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[LPF] Rodents of Unusual Size pt 4
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<blockquote data-quote="kinem" data-source="post: 6959211" data-attributes="member: 24234"><p><span style="color: #006400">"Us? Traitors? Perhaps this will actually make you smarter!"</span> Menik tells the opposing wizard while casting a spell at him.</p><p></p><p>ooc: Casting <em>feeblemind</em> at the wizard. Will negates, DC 20, with a -4 penalty as he is an arcane caster.</p><p></p><p>BTW, remember that <em>haste</em> gives +1 to AC as well as to attack rolls and Reflex saves.</p><p></p><p>[sblock=stats]Menik, wizard 10</p><p>AC 22 (touch 14, ff 19); mage armor & shield spells active; hp 69/72; haste 5 rounds</p><p>Init +3, CMB +6, CMD 19, Fort +8, Reflex +9 (+10), Will +10; Perception +12 (low-light vision), Stealth +12</p><p></p><p>Attack longsword +6(+7) (1d8+1, 19/x2) or dagger +6(+7) (1d4+1, 19/x2)</p><p></p><p>Force missile (Sp): (1d4+5, as magic missile, 7/8 per day)</p><p></p><p>Elemental Wall (Sp): 2d6+10 or 2d4 or 1d4, 10/10 rounds/day</p><p></p><p>Arcane bond: ring; cast any spell in spellbook 1/day except Abj or Div</p><p></p><p>Spells DC 15 + spell level; (& = evocation, +1 DC, +4 damage, school spell)</p><p> (- = abj, 1 slot), (* = div: need 2 slots) (~ = fire, +1 DC)</p><p></p><p>spells/day: 4 cantrips, 6+1& 1st, 5+1& 2nd, 4+1& 3rd, 4+1& 4th, 3+1& 5th</p><p>concentration: +15 (+5 Int, +10 level)</p><p>lesser metamagic rod, selective (3/day, up to 3rd level spell, exclude up to 4 creatures from area of effect)</p><p></p><p>Level 0: message, ray of frost (50', +8 ranged touch, 1d3+5), detect magic*</p><p></p><p>Level 1: mage armor (cast), magic missile& (1d4+6,1d4+1,1d4+1,1d4+1,1d4+1),</p><p> ear-piercing scream& (50', 5d6+5, daze 1 rnd, Fort (DC 17) 1/2 + no daze) (x3),</p><p> charm person, protection from evil-</p><p></p><p>Level 2: mirror image (1d4+3, 10 min) (x2) (cast 1),</p><p> toppling magic missile& (1d4+6,1d4+1,1d4+1,1d4+1,1d4+1; trip +15) (x2),</p><p> blindness/deafness (cast), false life (1d10+10 temp hp, 10 hr) (cast)</p><p></p><p>Level 3: haste (10 targets, 10 rounds), dispel magic-, invisibility sphere (cast),</p><p> fireball&~ (10d6+5, Reflex half DC 20, 20' radius, 800' range) (x2) (cast 1)</p><p></p><p>Level 4: ball lightning& (3d6, 3d6, 3d6, 1st attack +5 damage, 10 rnds, Reflex DC 20),</p><p> fear (Will partial DC 19), greater invisibility, confusion (Will DC 19),</p><p> black tentacles (20' radius, 1d6+4, grapple CMB +15(+20))</p><p></p><p>Level 5: fire snake& (60' snake, 12d6+5, Reflex half DC 22) (x2) (cast 1),</p><p> phantasmal web (Will DC 20, Fort DC 20, 10 targets) (cast), feeblemind (Will DC 20) (cast)</p><p></p><p>Gear: 4 days' rations, potion of CLW (1d8+1), potion of CSW (3d8+5), periscope, pearl of power (1st level) (used today),</p><p>Staff of Minor Arcana (9/10 charges, cast shield (1 charge) or magic missile (2 charges))</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="kinem, post: 6959211, member: 24234"] [COLOR="#006400"]"Us? Traitors? Perhaps this will actually make you smarter!"[/COLOR] Menik tells the opposing wizard while casting a spell at him. ooc: Casting [I]feeblemind[/I] at the wizard. Will negates, DC 20, with a -4 penalty as he is an arcane caster. BTW, remember that [I]haste[/I] gives +1 to AC as well as to attack rolls and Reflex saves. [sblock=stats]Menik, wizard 10 AC 22 (touch 14, ff 19); mage armor & shield spells active; hp 69/72; haste 5 rounds Init +3, CMB +6, CMD 19, Fort +8, Reflex +9 (+10), Will +10; Perception +12 (low-light vision), Stealth +12 Attack longsword +6(+7) (1d8+1, 19/x2) or dagger +6(+7) (1d4+1, 19/x2) Force missile (Sp): (1d4+5, as magic missile, 7/8 per day) Elemental Wall (Sp): 2d6+10 or 2d4 or 1d4, 10/10 rounds/day Arcane bond: ring; cast any spell in spellbook 1/day except Abj or Div Spells DC 15 + spell level; (& = evocation, +1 DC, +4 damage, school spell) (- = abj, 1 slot), (* = div: need 2 slots) (~ = fire, +1 DC) spells/day: 4 cantrips, 6+1& 1st, 5+1& 2nd, 4+1& 3rd, 4+1& 4th, 3+1& 5th concentration: +15 (+5 Int, +10 level) lesser metamagic rod, selective (3/day, up to 3rd level spell, exclude up to 4 creatures from area of effect) Level 0: message, ray of frost (50', +8 ranged touch, 1d3+5), detect magic* Level 1: mage armor (cast), magic missile& (1d4+6,1d4+1,1d4+1,1d4+1,1d4+1), ear-piercing scream& (50', 5d6+5, daze 1 rnd, Fort (DC 17) 1/2 + no daze) (x3), charm person, protection from evil- Level 2: mirror image (1d4+3, 10 min) (x2) (cast 1), toppling magic missile& (1d4+6,1d4+1,1d4+1,1d4+1,1d4+1; trip +15) (x2), blindness/deafness (cast), false life (1d10+10 temp hp, 10 hr) (cast) Level 3: haste (10 targets, 10 rounds), dispel magic-, invisibility sphere (cast), fireball&~ (10d6+5, Reflex half DC 20, 20' radius, 800' range) (x2) (cast 1) Level 4: ball lightning& (3d6, 3d6, 3d6, 1st attack +5 damage, 10 rnds, Reflex DC 20), fear (Will partial DC 19), greater invisibility, confusion (Will DC 19), black tentacles (20' radius, 1d6+4, grapple CMB +15(+20)) Level 5: fire snake& (60' snake, 12d6+5, Reflex half DC 22) (x2) (cast 1), phantasmal web (Will DC 20, Fort DC 20, 10 targets) (cast), feeblemind (Will DC 20) (cast) Gear: 4 days' rations, potion of CLW (1d8+1), potion of CSW (3d8+5), periscope, pearl of power (1st level) (used today), Staff of Minor Arcana (9/10 charges, cast shield (1 charge) or magic missile (2 charges)) [/sblock] [/QUOTE]
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[LPF] Rodents of Unusual Size pt 4
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