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<blockquote data-quote="jkason" data-source="post: 6425993" data-attributes="member: 2710"><p>The party rallies to end the vermin before they can end them, but only Kepli's masking magics and Erin's blade seem to find purchase in the arachnid flesh. </p><p></p><p>Kepli's magics appear to confound the creature by Wilmorn, as its dripping maw comes nowhere close to Wilmorn. Erin isn't so lucky, and feels the painful sting of her spider's mandibles, as well as the burning, weakening sensation of its poison. </p><p></p><p>[sblock=Kepli]Kepli registers an emotional shift through her empathic link with Scuttle, but it's not the adrenal rush she would associate with further danger. Instead, it's more reminiscent of those times when the seagull has had his eye drawn by something bright and shiny on the waterfront.[/sblock]</p><p></p><p><strong><a href="http://beta.ditzie.com/69861/545a878625137" target="_blank">UPDATED MAP</a></strong></p><p></p><p></p><p>[sblock=Action Crunch]@FrancisJohn , it didn't matter last round because it was a miss either way, but keep in mind that Siddhartha doesn't have the Precise Shot feat, so making ranged attacks into melee gives him an extra -4 to his ranged attack rolls. </p><p></p><p>Wilmorn takes 1 more STR damage from the poison. </p><p></p><p>Spider 1 hits this time, for 2 damage on Erin. She fails her Fort save and takes 2 STR damage. </p><p></p><p>Spider 2 misses.</p><p></p><p>Both Erin and Wilmorn should make Fort saves again. DC 14 stops further damage from the poison. </p><p></p><p>I moved Aszar based on his last post, so I believe the link above should be a correct map. </p><p></p><p>Party's up[/sblock] </p><p></p><p>[sblock=General Combat Notes]Trees / Green squares are Difficult Terrain (take double movement, no charging, no 5' steps)</p><p></p><p>Remember to post an updated map link when you update for moves.</p><p></p><p><strong>Status</strong>[code]</p><p>[b]Wilmorn[/b] 11/12, Str 15/18, poison 2/4 rounds remain </p><p> (DC 14 Fort save to end further poison)</p><p>[b]Erin[/b] 6/8, Str 10/12, poison 3/4 rounds remain </p><p> (DC 14 Fort save to end further poison)</p><p>[b]Siddhartha[/b] 9/9 </p><p>[b]Kepli[/b] 12/12 </p><p>[b]Scuttle[/b] 6/6 </p><p>[b]Aszar[/b] 8/8 </p><p>[b]Klot'Kar[/b] 3/3 </p><p>[b]Horsie[/b] 15/15 </p><p></p><p>[b]Resources used:[/b] Stormburst 5/6 remaining</p><p></p><p>Spider 1 07/11 AC 13 [T 13, FF 11] </p><p>Spider 2 11/11 AC 13 [T 13, FF 11][/code][/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6425993, member: 2710"] The party rallies to end the vermin before they can end them, but only Kepli's masking magics and Erin's blade seem to find purchase in the arachnid flesh. Kepli's magics appear to confound the creature by Wilmorn, as its dripping maw comes nowhere close to Wilmorn. Erin isn't so lucky, and feels the painful sting of her spider's mandibles, as well as the burning, weakening sensation of its poison. [sblock=Kepli]Kepli registers an emotional shift through her empathic link with Scuttle, but it's not the adrenal rush she would associate with further danger. Instead, it's more reminiscent of those times when the seagull has had his eye drawn by something bright and shiny on the waterfront.[/sblock] [b][url=http://beta.ditzie.com/69861/545a878625137]UPDATED MAP[/URL][/B] [sblock=Action Crunch]@FrancisJohn , it didn't matter last round because it was a miss either way, but keep in mind that Siddhartha doesn't have the Precise Shot feat, so making ranged attacks into melee gives him an extra -4 to his ranged attack rolls. Wilmorn takes 1 more STR damage from the poison. Spider 1 hits this time, for 2 damage on Erin. She fails her Fort save and takes 2 STR damage. Spider 2 misses. Both Erin and Wilmorn should make Fort saves again. DC 14 stops further damage from the poison. I moved Aszar based on his last post, so I believe the link above should be a correct map. Party's up[/sblock] [sblock=General Combat Notes]Trees / Green squares are Difficult Terrain (take double movement, no charging, no 5' steps) Remember to post an updated map link when you update for moves. [b]Status[/b][code] [b]Wilmorn[/b] 11/12, Str 15/18, poison 2/4 rounds remain (DC 14 Fort save to end further poison) [b]Erin[/b] 6/8, Str 10/12, poison 3/4 rounds remain (DC 14 Fort save to end further poison) [b]Siddhartha[/b] 9/9 [b]Kepli[/b] 12/12 [b]Scuttle[/b] 6/6 [b]Aszar[/b] 8/8 [b]Klot'Kar[/b] 3/3 [b]Horsie[/b] 15/15 [b]Resources used:[/b] Stormburst 5/6 remaining Spider 1 07/11 AC 13 [T 13, FF 11] Spider 2 11/11 AC 13 [T 13, FF 11][/code][/sblock] [/QUOTE]
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