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<blockquote data-quote="jkason" data-source="post: 6611049" data-attributes="member: 2710"><p>As the human tries to shuffle right into her position, Erin lets out a huff, grabs his arm, and swings him in front of her.</p><p></p><p>Wilmorn, following through on the momentum, lets fly both his warning and his chakram. The ranger's luck seems to have turned, as the bladed circle flies just right to make it over the wall and into the shoulder of the human sounding the alert. </p><p></p><p>She calls out in pain and anger, and seems ready to retaliate, but then disappears from view. the scouting pair hear the clatter of metal on stone as the woman moves, calling out, "Form on me! Invaders!"</p><p></p><p>On the other side of the wall, the cries first from the unknown female voice, then from Wilmorn himself, are unmistakable. You hear the loud clang of metal and a cry of pain, and see the orc you've been watching turn his attention toward the noise, as well. </p><p></p><p><a href="http://beta.ditzie.com/69861/554b68deba105" target="_blank"><strong>UPDATED MAP</strong></a></p><p></p><p>[sblock=Environmental Notes]* Any square with debris in it is difficult terrain.</p><p></p><p>* Targets on the wall have a cover bonus (+4 AC) against ranged attacks from anyone in a ground-level square adjacent to the wall. </p><p></p><p>* Targets on the wall have a cover bonus (+4 AC) against ranged attacks which pass through more than 1 plane of walls (e.g., the orc has a bonus against Siddhartha at his current position).</p><p></p><p>* Targets in gound-level squares adjascent to the wall have a cover bonus (+4 AC) against ranged attacks from anyone on the wall.[/sblock]</p><p></p><p>[sblock=ooc]My apologies for the delay. Wilmorn had taken both a move and a standard, and Erin hadn't taken anything, and I wound up locked trying to make a decision on how to adjudicate it. My compromise is that Erin effectively sacrificed her move action to give Wimorn the position he needed to make his throw. It's not RAW, but it's also not game-breaking, so: rule 0. </p><p></p><p>So: Erin yanks Wilmorn into position. Wilmorn thows and hits. Human enters rage and moves out of sight (I moved her off the edge of the map just to remove her from sight. She's not magically behind you now) . End of surprise round. </p><p></p><p>Begin round 1. The party has initiative, so that Orc is still flat footed. However many others are behind the wall, you still don't know unless you move into a position that lets you see them. </p><p></p><p><strong>Wilmorn</strong> 21/21, Str 16/18 </p><p><strong>Erin</strong> 14/14, Str 9/12 </p><p><strong>Siddhartha</strong> 12/17</p><p><strong>Kepli</strong> 13/20 </p><p><strong>Scuttle</strong> 10/10 </p><p><strong>Aszar</strong> 14/14</p><p><strong>Klot'Kar</strong> 3/3 </p><p><strong>Horsie</strong> 15/15 </p><p></p><p>Resources used: Aszar: Sleep, Ill Omen, </p><p>Kepli: CLW</p><p>Erin: Arcane Pool 4 / 5 remain, Aszar's Healing Hex</p><p>Siddhartha: potion CLW</p><p>Wilmorn: Chakram</p><p></p><p><strong>Human:</strong> 28/40, AC 17 (T:9, FF:16), Rage</p><p><strong>Orc:</strong> 6/6, AC 13 (T:10, FF:13), Dazzled (-1 attacks & Perception)</p><p>Anyone else in or around the fort: still not telling... [/sblock]</p><p></p><p>Party is aware there's been warning and commotion, but no one but Wilmorn and Erin appears to have been spotted. Have at.</p></blockquote><p></p>
[QUOTE="jkason, post: 6611049, member: 2710"] As the human tries to shuffle right into her position, Erin lets out a huff, grabs his arm, and swings him in front of her. Wilmorn, following through on the momentum, lets fly both his warning and his chakram. The ranger's luck seems to have turned, as the bladed circle flies just right to make it over the wall and into the shoulder of the human sounding the alert. She calls out in pain and anger, and seems ready to retaliate, but then disappears from view. the scouting pair hear the clatter of metal on stone as the woman moves, calling out, "Form on me! Invaders!" On the other side of the wall, the cries first from the unknown female voice, then from Wilmorn himself, are unmistakable. You hear the loud clang of metal and a cry of pain, and see the orc you've been watching turn his attention toward the noise, as well. [url=http://beta.ditzie.com/69861/554b68deba105][B]UPDATED MAP[/B][/URL] [sblock=Environmental Notes]* Any square with debris in it is difficult terrain. * Targets on the wall have a cover bonus (+4 AC) against ranged attacks from anyone in a ground-level square adjacent to the wall. * Targets on the wall have a cover bonus (+4 AC) against ranged attacks which pass through more than 1 plane of walls (e.g., the orc has a bonus against Siddhartha at his current position). * Targets in gound-level squares adjascent to the wall have a cover bonus (+4 AC) against ranged attacks from anyone on the wall.[/sblock] [sblock=ooc]My apologies for the delay. Wilmorn had taken both a move and a standard, and Erin hadn't taken anything, and I wound up locked trying to make a decision on how to adjudicate it. My compromise is that Erin effectively sacrificed her move action to give Wimorn the position he needed to make his throw. It's not RAW, but it's also not game-breaking, so: rule 0. So: Erin yanks Wilmorn into position. Wilmorn thows and hits. Human enters rage and moves out of sight (I moved her off the edge of the map just to remove her from sight. She's not magically behind you now) . End of surprise round. Begin round 1. The party has initiative, so that Orc is still flat footed. However many others are behind the wall, you still don't know unless you move into a position that lets you see them. [b]Wilmorn[/b] 21/21, Str 16/18 [b]Erin[/b] 14/14, Str 9/12 [b]Siddhartha[/b] 12/17 [b]Kepli[/b] 13/20 [b]Scuttle[/b] 10/10 [b]Aszar[/b] 14/14 [b]Klot'Kar[/b] 3/3 [b]Horsie[/b] 15/15 Resources used: Aszar: Sleep, Ill Omen, Kepli: CLW Erin: Arcane Pool 4 / 5 remain, Aszar's Healing Hex Siddhartha: potion CLW Wilmorn: Chakram [b]Human:[/b] 28/40, AC 17 (T:9, FF:16), Rage [b]Orc:[/b] 6/6, AC 13 (T:10, FF:13), Dazzled (-1 attacks & Perception) Anyone else in or around the fort: still not telling... [/sblock] Party is aware there's been warning and commotion, but no one but Wilmorn and Erin appears to have been spotted. Have at. [/QUOTE]
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