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[LPF] Pirate Treasure
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<blockquote data-quote="sunshadow21" data-source="post: 6775986" data-attributes="member: 6667193"><p>[ooc]If anybody wants to do any further shopping before departing, go ahead and do so in the next post. It will be your last chance.[/ooc]</p><p></p><p><span style="color: #8B4513">"I have arranged for a ship to leave from one of the private docks outside of town tomorrow. I would not recommend being super early; the crowd likely to be there in the morning can be a bit ... rough ... on strangers. You shouldn't have any problems with my man and his crew though; they will be expecting you. It will take anywhere from two to three days to reach your destination, and the weather looks promising at least for the trip out. When you return, simply let Grog know, and he will be able to contact me. I wish you happy hunting and good weather."</span> With that, the briefing is over, and you separate to make preparations. </p><p>-------</p><p>Arriving at the dock the next day, you start to understand Sam's warning. It's definitely not entirely on the up and up, being somewhat hidden from both the land and sea. There's a few rough looking folks on the docks moving some crates that eye you a bit warily, and one good size fishing boat moored. Getting on board is easy enough and the crew seems pleasant, though you realize quickly that too many questions would likely make for an uncomfortable trip; the boat looks like a fishing boat on the outside, but is clearly not used just for fishing. The trip out to the "island" is fairly smooth; there are some drizzles, but nothing too nasty. The captain shows you a map of the "island" that is your destination; it's really no more than giant rock and a small beach. The captain have a crew member row you into the beach at dawn in order to prevent excess attention from any monsters that may inhabit the island. From there, he'll wait with the boat on or near the beach until you are ready to leave.</p><p>------</p><p>Landing on the beach, you can see why Greybeard would have chosen this spot for a stash. The beach is narrow and difficult for any larger ships to access thanks to the smaller rocks and reefs that have clearly been the doom of multiple ships that are now strewn along the beach. On the "land" side, there is a big giant rock rising up out of the ocean. The dawn is foggy and damp, hiding your immediate actions from the sight of anything that might be here, but also limiting your own ability to see very far up the beach.</p><p></p><p>[ooc]The party is free to post any actions and discussions up to and including initial planning on the beach.[/ooc]</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 6775986, member: 6667193"] [ooc]If anybody wants to do any further shopping before departing, go ahead and do so in the next post. It will be your last chance.[/ooc] [COLOR="#8B4513"]"I have arranged for a ship to leave from one of the private docks outside of town tomorrow. I would not recommend being super early; the crowd likely to be there in the morning can be a bit ... rough ... on strangers. You shouldn't have any problems with my man and his crew though; they will be expecting you. It will take anywhere from two to three days to reach your destination, and the weather looks promising at least for the trip out. When you return, simply let Grog know, and he will be able to contact me. I wish you happy hunting and good weather."[/COLOR] With that, the briefing is over, and you separate to make preparations. ------- Arriving at the dock the next day, you start to understand Sam's warning. It's definitely not entirely on the up and up, being somewhat hidden from both the land and sea. There's a few rough looking folks on the docks moving some crates that eye you a bit warily, and one good size fishing boat moored. Getting on board is easy enough and the crew seems pleasant, though you realize quickly that too many questions would likely make for an uncomfortable trip; the boat looks like a fishing boat on the outside, but is clearly not used just for fishing. The trip out to the "island" is fairly smooth; there are some drizzles, but nothing too nasty. The captain shows you a map of the "island" that is your destination; it's really no more than giant rock and a small beach. The captain have a crew member row you into the beach at dawn in order to prevent excess attention from any monsters that may inhabit the island. From there, he'll wait with the boat on or near the beach until you are ready to leave. ------ Landing on the beach, you can see why Greybeard would have chosen this spot for a stash. The beach is narrow and difficult for any larger ships to access thanks to the smaller rocks and reefs that have clearly been the doom of multiple ships that are now strewn along the beach. On the "land" side, there is a big giant rock rising up out of the ocean. The dawn is foggy and damp, hiding your immediate actions from the sight of anything that might be here, but also limiting your own ability to see very far up the beach. [ooc]The party is free to post any actions and discussions up to and including initial planning on the beach.[/ooc] [/QUOTE]
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