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<blockquote data-quote="Scott DeWar" data-source="post: 5984667" data-attributes="member: 49929"><p>[ooc]kk[/ooc]</p><p></p><p>cast defensively burning hands of acid</p><p></p><p>[sblock=math]</p><p></p><p>base dc 14 +2 [feats: school] +1 feat: elemental] =17</p><p>dam 4d6</p><p>save no</p><p>spell res yes</p><p></p><p>concentration check:</p><p>dc 15+ 2x sl=19</p><p>vs</p><p>d 20+ 4 [int] +5 [cl]= +9</p><p>note:</p><p>Ranged touch attacks provoke an attack of</p><p>opportunity, even if the spell that causes the attacks was cast</p><p>defensively.</p><p>pg 170 of srd pdf</p><p>[/sblock]</p><p></p><p>[sblock=special info]</p><p></p><p>Effects active:</p><p>Haste from <u><strong><em>ni</em></strong></u> </p><p> +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.</p><p> All of the hasted creature's modes of movement (including land movement, </p><p> burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice </p><p> the subject's normal speed using that form of movement.</p><p> rounds: 00<s>000</s></p><p>shield from <u><strong><em>self</em></strong></u></p><p> Shield creates an invisible shield of force that hovers in front</p><p> of you. It negates magic missile attacks directed at you. The</p><p> disk also provides a +4 shield bonus to AC. This bonus</p><p> applies against incorporeal touch attacks, since it is a force</p><p> effect. The shield has no armor check penalty or arcane spell</p><p> failure chance.</p><p> rounds 00000 00000 00000 00000 00000 00000 00000 00000 00000 00<s>000</s></p><p>[/sblock]</p><p>[sblock=stat block]</p><p>fire jett [su] damage: 1d6+2 DC 16 Unused: 00000 00 Used: </p><p> -Special: Reflex save for 1/2 dmg or catch fire and take additional 1d6(fire) dmg </p><p> -Range: 20' line</p><p></p><p>Crossbow, Light(+1) : Att +5 Dam 1d8, Crit 19-20/x2, range 80 feet, type P</p><p>Dagger, Melee: Att +02 Dam 1d4, Crit 19-20/x2, range 10 feet, type P/S</p><p>Dagger, Thrown: Att +04 Dam 1d4, Crit 19-20/x2 range 10 feet, type P/S</p><p>Ranged touch attack +6</p><p></p><p>HP: 22/22</p><p><strong><u>AC [WITH SHIELD & HASTE] 19; TOUCH 17 FF 12</u></strong></p><p></p><p>[SBLOCK]</p><p>AC [NORM] 14; TOUCH 12; FF 12</p><p>AC [W/ SHIELD & CAT'S GRACE] 20; TOUCH 20; FF 12</p><p></p><p>ATTACKS [RANGED] WITH CAT'S GRACE</p><p>Crossbow, Light(+1) : Att +7 Dam 1d8, Crit 19-20/x2, range 80 feet, type P</p><p>Dagger, Thrown: Att +6 Dam 1d4, Crit 19-20/x2 range 10 feet, type P/S</p><p>Ranged touch attack +6</p><p>[/SBLOCK]</p><p></p><p>SPELLS</p><p></p><p>Save DC: </p><p>General: 14 + SL</p><p>Evocation: 16 + SL</p><p>Elemental (Fire): 15 + SL</p><p>Evoc + (Fire): 17 + SL</p><p></p><p>0 Level </p><p>* prestidigitation </p><p>* Detect Magic </p><p>* Dancing Lights </p><p>* acid splash </p><p> </p><p> Level 01 </p><p>* Burning Hands(ev,E,*) </p><p>* Burning Hands(ev,E,*)</p><p>* -magic missile-</p><p>* -shield-</p><p></p><p>Level 02</p><p>* -Burning hands of acid- (A,ev,E,*) </p><p>* -scorching ray- (ev,E) </p><p>* scorching ray (ev,E)</p><p>* Cat's grace</p><p></p><p>LEVEL 3 </p><p>* Fire ball (**,ev,E)</p><p>* Fire ball (**,ev,E) </p><p>* Haste </p><p></p><p>( - ) denotes a cast spell </p><p>(*) cast at +1 level (trait) </p><p>(**) cast at +2 levels (Feat)</p><p>(E) elemental: flame school </p><p>(ev) evocation</p><p>(A) denotes changed to acid</p><p>(&) takes 2 spell slots to cast</p><p>(#) recalled via pearl of power</p><p></p><p>spells per level:</p><p></p><p>cast through bonded item: </p><p>Level 0: 4 =4</p><p>Level 1: 3+1(Int)+1(Fire)=4+1 [+4 recallable (pearls of power) <s>0</s>000]</p><p>Level 2: 2+1(Int)+1(Fire)=3+1</p><p>Level 3: 1+1(Int)+1(Fire)=2+1</p><p>Level 4: 0+1(Int)+1(fire)=0</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 5984667, member: 49929"] [ooc]kk[/ooc] cast defensively burning hands of acid [sblock=math] base dc 14 +2 [feats: school] +1 feat: elemental] =17 dam 4d6 save no spell res yes concentration check: dc 15+ 2x sl=19 vs d 20+ 4 [int] +5 [cl]= +9 note: Ranged touch attacks provoke an attack of opportunity, even if the spell that causes the attacks was cast defensively. pg 170 of srd pdf [/sblock] [sblock=special info] Effects active: Haste from [U][B][I]ni[/I][/B][/U] +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. rounds: 00[s]000[/s] shield from [U][B][I]self[/I][/B][/U] Shield creates an invisible shield of force that hovers in front of you. It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC. This bonus applies against incorporeal touch attacks, since it is a force effect. The shield has no armor check penalty or arcane spell failure chance. rounds 00000 00000 00000 00000 00000 00000 00000 00000 00000 00[s]000[/s] [/sblock] [sblock=stat block] fire jett [su] damage: 1d6+2 DC 16 Unused: 00000 00 Used: -Special: Reflex save for 1/2 dmg or catch fire and take additional 1d6(fire) dmg -Range: 20' line Crossbow, Light(+1) : Att +5 Dam 1d8, Crit 19-20/x2, range 80 feet, type P Dagger, Melee: Att +02 Dam 1d4, Crit 19-20/x2, range 10 feet, type P/S Dagger, Thrown: Att +04 Dam 1d4, Crit 19-20/x2 range 10 feet, type P/S Ranged touch attack +6 HP: 22/22 [B][U]AC [WITH SHIELD & HASTE] 19; TOUCH 17 FF 12[/U][/B] [SBLOCK] AC [NORM] 14; TOUCH 12; FF 12 AC [W/ SHIELD & CAT'S GRACE] 20; TOUCH 20; FF 12 ATTACKS [RANGED] WITH CAT'S GRACE Crossbow, Light(+1) : Att +7 Dam 1d8, Crit 19-20/x2, range 80 feet, type P Dagger, Thrown: Att +6 Dam 1d4, Crit 19-20/x2 range 10 feet, type P/S Ranged touch attack +6 [/SBLOCK] SPELLS Save DC: General: 14 + SL Evocation: 16 + SL Elemental (Fire): 15 + SL Evoc + (Fire): 17 + SL 0 Level * prestidigitation * Detect Magic * Dancing Lights * acid splash Level 01 * Burning Hands(ev,E,*) * Burning Hands(ev,E,*) * -magic missile- * -shield- Level 02 * -Burning hands of acid- (A,ev,E,*) * -scorching ray- (ev,E) * scorching ray (ev,E) * Cat's grace LEVEL 3 * Fire ball (**,ev,E) * Fire ball (**,ev,E) * Haste ( - ) denotes a cast spell (*) cast at +1 level (trait) (**) cast at +2 levels (Feat) (E) elemental: flame school (ev) evocation (A) denotes changed to acid (&) takes 2 spell slots to cast (#) recalled via pearl of power spells per level: cast through bonded item: Level 0: 4 =4 Level 1: 3+1(Int)+1(Fire)=4+1 [+4 recallable (pearls of power) [s]0[/s]000] Level 2: 2+1(Int)+1(Fire)=3+1 Level 3: 1+1(Int)+1(Fire)=2+1 Level 4: 0+1(Int)+1(fire)=0 [/sblock] [/QUOTE]
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