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[LPF] Kostry Kopec
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<blockquote data-quote="jkason" data-source="post: 6048755" data-attributes="member: 2710"><p>[sblock=ooc]Bah. Sorry 'bout that, SK. I had my head screwed on backwards, and for no good reason kept thinking 'lesser restoration' not 'lesser rejuvenate.' So I ditched the 1 STR damage when I should have fixed the HP instead. Thanks much for keeping me on the path, SK <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> (and now you've actually used lesser restoration, so Gragnor's all good).</p><p></p><p>Okay, so Rylidak's the only one carrying any damage (3hp down), and the gear appears to be distributed to everyone's liking.</p><p></p><p>Also, because I'm not intentionally trying to confuse folks on this score: the book told you guys that the Spawn only gains strength in the case where the beast itself kills its callers; if they die by other means (as the two you've killed), the creature gains no power. Okay, let's get things moving. Good luck. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" />[/sblock]</p><p></p><p>Studies, healing, and redistribution of equipment complete, the party gathers together and heads back out into the streets of Kostry Kopec. The rain remains a constant annoyance, but at this point, you're starting to wonder what it was like to walk around outside without it. The panicked crowds have started to thin, though that's likely more due to their having made it out of the beseiged town than due to decreased tension. </p><p></p><p>Rylidak's stoic presence doesn't seem to do anything to assuage the nerves of those you do encounter, but they at least seem to keep their distance as the group makes its way one more time though the tangles of the kopec's streets. The vaguely brighter bit of clouds above might be the sun, but its cold light does little more but maintain your bearings as Rylidak leads you down the hill to the southeast corner of the town.</p><p></p><p>Unlike most of the rest of the town, The large asylum building appears to made from actual stone, not the 'midden' variety. The front of the single story structure also boasts no windows. The grounds out front appear to be deserted as you approach the wrought iron gate with its stylized "C" -- anyone who looked at Myre's keys will recognize that this letter matches what they found on the odd key from the middenstone baron's keyring. The gate itself stands unbarred, and as you gaze down the short drive, keen eyes notice that the front door appears to be slightly ajar, as well.</p><p></p><p>[sblock=ooc]Map attached. You and the gate are off the western side of the map, by however much you're interested in being (the doors you see on the map are the front doors to the building). The gate is attached to a wall that's low enough you don't have to worry about any skill checks to hop it. [/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6048755, member: 2710"] [sblock=ooc]Bah. Sorry 'bout that, SK. I had my head screwed on backwards, and for no good reason kept thinking 'lesser restoration' not 'lesser rejuvenate.' So I ditched the 1 STR damage when I should have fixed the HP instead. Thanks much for keeping me on the path, SK :) (and now you've actually used lesser restoration, so Gragnor's all good). Okay, so Rylidak's the only one carrying any damage (3hp down), and the gear appears to be distributed to everyone's liking. Also, because I'm not intentionally trying to confuse folks on this score: the book told you guys that the Spawn only gains strength in the case where the beast itself kills its callers; if they die by other means (as the two you've killed), the creature gains no power. Okay, let's get things moving. Good luck. :devil:[/sblock] Studies, healing, and redistribution of equipment complete, the party gathers together and heads back out into the streets of Kostry Kopec. The rain remains a constant annoyance, but at this point, you're starting to wonder what it was like to walk around outside without it. The panicked crowds have started to thin, though that's likely more due to their having made it out of the beseiged town than due to decreased tension. Rylidak's stoic presence doesn't seem to do anything to assuage the nerves of those you do encounter, but they at least seem to keep their distance as the group makes its way one more time though the tangles of the kopec's streets. The vaguely brighter bit of clouds above might be the sun, but its cold light does little more but maintain your bearings as Rylidak leads you down the hill to the southeast corner of the town. Unlike most of the rest of the town, The large asylum building appears to made from actual stone, not the 'midden' variety. The front of the single story structure also boasts no windows. The grounds out front appear to be deserted as you approach the wrought iron gate with its stylized "C" -- anyone who looked at Myre's keys will recognize that this letter matches what they found on the odd key from the middenstone baron's keyring. The gate itself stands unbarred, and as you gaze down the short drive, keen eyes notice that the front door appears to be slightly ajar, as well. [sblock=ooc]Map attached. You and the gate are off the western side of the map, by however much you're interested in being (the doors you see on the map are the front doors to the building). The gate is attached to a wall that's low enough you don't have to worry about any skill checks to hop it. [/sblock] [/QUOTE]
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