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<blockquote data-quote="GlassEye" data-source="post: 6258842" data-attributes="member: 40413"><p>The hobgoblin burnt by Pirvinia makes one last shot at Tsaaruk before turning to flee. The arrow flies in a perfect arc and drops to pierce Tsaaruk's armor and open another wound on the half-orc. Quillian hears a crashing in the bushes behind him just before the hobgoblin comes into view scant feet away.</p><p></p><p>The hobgoblin engaged with Tsaaruk proves to have more mettle than his fleeing companion. He steps back and again draws his bow against the half-orc. The arrow buzzes past Tsaaruk's ear and disappears into the woods. Of the other two hobgoblins, one moves around to take another shot at Tsaaruk which misses and the other moves forward to take cover behind the felled tree and fire at Garadh. The arrow strikes Garadh's armor but is deflected and does no damage.</p><p></p><p>Brother Goswald stays back while the rest of the group advances to deal with the hobgoblin ambush. His horse is a little skittish at the sounds of battle but he manages to keep it under control until a bellow comes from the hill not far from him. Then, despite his best efforts, the horse begins to shy away and show signs of imminent flight.</p><p></p><p>The bellow is followed by a crashing in the underbrush as an ogre rises from its hiding place shedding branches and leaves from its blind where it squatted hidden. A javelin is clutched in one fist but with no one in the open lane of fire available to the ogre it is forced to trundle down the hill. It swats at bushes with the javelin as it goes and roars out a challenge in Goswald's direction. </p><p></p><p>[GM]Combat: Round Two</p><p>Everyone is up.[/GM]</p><p><a href="http://beta.ditzie.com/55109/52f672fedf74c" target="_blank"><strong>Combat Map</strong></a></p><p>[sblock=Combat Information]Hob1 fires and flees. My dice have been rolling hot against Tsaaruk, BigB. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p><strong>Awareness:</strong></p><p>All opponents known to entire party.</p><p></p><p><strong>Terrain:</strong></p><p>-Elevation: When more than one elevation line passes through a square the PC will have to pass a DC 5 Climb to move through. Two lines is a 10 ft. climb, three is a 20 ft. climb. Climb (1/4 speed; must use both hands; no Dex to AC)</p><p>-Forest: Outlined masses are trees or shrubs that provide concealment (20% miss chance; 1-20) but won't affect movement.</p><p>-Dead Tree & Unconscious horse are difficult terrain.</p><p></p><p><u>Initiative</u></p><p>Adventurers</p><p>Ambushers</p><p></p><p><u>Party Stats</u></p><p>Garadh: 35/35 hp remaining</p><p>Pirvinia: 26/26 hp remaining [Mage Armor]</p><p>Quillion: 20/20 hp remaining [Guidance]</p><p>Tsaaruk: 14/41 hp remaining [8 dmg]</p><p>-Horse: -3/19 hp remaining</p><p>Samad: 30/30 hp remaining [Heroism]</p><p></p><p><u>Enemy Stats</u></p><p>Hobgoblin 1: (AC 16, 14 FF, 12 T) 4/17 hp remaining</p><p>Hobgoblin 2: (AC 16, 14 FF, 12 T) 17/17 hp remaining</p><p>Hobgoblin 3: (AC 16, 14 FF, 12 T) 9/17 hp remaining</p><p>Hobgoblin 4: (AC 16, 14 FF, 12 T) 17/17 hp remaining</p><p>Ogre: (AC 17, 17 FF, 8 T) 30/30 hp remaining[/sblock]</p><p></p><p><img src="http://img713.imageshack.us/img713/716/w26c.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><span style="color: tan">. . . . Brother Goswald . . . .</span></p></blockquote><p></p>
[QUOTE="GlassEye, post: 6258842, member: 40413"] The hobgoblin burnt by Pirvinia makes one last shot at Tsaaruk before turning to flee. The arrow flies in a perfect arc and drops to pierce Tsaaruk's armor and open another wound on the half-orc. Quillian hears a crashing in the bushes behind him just before the hobgoblin comes into view scant feet away. The hobgoblin engaged with Tsaaruk proves to have more mettle than his fleeing companion. He steps back and again draws his bow against the half-orc. The arrow buzzes past Tsaaruk's ear and disappears into the woods. Of the other two hobgoblins, one moves around to take another shot at Tsaaruk which misses and the other moves forward to take cover behind the felled tree and fire at Garadh. The arrow strikes Garadh's armor but is deflected and does no damage. Brother Goswald stays back while the rest of the group advances to deal with the hobgoblin ambush. His horse is a little skittish at the sounds of battle but he manages to keep it under control until a bellow comes from the hill not far from him. Then, despite his best efforts, the horse begins to shy away and show signs of imminent flight. The bellow is followed by a crashing in the underbrush as an ogre rises from its hiding place shedding branches and leaves from its blind where it squatted hidden. A javelin is clutched in one fist but with no one in the open lane of fire available to the ogre it is forced to trundle down the hill. It swats at bushes with the javelin as it goes and roars out a challenge in Goswald's direction. [GM]Combat: Round Two Everyone is up.[/GM] [url=http://beta.ditzie.com/55109/52f672fedf74c][b]Combat Map[/b][/url] [sblock=Combat Information]Hob1 fires and flees. My dice have been rolling hot against Tsaaruk, BigB. :( [b]Awareness:[/b] All opponents known to entire party. [b]Terrain:[/b] -Elevation: When more than one elevation line passes through a square the PC will have to pass a DC 5 Climb to move through. Two lines is a 10 ft. climb, three is a 20 ft. climb. Climb (1/4 speed; must use both hands; no Dex to AC) -Forest: Outlined masses are trees or shrubs that provide concealment (20% miss chance; 1-20) but won't affect movement. -Dead Tree & Unconscious horse are difficult terrain. [u]Initiative[/u] Adventurers Ambushers [u]Party Stats[/u] Garadh: 35/35 hp remaining Pirvinia: 26/26 hp remaining [Mage Armor] Quillion: 20/20 hp remaining [Guidance] Tsaaruk: 14/41 hp remaining [8 dmg] -Horse: -3/19 hp remaining Samad: 30/30 hp remaining [Heroism] [u]Enemy Stats[/u] Hobgoblin 1: (AC 16, 14 FF, 12 T) 4/17 hp remaining Hobgoblin 2: (AC 16, 14 FF, 12 T) 17/17 hp remaining Hobgoblin 3: (AC 16, 14 FF, 12 T) 9/17 hp remaining Hobgoblin 4: (AC 16, 14 FF, 12 T) 17/17 hp remaining Ogre: (AC 17, 17 FF, 8 T) 30/30 hp remaining[/sblock] [IMG]http://img713.imageshack.us/img713/716/w26c.png[/IMG] [color=tan]. . . . Brother Goswald . . . .[/color] [/QUOTE]
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