Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
[LPF] School Days
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sunshadow21" data-source="post: 6024038" data-attributes="member: 6667193"><p><span style="color: DarkOrange">"Hmm, don't need any fire at the moment, but as long as bringing the life out if things is conjuration and not necromancy, I think we could certainly use your talents. </span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">A couple of years ago, when our current president took over, he tasked the faculty in this department with giving the students priority to the use of the machine. One of the tasks he gave us to accomplish this was to develop a series of classes regarding the real world applications of the magic that many of our students only usually think of in terms of theorycraft. Well, to say that they have been a hit would be an understatement, and the buzz around the newest one we are developing is particularly high, so we would rather not dip into our usual supply of volunteers to test out it's development process. </span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">It's titled, roughly, Field Applications of the Summon Spells. We have developed enough of the course to be able to rough out the test, and we would like you to try it out to see how well it reflects activity in the field. It's really simplicity itself; There will be a small library in the middle with a number of doors branching off on the sides. Each pair of students will be assigned one of the doors, through which will be a square room with a locked chest (w/ 4 keyholes) and 3 side "rooms," each a different environment. They will each be given 8 clues corresponding to creatures on the summon monster lists, including a few nonstandard variants, and they will have to solve those clues to identify the creature, and then look for said creatures in their environment to secure 8 keys. They can use the small library, which will be a miniature version of our main one that will contain common references for the conjuration school. They, and their familiars or eidolons, if they should have them, will not be allowed to directly interact with the environment for safety reasons, but rather will be expected to utilize their spells, magical abilities, and research capabilites to manipulate the environment in order to locate, observe, and secure the keys from the target creatures. Once they have all eight keys, they will be given 4 more clues, each one of which pertains to one of the eight creatures already studied, to determine which 4 keys will unlock the safe without triggering the guardians. After they successfully unlock the safe, or defeat the safe guardians in combat, if they don't use the right combination, they will find inside the safe an appropriate reward that reflects their grade, made by one of their fellow students in the other departments of the academy.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Does this sound like something that would interest you if we were to ask you to run through it and see how well it works? We would be sure to include a proper reward in the safe for your time, and offer up our array of student made potions and scrolls for your use as well, up to 500 gp each up front, and a further 500 gp after, for a total of potentially 1000 gp each of such items, in addition to a nice item in the safe for each of you, and some coin as well."</span></p><p><span style="color: DarkOrange"></span></p></blockquote><p></p>
[QUOTE="sunshadow21, post: 6024038, member: 6667193"] [COLOR=DarkOrange]"Hmm, don't need any fire at the moment, but as long as bringing the life out if things is conjuration and not necromancy, I think we could certainly use your talents. A couple of years ago, when our current president took over, he tasked the faculty in this department with giving the students priority to the use of the machine. One of the tasks he gave us to accomplish this was to develop a series of classes regarding the real world applications of the magic that many of our students only usually think of in terms of theorycraft. Well, to say that they have been a hit would be an understatement, and the buzz around the newest one we are developing is particularly high, so we would rather not dip into our usual supply of volunteers to test out it's development process. It's titled, roughly, Field Applications of the Summon Spells. We have developed enough of the course to be able to rough out the test, and we would like you to try it out to see how well it reflects activity in the field. It's really simplicity itself; There will be a small library in the middle with a number of doors branching off on the sides. Each pair of students will be assigned one of the doors, through which will be a square room with a locked chest (w/ 4 keyholes) and 3 side "rooms," each a different environment. They will each be given 8 clues corresponding to creatures on the summon monster lists, including a few nonstandard variants, and they will have to solve those clues to identify the creature, and then look for said creatures in their environment to secure 8 keys. They can use the small library, which will be a miniature version of our main one that will contain common references for the conjuration school. They, and their familiars or eidolons, if they should have them, will not be allowed to directly interact with the environment for safety reasons, but rather will be expected to utilize their spells, magical abilities, and research capabilites to manipulate the environment in order to locate, observe, and secure the keys from the target creatures. Once they have all eight keys, they will be given 4 more clues, each one of which pertains to one of the eight creatures already studied, to determine which 4 keys will unlock the safe without triggering the guardians. After they successfully unlock the safe, or defeat the safe guardians in combat, if they don't use the right combination, they will find inside the safe an appropriate reward that reflects their grade, made by one of their fellow students in the other departments of the academy. Does this sound like something that would interest you if we were to ask you to run through it and see how well it works? We would be sure to include a proper reward in the safe for your time, and offer up our array of student made potions and scrolls for your use as well, up to 500 gp each up front, and a further 500 gp after, for a total of potentially 1000 gp each of such items, in addition to a nice item in the safe for each of you, and some coin as well." [/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[LPF] School Days
Top