slurps its way into the foul violet fungal form, though as the glorified mushroom continues to advance, Kalgor kicks up a minor wave as he uses his magically-enhanced speed to slosh his way back into the tunnel and through the horde of clustered Anaerions. The cavern echoes with spectral howls as Ausk calls on his ancestors, and rather than being fearful, his companions find themselves bolstered above and beyond the extra focus their enhanced speed provides. Apparently finally having found her groove, Tyrien unleashes an array of destruction through the cavern. Faintly glowing arrows barrel forth from her bow at a blinding speed. The first cuts the closest fungus in half, its crenelated form splattering outward with the momentum of the accelerated missle. Without pausing to appreciate her work, Tyrien turns with a quick blur. Two more arrows arc across the cavern at blinding speed. Depite the columns of rock and the concealment of darkened conditions, the half-elf's arrows find the one clear point--a nearly-impossibly small channel to the south of one of the pillars. With Malkovian's intervention, both hit home in the far fungus, which is lifted bodily by the force of the arrows. Pinned against the rock, its form sags. The arrows and the ichor which slowly runs out of its emptying form create the impression of an unsettling, smiling face on the dead fungus. The only remaining fungus continues its slow progress forward. Whether coincidence or strategy, it winds up on the small island behind one of the pillars, effectively protecting it from a full assault by Tyrien. [sblock=ooc]I couldn't find a line between any corners that let Tyrien hit fungus 3, but there was one spot where I made a judgement call on whether she would be hitting or brushing past the pillar against 4, so it went squishy. 3's move definitely puts it under total cover this round, though, so I believe she'll have to move in some fashion if she wants to make a shot against it.[/sblock] [sblock=Status]NOTES: * The ioun torch only provides full illumination out to 40' for low light viewers. The next 40' radius provides concealment (20% miss chance) vs. low-light attacks. I've shaded the map to reflect the ioun torch's aura. * The pale blue 'coastal' area (The 5' adjacent to the walls and the small island) can be walked through as difficult terrain. All other water is 20' deep and requires a DC 10 swim check (calm water) to swim through. * Any land without a grid on it is actually a wall or pillar. You can't move through it, and it provides cover as normal. Kalgor: 39/54, Haste 5/6 rounds, Bless Gragnor: 26/26, Mage Armor, 3 CON and 5 STR damage Tyrien: 48/48 Haste 5/6 rounds, Bless Ausk: 82/82 Haste 5/6 rounds, Bless Anaerion: 44/44, Mage Armor, Mirror Image (3 dupes) Haste 5/6 rounds, Bless Fungus 1 (AC 15): Dead. Fungus 2 (AC 15, 22/30 HP): Dead. Fungus 3 (AC 15, 30/30 HP): Undamaged. Fungus 4 (AC 15, 30/30 HP): Dead.[/sblock] [gm]PCs up[/gm] [/QUOTE]
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