Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
[LPF] Kostry Kopec
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jkason" data-source="post: 6036190" data-attributes="member: 2710"><p>With the half-orc Crow in the lead, the party moves up the stairs and onto the walkways, keeping slow and steady, and attempting to be stealthy. Rylidak and Kalgor balk at the stench, but both manage to hold up under it. Ausk and Anaerion (and, if the squirming in Ausk's shirt is any indication, Alfred) aren't as lucky. All three feel a powerful nausea overtaking them.</p><p></p><p>Despite best efforts, Rylidak's full plate armor doesn't play well with the metal walkways, and the party has barely entered the room when the workers turn ponderously to look up in their direction. </p><p></p><p>Kalgor, Ausk, and Anaerion all notice, then, that the workers are not ordinary men who've simply had the life wrung from them via the drudgery of their profession. They have, in fact, no life in them at all; only undeath. While they've been somehow preserved to appear living, the trio can see through the cover-up and recognize the workers for the Zombies they actually are.</p><p></p><p>Rylidak, however, doesn't seem to have seen through the ruse.</p><p></p><p>[sblock=ooc]Here's how I figured it: normal zombies would be a DC 5 for Gragnor (especially since he's encountered them before). These, however, have been alchemically preserved to appear to be living humans. Raised the DC under the logic that such a variety was a much rarer breed of Zombie, and Gragnor failed his Know check. So did Rylidak. Ausk and Anerion auto-succeeded, though, and Kalgor made his, so none of you three are fooled any longer. </p><p></p><p>Ausk, Anaerion, and Alfred failed their Fort saves. They're all <a href="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Sickened" target="_blank">sickened</a> while in the room like Gragnor. Kalgor and Rylidak made their saves this round, so they're currently unaffected. You'll have to continue making saves each round, though (Dc 15 Fort) to avoid becoming sickened, as well. [/sblock]</p><p></p><p>[sblock=Environmental notes]* The squares on B2 are all on the same level, but are 10 feet above the blue areas. I've screened the workers who are down the level.</p><p></p><p>* Fumes in here are much more potent than out in the lobby. Base save Fort DC is 15 each round you're in the room to avoid being sickened while there (Rylidak and Kalgor are the only ones who need to worry about this at this point). </p><p></p><p>* The walkways are slick. Moving at more than half speed requires a DC 5 Acrobatics check to avoid falling prone. Failing by 5 or more means you slip entirely off the walkway and fall to the vats below. </p><p></p><p>* You can use a free hand to make use of rails and chains to help steady you for a +5 on the Acro check, but that means the hand is not considered free for any actions during the round. </p><p></p><p>* Moving at full speed on the walkways gives a -5 on the Acro check.</p><p></p><p>* Area B3 is another 15' above the walkways in B2.[/sblock]</p><p></p><p>[sblock=Status]Anaerion: 44/44, Mage Armor, Sickened</p><p>Ausk: 82/82, Sickened</p><p>Gragnor: 26/26, Mage Armor, Unfettered, 1 STR damage, Sickened</p><p>Kalgor: 54/54</p><p>Rylidak: 56/56</p><p></p><p>* Sickened: -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.</p><p></p><p>Zombies:</p><p>Z1: Undamaged</p><p>Z2: Undamaged</p><p>Z3: Undamaged</p><p>Z4: Undamaged</p><p>Z5: Undamaged</p><p>Z6: Undamaged</p><p>Z7: Undamaged</p><p>Z8: Undamaged[/sblock]</p><p></p><p>[gm]Party won initiative, so you're up. No surprise round due to Clanky McPaladin.[/gm]</p></blockquote><p></p>
[QUOTE="jkason, post: 6036190, member: 2710"] With the half-orc Crow in the lead, the party moves up the stairs and onto the walkways, keeping slow and steady, and attempting to be stealthy. Rylidak and Kalgor balk at the stench, but both manage to hold up under it. Ausk and Anaerion (and, if the squirming in Ausk's shirt is any indication, Alfred) aren't as lucky. All three feel a powerful nausea overtaking them. Despite best efforts, Rylidak's full plate armor doesn't play well with the metal walkways, and the party has barely entered the room when the workers turn ponderously to look up in their direction. Kalgor, Ausk, and Anaerion all notice, then, that the workers are not ordinary men who've simply had the life wrung from them via the drudgery of their profession. They have, in fact, no life in them at all; only undeath. While they've been somehow preserved to appear living, the trio can see through the cover-up and recognize the workers for the Zombies they actually are. Rylidak, however, doesn't seem to have seen through the ruse. [sblock=ooc]Here's how I figured it: normal zombies would be a DC 5 for Gragnor (especially since he's encountered them before). These, however, have been alchemically preserved to appear to be living humans. Raised the DC under the logic that such a variety was a much rarer breed of Zombie, and Gragnor failed his Know check. So did Rylidak. Ausk and Anerion auto-succeeded, though, and Kalgor made his, so none of you three are fooled any longer. Ausk, Anaerion, and Alfred failed their Fort saves. They're all [url=http://www.d20pfsrd.com/gamemastering/conditions#TOC-Sickened]sickened[/url] while in the room like Gragnor. Kalgor and Rylidak made their saves this round, so they're currently unaffected. You'll have to continue making saves each round, though (Dc 15 Fort) to avoid becoming sickened, as well. [/sblock] [sblock=Environmental notes]* The squares on B2 are all on the same level, but are 10 feet above the blue areas. I've screened the workers who are down the level. * Fumes in here are much more potent than out in the lobby. Base save Fort DC is 15 each round you're in the room to avoid being sickened while there (Rylidak and Kalgor are the only ones who need to worry about this at this point). * The walkways are slick. Moving at more than half speed requires a DC 5 Acrobatics check to avoid falling prone. Failing by 5 or more means you slip entirely off the walkway and fall to the vats below. * You can use a free hand to make use of rails and chains to help steady you for a +5 on the Acro check, but that means the hand is not considered free for any actions during the round. * Moving at full speed on the walkways gives a -5 on the Acro check. * Area B3 is another 15' above the walkways in B2.[/sblock] [sblock=Status]Anaerion: 44/44, Mage Armor, Sickened Ausk: 82/82, Sickened Gragnor: 26/26, Mage Armor, Unfettered, 1 STR damage, Sickened Kalgor: 54/54 Rylidak: 56/56 * Sickened: -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. Zombies: Z1: Undamaged Z2: Undamaged Z3: Undamaged Z4: Undamaged Z5: Undamaged Z6: Undamaged Z7: Undamaged Z8: Undamaged[/sblock] [gm]Party won initiative, so you're up. No surprise round due to Clanky McPaladin.[/gm] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[LPF] Kostry Kopec
Top