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[LPF] Kostry Kopec
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<blockquote data-quote="jkason" data-source="post: 6010346" data-attributes="member: 2710"><p>With only one target for the full party to focus on, the death of the remaining fungus is largely a waiting game. Tyrien and Ausk use the combination of their skills and arcane enhancements to slosh their way into position but out of reach, and though it's a bit of a slog, with Gragnor cat-calling from down the tunnel to ask if everyone's done playing at being vegetarian, eventually the final fungus slurps into a formless pile like its kindred. </p><p></p><p>There remains then only the drip of water and echo of the party's breathing as the only sounds and apparent movement within the poisoner's garden.</p><p></p><p>[sblock=ooc]The fungus only has a 10' move, and mostly that's through difficult terrain, so the readied shot is largely wasted, especially since the twistiness of the cavern and pillars mean it wouldn't fully 'break cover' in regards to Tyrien's shot for several rounds. That being said, I think we're probably pretty clearly in grind territory, so I'm going to call it rather than spend the next week rolling ranged attacks and shifting out of Reach when necessary. With the extra attacks from Haste and other bonuses, I can't imagine that thing's getting to any of you to get in a hit.</p><p></p><p>800 xp each for the encounter, and the room, as they say, is yours.[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6010346, member: 2710"] With only one target for the full party to focus on, the death of the remaining fungus is largely a waiting game. Tyrien and Ausk use the combination of their skills and arcane enhancements to slosh their way into position but out of reach, and though it's a bit of a slog, with Gragnor cat-calling from down the tunnel to ask if everyone's done playing at being vegetarian, eventually the final fungus slurps into a formless pile like its kindred. There remains then only the drip of water and echo of the party's breathing as the only sounds and apparent movement within the poisoner's garden. [sblock=ooc]The fungus only has a 10' move, and mostly that's through difficult terrain, so the readied shot is largely wasted, especially since the twistiness of the cavern and pillars mean it wouldn't fully 'break cover' in regards to Tyrien's shot for several rounds. That being said, I think we're probably pretty clearly in grind territory, so I'm going to call it rather than spend the next week rolling ranged attacks and shifting out of Reach when necessary. With the extra attacks from Haste and other bonuses, I can't imagine that thing's getting to any of you to get in a hit. 800 xp each for the encounter, and the room, as they say, is yours.[/sblock] [/QUOTE]
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