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<blockquote data-quote="GlassEye" data-source="post: 6636573" data-attributes="member: 40413"><p><strong>Kepli Stormborn, shaman (+Aszar)</strong></p><p></p><p>[section][align=left]http://imageshack.com/a/img537/605/XXWzNf.png[/align]</p><p style="margin-left: 100px">Kepli frowns at the maimed pigeon and the weakened mole-rat. In nature, the weak and injured die, usually eaten by the strong. But Kepli is not an avatar of nature and feels pity and mercy for these creatures maltreated by the orcs. She slips the mole-rat into a pocket and takes up the pigeon holding its wing immobile so it doesn't further injure itself.</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px"><span style="color: orange">"Aszar, I need your help,"</span> she says as she approaches the merfolk witch.</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px">Aszar glares, having a feeling Kepli is about to ask him to do some incomprehensible land-walker thing. He isn't far from wrong and Kepli proves to be much more bothersome than the merfolk ever imagined she could be. It isn't long before she's badgered him into healing the pigeon and the mole-rat and released the two back into the wild to make their way as they can.</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px">Kepli looks around unsure if there is anything else that needs to be done. She makes sure Wilmorn and Siddhartha have gathered everything the group might want or need as evidence then goes to see what Erin is up to.</p> <p style="margin-left: 100px"></p> <p style="margin-left: 100px"></p><p>[/section]</p><p></p><p>[sblock=MiniStats]<a href="http://livingpf.wikia.com/wiki/Kepli_Stormborn_%28GlassEye%29" target="_blank">[size=+1]Kepli[/size]</a> Aasimar Shaman 2</p><p><span style="color: orange"><strong>Initiative:</strong></span> +1 <span style="color: orange"><strong>Perception:</strong></span> +11 (+13 w/ Alertness); Darkvision 60 ft.</p><p></p><p><span style="color: orange"><strong>AC:</strong></span> 13 (11 touch; 12 flat-footed)</p><p><span style="color: orange"><strong>HP:</strong></span> 20 <span style="color: yellow">Current: 13</span></p><p><span style="color: orange"><strong>CMB:</strong></span> +2 <span style="color: orange"><strong>CMD:</strong></span> 13 <span style="color: orange"><strong>Fort:</strong></span> +1 <span style="color: orange"><strong>Ref:</strong></span> +1 <span style="color: orange"><strong>Will:</strong></span> +6</p><p></p><p><span style="color: orange"><strong>In Hand:</strong></span> shortspear </p><p><span style="color: orange"><strong>Conditions:</strong></span> None yet</p><p><span style="color: orange"><strong>Spells Prepared:</strong></span> <ul> <li data-xf-list-type="ul">1st level (DC 14): <s>Cure Light Wounds, Sleep</s>, Cure Light Wounds</li> <li data-xf-list-type="ul">Orisons: Daze, Detect Magic, Guidance, Virtue</li> </ul><p><span style="color: orange"><strong>Special:</strong></span></p><p>Concentration +7</p><p>Spirit Magic: Charm Animal 1/1</p><p>Stormburst: 6/6 (target treats foes as if they have concealment, 20% miss, for 1 round)</p><p>Fury Hex: 1/target (+2 morale to attack, +2 resistance to save vs fear; 3 rounds)</p><p>--Used: Siddhartha</p><p>Alchemist's Fire 2/2 (w/ Aszar)</p><p>sling (9/10 bullets)</p><p></p><p>[size=+1]Scuttle[/size] Seagull Spirit Animal</p><p><span style="color: cyan"><strong>Initiative:</strong></span> +2 <span style="color: cyan"><strong>Perception:</strong></span> +10</p><p></p><p><span style="color: cyan"><strong>AC:</strong></span> 15 (14 touch; 13 flat-footed)</p><p><span style="color: cyan"><strong>HP:</strong></span> 10 <span style="color: yellow">Current: 5</span></p><p><span style="color: cyan"><strong>CMB:</strong></span> +1 <span style="color: cyan"><strong>CMD:</strong></span> 7 <span style="color: cyan"><strong>Fort:</strong></span> +1 <span style="color: cyan"><strong>Ref:</strong></span> +4 <span style="color: cyan"><strong>Will:</strong></span> +5</p><p></p><p><span style="color: cyan"><strong>In Beak:</strong></span> Nothing</p><p><span style="color: cyan"><strong>Conditions:</strong></span> None yet</p><p><span style="color: cyan"><strong>Special:</strong></span></p><p>Speed: 10 ft; fly 40 ft</p><p>Melee: Bite +5 (1d3-4); 0 ft reach</p><p>Improved Evasion</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6636573, member: 40413"] [b]Kepli Stormborn, shaman (+Aszar)[/b] [section][align=left]http://imageshack.com/a/img537/605/XXWzNf.png[/align] [indent=5]Kepli frowns at the maimed pigeon and the weakened mole-rat. In nature, the weak and injured die, usually eaten by the strong. But Kepli is not an avatar of nature and feels pity and mercy for these creatures maltreated by the orcs. She slips the mole-rat into a pocket and takes up the pigeon holding its wing immobile so it doesn't further injure itself. [color=orange]"Aszar, I need your help,"[/color] she says as she approaches the merfolk witch. Aszar glares, having a feeling Kepli is about to ask him to do some incomprehensible land-walker thing. He isn't far from wrong and Kepli proves to be much more bothersome than the merfolk ever imagined she could be. It isn't long before she's badgered him into healing the pigeon and the mole-rat and released the two back into the wild to make their way as they can. Kepli looks around unsure if there is anything else that needs to be done. She makes sure Wilmorn and Siddhartha have gathered everything the group might want or need as evidence then goes to see what Erin is up to. [/indent][/section] [sblock=MiniStats][url=http://livingpf.wikia.com/wiki/Kepli_Stormborn_%28GlassEye%29][size=+1]Kepli[/size][/url] Aasimar Shaman 2 [color=orange][b]Initiative:[/b][/color] +1 [color=orange][b]Perception:[/b][/color] +11 (+13 w/ Alertness); Darkvision 60 ft. [color=orange][b]AC:[/b][/color] 13 (11 touch; 12 flat-footed) [color=orange][b]HP:[/b][/color] 20 [color=yellow]Current: 13[/color] [color=orange][b]CMB:[/b][/color] +2 [color=orange][b]CMD:[/b][/color] 13 [color=orange][b]Fort:[/b][/color] +1 [color=orange][b]Ref:[/b][/color] +1 [color=orange][b]Will:[/b][/color] +6 [color=orange][b]In Hand:[/b][/color] shortspear [color=orange][b]Conditions:[/b][/color] None yet [color=orange][b]Spells Prepared:[/b][/color][list] [*]1st level (DC 14): [s]Cure Light Wounds, Sleep[/s], Cure Light Wounds [*]Orisons: Daze, Detect Magic, Guidance, Virtue[/list][color=orange][b]Special:[/b][/color] Concentration +7 Spirit Magic: Charm Animal 1/1 Stormburst: 6/6 (target treats foes as if they have concealment, 20% miss, for 1 round) Fury Hex: 1/target (+2 morale to attack, +2 resistance to save vs fear; 3 rounds) --Used: Siddhartha Alchemist's Fire 2/2 (w/ Aszar) sling (9/10 bullets) [size=+1]Scuttle[/size] Seagull Spirit Animal [color=cyan][b]Initiative:[/b][/color] +2 [color=cyan][b]Perception:[/b][/color] +10 [color=cyan][b]AC:[/b][/color] 15 (14 touch; 13 flat-footed) [color=cyan][b]HP:[/b][/color] 10 [color=yellow]Current: 5[/color] [color=cyan][b]CMB:[/b][/color] +1 [color=cyan][b]CMD:[/b][/color] 7 [color=cyan][b]Fort:[/b][/color] +1 [color=cyan][b]Ref:[/b][/color] +4 [color=cyan][b]Will:[/b][/color] +5 [color=cyan][b]In Beak:[/b][/color] Nothing [color=cyan][b]Conditions:[/b][/color] None yet [color=cyan][b]Special:[/b][/color] Speed: 10 ft; fly 40 ft Melee: Bite +5 (1d3-4); 0 ft reach Improved Evasion [/sblock] [/QUOTE]
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